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Brigetiol wrote:
Thanks! This keeps looking better :-)
Fingers crossed the only nerf that affects us is the determination nerf everyone is expecting.
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Posted bystoudtlr#5310on Jan 18, 2022, 8:32:06 AM
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stoudtlr wrote:
Andy,
we need to rework the gem setup. We forgot about the curse changes....hextouch doesn't work for applying hexes like the old curse on hit gem. Need to drop Assassin's Mark and go back to Flammability or apply it with a Assassin's Mark ring.
Can we also drop the cwdt / wave of conviction setup? We get 10% chance to apply fire exposure from awakened fire pen. As fast as we hit fire exposure should almost always be up.
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Posted bystoudtlr#5310on Jan 18, 2022, 9:33:52 AM
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stoudtlr wrote:
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Brigetiol wrote:
Thanks! This keeps looking better :-)
Fingers crossed the only nerf that affects us is the determination nerf everyone is expecting.
I am sweating out the shield.
Our builds once niche item has become much more popular and GGG hates popular items. Hopefully the determination nerf will be enough to effect the shield with out nerfing the shield itself.
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stoudtlr wrote:
Andy,
we need to rework the gem setup. We forgot about the curse changes....hextouch doesn't work for applying hexes like the old curse on hit gem. Need to drop Assassin's Mark and go back to Flammability or apply it with a Assassin's Mark ring.
damn it! How did I miss this? Thank you! I have updated both POB's I am maintaining and added in Flammability (which is only a tiny bit less DPS than Assassins mark).
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stoudtlr wrote:
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stoudtlr wrote:
Andy,
we need to rework the gem setup. We forgot about the curse changes....hextouch doesn't work for applying hexes like the old curse on hit gem. Need to drop Assassin's Mark and go back to Flammability or apply it with a Assassin's Mark ring.
Can we also drop the cwdt / wave of conviction setup? We get 10% chance to apply fire exposure from awakened fire pen. As fast as we hit fire exposure should almost always be up.
*WOC provides exposure that gives -15% resistance.
*Awakened Fire Pen level 5 provides exposure that gives the default -10% resistance.
What can replace the CWDT/WOC setup with that can either make up the 5% difference for damage or give us either QOL or defense?
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Brigetiol wrote:
this is fabulous!! Thank you for testing. This gives us great hope while leveling to end game since this test is much more attune to what damage we will have before we have everything complete.
When you were running the map to get to Drox, did you try the same setup just to see how mapping would feel with the lower DPS test?
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AndyLovesHisBge wrote:
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stoudtlr wrote:
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stoudtlr wrote:
Andy,
we need to rework the gem setup. We forgot about the curse changes....hextouch doesn't work for applying hexes like the old curse on hit gem. Need to drop Assassin's Mark and go back to Flammability or apply it with a Assassin's Mark ring.
Can we also drop the cwdt / wave of conviction setup? We get 10% chance to apply fire exposure from awakened fire pen. As fast as we hit fire exposure should almost always be up.
*WOC provides exposure that gives -15% resistance.
*Awakened Fire Pen level 5 provides exposure that gives the default -10% resistance.
What can replace the CWDT/WOC setup with that can either make up the 5% difference for damage or give us either QOL or defense?
Hmmm. forgot about the 5% difference between the two. Maybe a swap to high level cwdt and lightning golem? It's slightly more dps, but close enough maybe best to just leave in WOC.
Also, do you know the math on "40% increased effect of non-damaging ailments" from the mastery at divine judgement? It sounds good, but since POB doesn't calculate it I'm not sure. Does that mean sap would mean 28% less damage taken instead of only 20%? And would it mean scorched enemies taken even more damage? Or are those effects hard capped and the increased effect only let us reach those caps quicker? If that's the case we could swap the mastery to exposure applies -18%
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Posted bystoudtlr#5310on Jan 18, 2022, 12:39:21 PM
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stoudtlr wrote:
Also, do you know the math on "40% increased effect of non-damaging ailments" from the mastery at divine judgement? It sounds good, but since POB doesn't calculate it I'm not sure. Does that mean sap would mean 28% less damage taken instead of only 20%? And would it mean scorched enemies taken even more damage? Or are those effects hard capped and the increased effect only let us reach those caps quicker? If that's the case we could swap the mastery to exposure applies -18%
My understanding is that the cap is a hard cap and the 'increase' only helps us get to the cap quicker. Our dps is VERY dependent on brittle capping as quickly as possible though.
