Development Manifesto: Game Balance in Path of Exile: Harvest
two handed weapons are flawed by design they hit hard and slow in a game where it matters most to kill monster fast and you can scale damage very hard so too so you end up with the options of one shot trash mobs 50times over slowly or oneshot them and be the fastest fast boi of course you go for the optimal option because being inefficient is infuriating my point : two handed weapons have a fundamental disadventage that defines their identity as weapons and thusly can't remove that stops them form competing on faster weapons's playing field they irronicly can't brute force themselves into the same spot without loosing their well brute force identity which means they need to diverge from it earthquake works because having massive aoe helps you not have to hit fast to hit a lot of units (in certain maps) the problem isn't dps it's clearspeed looks cool tho
Thank you, very cool! Got a new strain of autism reading this. Don't click on spoiler, google translated it a couple of times to russian and back:
Spoiler
"The double weapon is poorly designed, deals a heavy and slow blow in a game where you can quickly kill a monster, and you can also significantly adjust the damage, so you get a chance to choose one bullet for debris 50 times slower or one bullet and be the fastest. Of course, you choose the best option with color, because, in my opinion, inefficiency: a double weapon has fundamental flaws that determine its identity as a weapon and therefore can not eliminate them, which allows them to compete. in faster weapons. ironically I can’t r*pe (yep, that word) in the same place without losing the strongest silence, which means you need to get an earthquake from it because if you have a series of Aoe, you don’t have to win fast to hit a lot of units) the problem is not in DPS until clean speed it looks great"
I do this for money Last edited by neon_affliction on Jun 16, 2020, 12:25:48 PM
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" They aren't, GGG only nerfed OTHERS melee weapons making 2h "little better then the nerfed ones" 2h still unfixed until they give to 2h more mod slots to compete with dw, 1h+board and bow+quiver... [quote="Orbaal"][b][u]This is a PvE game, not PvP.[/u][/b][/quote]
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Rip dualwield.
You 1st nerfed my statstick now this ? Thanks | |
Bleh you pissed on my brands.
-Official Forum Dweller-
-I started the hoho movement- -Exploit Early - Exploit Often- -Moderators are absurd and OP- -Heist Enjoyer- | |
" Waaaaaait a minute here... the page prior I read: " If I understand this right, your feature would remove your second post?? :D heh. ✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags. | |
@Bex Question about "The Impaler" keystone.
How does it work let's say with Perforate that can hit 1 target multiple times all at the same time? does it only count as only 1 impale? | |
Hmm looks interesting good changes in my opinion overall good job GGG I hope, that will be nice league a little bit slower than previous one and with good optimization(Vulkan):):):)
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What is this nerf post? I hope you release a Buff post as well...
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To be honest, I am the most concerned about crit multi nerf since they haven't given the numbers. The idea that non-crit and crit should be more in-line is absurd. Crit gear is usually 10 times more expensive.. why shouldn't crit builds then deal 4-5x more damage?
Also, DW is going to be fine. Herald of Purity will compensate with its more multipler. Two-handers? Still hard pass from me. Unless they do something like DOUBLE base damage or no-animation for first hit, those clunky-ass sticks I will not play with. Mobility is the key in this game, even if you have something like 20-30% less total DPS. ie. Leap slam is still horrendous movement skill. | |
" And 2H can have three six links OMEGALUL |
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