[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

Wow, why did I not think about putting Bone Armor on my movement key (left mouse button) before. That is quite a bit nicer then trying to remember to hit it all the time.
If you are running AG + Kingmaker, do you need to keep fortify gemmed? if not, any suggestions on what to swap out to?

This build is awesome, im sitting on 90/90/88/59 res, 8K3 ES, 1790 ES regen/sec and 9.7M DPS per golem on Consecrated ground, the build is pretty minmax condition.
Use Cold Iron because it boost Golem and AG life to the point that my AG have 117K hp without any life on gear, and it let me use Whirling Blade + Fortify too because I hate using Shield Charge.
Dont know if Doryan Delusion worth it because my gear pretty much cant fit in any Dex, only way is changing Vivisent craft and lose like 50 Int stat.
What bandit u help? Or kill all?
most minion build (if not all) will kill all bandits for points.

Question regarding defensive watcher's eye what jewel to swap for watcher eye? the harmony or energy within? or extend the tree for a new socket
Can someone help me check how much dps my golems does? I'm a POB noob :(
How do you add power&frenzy charges to minions?
I don't know why but I see that option in other people's POB, but when I try to import my own build it doesn't give me those options to tick.
So I Just switched from golems to Dominating Blow and my mapping is actually slower. You really do notice the missing minion aggressiveness. My single target DPS is higher than with golems and my survivability is also much better. So i cannot the share OPs opinion on how it is better for mapping and worse for bossing. For me its quite the other way around.
Love the build but I just thought I'd point out in the purchase list you have 2 golden and 1 crimson for the charisma anoint where it should be 2 golden 1 opalescent.


Here is my build, almost min-maxed.
10100 ES, 300% Aura, 90/90/90/75 Resists, 40M DPS (10.0M x 4 Golems) with no Flasks/Vaal Haste.
2 endurance charges, 83% physical damage mitigation, Blind/Taunt on Minion Hit.
Spoiler


With reduced mana reserved for a Purity helmet enchant, and 3x -1% mana reserved jewels, I managed to fit in a 10th aura - Flesh and Stone - which gives a huge damage boost. Still with L20 Vitality and L12+ Precision.

Damage can be boosted even further if you take Righteous Army instead of ES nodes, replace a utility gem with Clarity/Flesh Offering, use Bottled Faith instead of one of the other flasks, etc. But I prefer this setup, which is more defensive.

POB: https://pastebin.com/ZkKaVfkH
Note: it looks like even POB Community Fork doesn't import alternative gem quality properly, you need to change it manually to show proper DPS:
Spoiler
Important ones:
* Damage on Full Life - Anomalous
* Pride - Divergent
* Dread Banner - Divergent
* Precision - Divergent
* Vitality - Divergent


Overall, I like this build a lot. Thanks WaffleT!
It melts almost all end-game content and is almost unkillable, e.g. can face tank Sirus A8 beam. I still managed to get one-shot once by a metamorph boss in a T19 map though :-)
Last edited by SuddenBear1#1680 on Oct 4, 2020, 5:47:47 AM
Hey,
Can anyone tell me why i don't hit 90% in every resistance?
Currently I am at 90, 87, 88

I don't really get it, did I miss sth.? Purity of ice is still not 21, but I don't think that this is a major problem.

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