Before I make that mastery change, we need to make sure it doesn't take us much longer to reach the cap with the change. Getting to cap quicker is better than taking longer with better exposure imo. If the difference is less than .5 seconds, it might be worth changing.
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AndyLovesHisBge wrote:
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stoudtlr wrote:
Also, do you know the math on "40% increased effect of non-damaging ailments" from the mastery at divine judgement? It sounds good, but since POB doesn't calculate it I'm not sure. Does that mean sap would mean 28% less damage taken instead of only 20%? And would it mean scorched enemies taken even more damage? Or are those effects hard capped and the increased effect only let us reach those caps quicker? If that's the case we could swap the mastery to exposure applies -18%
My understanding is that the cap is a hard cap and the 'increase' only helps us get to the cap quicker. Our dps is VERY dependent on brittle capping as quickly as possible though.
Before I make that mastery change, we need to make sure it doesn't take us much longer to reach the cap with the change. Getting to cap quicker is better than taking longer with better exposure imo. If the difference is less than .5 seconds, it might be worth changing.
Perfect. That's what I thought. In my guardian testing I did not have the mastery and still hit that cap pretty quick even with the weaker DPS so we might be safe to remove it.
Brigetiol, are you using the mastery?
Here's my latest pob for the guardian version. Viridi Veil and magic ring for complete immunity to curses and still have 7.4mil DPS. 75/72 block without Rumi or glancing blows.
https://pastebin.com/BCsLu2YK
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Posted bystoudtlr#5310on Jan 18, 2022, 1:52:20 PM
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stoudtlr wrote:
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AndyLovesHisBge wrote:
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stoudtlr wrote:
Also, do you know the math on "40% increased effect of non-damaging ailments" from the mastery at divine judgement? It sounds good, but since POB doesn't calculate it I'm not sure. Does that mean sap would mean 28% less damage taken instead of only 20%? And would it mean scorched enemies taken even more damage? Or are those effects hard capped and the increased effect only let us reach those caps quicker? If that's the case we could swap the mastery to exposure applies -18%
My understanding is that the cap is a hard cap and the 'increase' only helps us get to the cap quicker. Our dps is VERY dependent on brittle capping as quickly as possible though.
Before I make that mastery change, we need to make sure it doesn't take us much longer to reach the cap with the change. Getting to cap quicker is better than taking longer with better exposure imo. If the difference is less than .5 seconds, it might be worth changing.
Perfect. That's what I thought. In my guardian testing I did not have the mastery and still hit that cap pretty quick even with the weaker DPS so we might be safe to remove it.
Brigetiol, are you using the mastery?
Here's my latest pob for the guardian version. Viridi Veil and magic ring for complete immunity to curses and still have 7.4mil DPS. 75/72 block without Rumi or glancing blows.
https://pastebin.com/BCsLu2YK
Here are my thoughts, depending on what Brigetiol reports:
Before Awakened Pen level 5: Keep WOC and keep mastery the same
After Awakened Pen level 5: Drop WOC and change mastery to 18%
Lightning Golem is a possibility to replace WOC depending on how hard the league mechanic is. If the golem won't stay alive more than a second we should think off something else.
Here are a couple of ideas:
CWDT - Void Sphere will hinder any monsters near us (defense)
CWDT - Frost Bomb will slow monsters life and es regen (offense)
Last edited by AndyLovesHisBge#5265 on Jan 18, 2022, 3:00:17 PM
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