[3.20] ❄️❄️ Velyna's Hollow Palm Ice Crash ❄️ ❄️ Leaguestart Section | Hidden and Feared Viable

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jaaofrt wrote:

/EDIT: I realized now that the second wind was also linked in HATRED / BLOOD AND SAND, i believe that this was increasing the cost of reserved mana.


Yepp, did that misstake as well.
Got extremly lucky with rerolling Brutal restraint.
Didn't have to reroute for any of the rolls.
5 5%dex nodes.
2 4% life nodes.
1 10% Increased effect non-curse aura's

Denoted service of 6143 dekhara in the akhara of Asenath

Link for the location for the 5% dex nodes:
https://www.reddit.com/r/pathofexile/comments/eszxm1/brutal_restraint_6143_25_dex_in_ranger/
herbalism 4% life
weapon artistry 4% life
survivalist 10% increased non-curse aura effect
Last edited by sinned79#5888 on May 7, 2021, 4:37:53 AM
How does this one compare to Dang's Infernal Trinity Palm Raider?
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wizfor wrote:
How does this one compare to Dang's Infernal Trinity Palm Raider?


They're both pretty good ... think it comes down to personal preference. Do you want to see fire or ice effects, really :-)
Any normal PoB? Any I copy from the front page gives me epilepsy-worthy experience in PoB (fork). Like red/pink flashes, need to close the whole thing. Only happens with links in this guide tho. :/
I need to ask, cause it feels like I miss something. What is making this build a "tanky boi"? And I'm not talking simple stuff like... flasks are active or correct pantheons. 3 endurance charges isn't much to talk about, chance to evade is just rng. I just find myself being oneshot very often in red tier maps.
So what is it that gives the build the right to be called tanky?

The damage is fantastic considering the investment so far, but dashing into pack to either kill or get killed is kinda not what I was hoping for.
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weppe1337 wrote:
I need to ask, cause it feels like I miss something. What is making this build a "tanky boi"? And I'm not talking simple stuff like... flasks are active or correct pantheons. 3 endurance charges isn't much to talk about, chance to evade is just rng. I just find myself being oneshot very often in red tier maps.
So what is it that gives the build the right to be called tanky?

The damage is fantastic considering the investment so far, but dashing into pack to either kill or get killed is kinda not what I was hoping for.


Build relies on flasks too, i honestly feel god tier.
100% ailment immune. 4.7k hp, endurance charges. 50% evasion, 55% dodge, 55% spell dodge. 15% evasion per frenzy charge and you have 6, fortify.

Build actually is one tanky boi. I'm basically facetanking the ilvl 83 lab izaro slams.

Edit: looking at your tree for 2 minutes and already noticed you missed a 10% life & 2% leech node, a 5% life node and for some reason you have a silver flask instead of a 2nd basalt. missing 15% phys reduction right there.
Last edited by acidytrips#1773 on May 9, 2021, 5:26:13 PM
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acidytrips wrote:
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weppe1337 wrote:
I need to ask, cause it feels like I miss something. What is making this build a "tanky boi"? And I'm not talking simple stuff like... flasks are active or correct pantheons. 3 endurance charges isn't much to talk about, chance to evade is just rng. I just find myself being oneshot very often in red tier maps.
So what is it that gives the build the right to be called tanky?

The damage is fantastic considering the investment so far, but dashing into pack to either kill or get killed is kinda not what I was hoping for.


Build relies on flasks too, i honestly feel god tier.
100% ailment immune. 4.7k hp, endurance charges. 50% evasion, 55% dodge, 55% spell dodge. 15% evasion per frenzy charge and you have 6, fortify.

Build actually is one tanky boi. I'm basically facetanking the ilvl 83 lab izaro slams.

Edit: looking at your tree for 2 minutes and already noticed you missed a 10% life & 2% leech node, a 5% life node and for some reason you have a silver flask instead of a 2nd basalt. missing 15% phys reduction right there.


Yes I change flask depending on difficulty. When doing easier stuff I go with onslaught instead.
Yes I miss nodes because my level. But I'm not convinced a bit more hp will make that much of a difference as I already have 4644 hp.
Actually a bit unsure what to priorotize while levelling for the last passives now.

edit: what leech node are u talking about? Only 0.4 mana/life leech node is used in the pobs I can see?
Last edited by weppe1337#5569 on May 9, 2021, 5:48:25 PM
IMO this is not a “tanking shaper slam” kind of tankiness. More like “it will give you enough time to react” IF you get hit. Both, wind dancer and IC on cwdt (as well as enduring composure if you got one) will make you almost unkillable for a brief period of time if you get hit, thing is to survive first shot and recover fast enough. I’m doing little bit different version of the build, with double split personality and both onslaught and frenzy from ascendancy, giving up phasing and as long as you move and got decent reaction with your life flask (you NEED to have instant life flask) you should not have a problem with anything.
It looks like going scion with Raider & Inquistitor does even more damage and as a bonus you get an extra 5points to spend.
I did my calcuations in PoB and after changed ingame.
It does enable you to get an extra large cluster jewel in...
And ofcourse use pure talent jewel for the +25 attributes and extra penetration.

But maybe i'm missing something?
Last edited by sinned79#5888 on May 10, 2021, 5:12:29 AM

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