[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

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southheaven wrote:
what stats are we looking for on a good rare helm?


High ES value (200-300)
+3 to minion skill gems
Socketed gems supported by Minion life
Intelligence
Chaos resists
%Increased Intelligence

*Note that you'll never be able to get all of these, but this is your wishlist.

Pick and chose
hey guys, enjoying this build and ran it till level 90.

im still getting one shotted, no idea why. can anyone give any tips on how i can sustain? i have like 4.9k es but still getting one shotted in tier 15/16 rare maps.

rings, chest, charisma anointment(amulet) not upgraded but it feels like i shouldnt be getting killed instantly.
Last edited by JamesLo131#0208 on Oct 2, 2020, 12:47:45 AM
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Breken wrote:
"
southheaven wrote:
what stats are we looking for on a good rare helm?


High ES value (200-300)
+3 to minion skill gems
Socketed gems supported by Minion life
Intelligence
Chaos resists
%Increased Intelligence

*Note that you'll never be able to get all of these, but this is your wishlist.

Pick and chose


What is the best way to craft this helmet?
Bound and dense fossil spam?
Hello, I have 10 exa and 300c ~ is that enough to start playing this build?
Absolutely loving this build.

I swapped around jewels, gear, gems, and the tree slightly to boost a lot more dps. I'm hitting around 45M total DPS right now (Even without Awakened Multistrike) with 7.2k ES. Biggest change I made was swapping Clayshaper for Cold Iron Point as it's solidly more overall DPS. Also wormed in Divergent Flesh Offering and a Fortress covenant over a Watcher's eye. When placed in a Cluster jewel socket you get all of the upsides of the jewel with none of the downsides.

Having an absolute blast with this.

Here's my adjusted PoB for anyone who truly wants to pump their DPS through the ceiling:
https://pastebin.com/F06EuMA6
Last edited by Xanthochroid#2812 on Oct 2, 2020, 1:53:48 AM
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JamesLo131 wrote:
hey guys, enjoying this build and ran it till level 90.

im still getting one shotted, no idea why. can anyone give any tips on how i can sustain? i have like 4.9k es but still getting one shotted in tier 15/16 rare maps.

rings, chest, charisma anointment(amulet) not upgraded but it feels like i shouldnt be getting killed instantly.


4.9ES is simply too low for comfortably farming t15/16, do not expect avoiding beeing oneshotted now and there, and do not wonder, this build is not a magic cure if you run around with such low ehp.

6k-6.5K should be the aim for t15/16, this feels fine ( i got 6.4, this is also enough for Sirus 5 if you know the fight and have enough life reg for golems on jewels ).

Shavronnes and Vivinsect with discipline will both boost your ES closer to 6k, and this is why OP with intent has put "sections" in the progress - he does not mention "run high red maps with Solaris Lorica and expect this feels compfortable" ( although it works, you can expect to be more rippy that with shavs for example ).
Last edited by bex_HB#1414 on Oct 2, 2020, 2:34:32 AM
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Xenovia7 wrote:
Hello, I have 10 exa and 300c ~ is that enough to start playing this build?


yes for start its okay, getting to "endgame" equip this might not be enough, like roughly

- 2x vivinsect ( 350c+ )
- 1x anima stone ( around 300c depends if you make it yourself )
- Charisma annoint ( 100c )
- Vertex ( was like 1ex, do not know current )
- Shavs, 70-80c no linked, with 6l some ex ( 4 i guess, maybe 6? ) ...
- Multiple 21/20 gems, where certain are huge on this build, might cost some ex as well, if you are not lucky making it yourself
- And cluster jewels of course, the larger one with 2-3 notables can be f* expensive, so i myself run simply 1x renewal for now, its fine.

but, looking at the ex-c rates ( lower that 75c ) do the math :D

i myself started way lower myself, running a 5l shavs, no vivinsect, no anima stone, and this was fine until lower red maps ;)
i did not use lorica and started directly on shavs as this felt better, and 5l wa doable.

So i´d say, do it, allign with first page tips in update priority, this is quite good.
This build can destroy anything with enough invest in, i brought it to 98 in Harvest myself, pretty much buffed up ( was easier in Harvest though ... ), was fun.
Last edited by bex_HB#1414 on Oct 2, 2020, 3:06:50 AM
Well thank you for this quick and constructive response!
The only problem I had with the build was that I felt farming didn't feel very smooth. So I changed the gloves to a pair of Vixen's Entrapment, and I changed the boots to a pair of Doryani's to get another gem slot.
I self cast vulnerability, and socketed Punishment and Poachers mark.
Due to the fact that now poachers mark can only be on one target, this means when I curse packs they get the punishment curse, and when cursing single targets they get the poachers mark.

Also another quality of life upgrade was getting 3 piece of gear corrupted so I could shield charge with zero Mana cost.
So i'm loving the build. Ive managed to scale it pretty insanely and am currently at about 15 million dps, 9000es, 90% ele res, and converting about 50% of all phys damage to ele damage on top of about 20% phys mitigation. Ive reached a stage where I'm experimenting with new things to improve and push it further.

However I've come across something curious that's rather hard to test. Anomalous dread banner.. it grants the gem 2% less damage taken so long as the enemies hitting you are in your Area of effect. My question is... Combined with the accuracy reduction does this scale with our aura strength? If so, I would be getting about 7% pure damage reduction from it and combined with the accuracy reduction it would effectively make Dread banner like a mini Enfeeble aura that doesn't get reduced on bosses.

Has anyone tested how this works?

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