Development Manifesto: Delirium Improvements
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Last edited by BluMetal on Mar 18, 2020, 7:16:05 AM
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" nice straw man, mr. I'm so good at the game but still need to waste time backtracking IGN: GoldenPepe
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Unusual amounts of toxicity in this thread. Is this caused by easy, instant gratification leagues such as Legion? Newfrogs used to an easy PoE. Get back to fortnite will you?
IGN: GoldenPepe Last edited by Genocider on Mar 18, 2020, 7:20:42 AM
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" This is somewhat true, but don't forget that game runs thanks to major playerbase statistically. You can curb your "hardcore-macho-top of 5% attitude" cause its not relevant for future of this game to not be a dead game. Newfrogs feelings about game being hard is more important than your stance representing minimal playerbase. And that is a fact. Current general outrage is adequate. Last edited by Daemonion on Mar 18, 2020, 7:49:06 AM
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Good luck fixing your shit GGG, I am 100% with you !
Like we say here: Tank you! " Aren't yourself super toxic already (and proud to be) ? |
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" Not sure why u are talking about the new playerbase. Most of the comments here are from people who are playing poe for a while. Also the new players are important too. How would u feel about starting a game and aren´t able to learn the game since u are getting 1 shot from content u cannot see or even react to it? Also if you are enjoying the 1 shots from delirium even those u can´t see go for it but all u did was spreading more useless toxicity with ur comment. | |
I will try to simplify the feedback:
-Oneshots on-death effects -not rewarding relatively to encounter -time pressure and anxiety from not being able to maximize utility provided by mirror -need to backtrack - not enjoying game It is not critical for these points to be added into game as individual additions, problem is that they are implicitly coherent package, or as a sum if you like. GGG has really attitude to not step down from ANY of them, rather providing minor fixes where them as fundaments existing together is a problem. They want 3 things where solution IMHO is to have 2 at max to get players favour again: 1) refusing to cancel timer 2) refusing implementation of vacuuming 3) difficulty resulting in danger of often rips 1 + 2 + 3 = current shitstorm 1 + 2 = players could maintain heathy challenge of killing stuff, taking time to collect loot and not risk ripping 3 times per map - acceptable 1 + 3 = Implemented vacuum would ease stress and anxiety from picking, effectively giving QoL to players and focus on challenge from avoiding shit and pushing further in fog - acceptable BTW Metamorph is a great example where it was effectively "vacuuming" of loot, falling to your feet after completing encounter. Nothing was wrong with that? 2 + 3 = If timer is cancelled then players can feel less stressed they will not maximize the rewards provided by mechanic, then they have to focus on staying alive, and waiting for loot to be safe to pickup from ground -acceptable Apart from mentioned, rewards should increase anyway to feel ok to waste time going through mechanic at all. Last edited by Daemonion on Mar 18, 2020, 8:29:35 AM
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Yep lets be constructive about the issues:
- Performances. - One shot. - Check out league title: This lack of colors is unacceptable. Last edited by Universalis on Mar 18, 2020, 8:37:24 AM
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" I gotta agree with pretty much everything. I am a casual player that actually at times plays a lot. At the moment i can say that this is league mechanic and lore is AWESOME, but the way it is implemented is just so bad that it literally ruins the experience. WHat is the point of making a league that focuses on clearspeed and having all of these things countering clearspeed? Not to mention clearspeed characters do tend to be somewhat of a glass cannons as casters and ranged usually are. Playing melee and getting all of the mobs sh*t into your face comboed with "on death mechanics" which are totally random (and imho should be removed because they are just waaay way too much atm) is basically making melee obsolete this league. I really want to enjoy this game with spellslinger shenanigans and all, but right now this game is just making me angry. And the OBVIOUS lack of INTERNAL TESTING makes me think should you for once have a PTR and let your players test things for you. Because i remember that every single league there are some things that are waaaay too off, like Syndicate dmge and Rikers spikes which were invisible (how can you miss that), Synthesize league (failed so bad that you actually had to admit it on POE-con) and so on and so forth. PLease, listen to your gamers and improve on it. I understand that many here will give you tap on your back, say gj and all, but listening to only positive feedback is not gonna get you anywhere. I have seen this happen league after league, i get so amped up and then i just stop playing 1 week in because even tho the thought behind the league mechanics and the lore is awesome, the implementation and all the little unpolished things that ruin the experience make me not play the game for another 2,5 months. | |
I just entered my first map (the one i got from kirac), entered delerium mirror and got oneshotted by single mob shieldcharging me. Yaay this is fun!
This is exactly why i switched from HC into SC last league. I bet you guys are proud of having a league mechanic that everyone is skipping, including me from now on. Good job. |