Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide

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Since your are playing the phys version of the build...


how do you feel so far on the phys side? cold has been great (still need my 4th green in gloves), so just wondering
What are peoples thoughts on a dread march vs. a second feasting fiends on a medium cluster jewel?

I already have Feasting Fiends, Call to the Slaughter, and renewal on a large cluster.
Last edited by OmniPulse#2385 on Mar 15, 2020, 1:18:16 PM
i have to say - im stupid and i dont understand the lootfilter change stuff

anyone can explain - what i have to do to adjust my lootfilter

i dont wanna use a different one - i use neversink since i play poe - and i wanna stick with it - so how can i make weapons visible?
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Snibe wrote:
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Since your are playing the phys version of the build...


how do you feel so far on the phys side? cold has been great (still need my 4th green in gloves), so just wondering


Feels great so far, still too early to really compare. But until the min-max stage is reached much later I think both versions are very similar in how they perform. Maybe I would give a slight lead to the phys version, simply because it has 19 AWs with no big investments.

I think what we said before launch will hold true, both versions will be great, with a higher min-max ceiling on the phys one, simply because Impale is pretty insane and for some reason didn't get touched by the nerf gun in 3.10 and the phys versions gets 3-4 more max AWs.

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Artegal87 wrote:
i have to say - im stupid and i dont understand the lootfilter change stuff

anyone can explain - what i have to do to adjust my lootfilter

i dont wanna use a different one - i use neversink since i play poe - and i wanna stick with it - so how can i make weapons visible?


It is described in great detail in the guide how you modify Neversinks to show the weapons:

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1. Go to http://filterblade.xyz/.

2. On the first page, select the Strictness of filter that you want (for example, in late game, Very Strict).

3. Under the “Customize” tab, scroll down to Miscellaneous >>> Optional Filter Modules >>> Animate Weapon Mode.

4. Pick the correct option (Normal, Spirit Guards if you use that jewel, Cloak of Tawm’r Isley if you use that item) and click Show.

5. By default, the font size will be tiny. I’d recommend grabbing the slider and moving it to at least 25. Your eyes and your mouse hand will thank you.


Then just download it like you usually would, or sync with your PoB account.

I would say you should skip #5. Since we no longer have to aim at the weapon dicrectly, but only roughly where it is. But make them look however you prefer.
Last edited by Mecielle#3021 on Mar 15, 2020, 1:41:56 PM
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Chickenlal wrote:
I feel like my AW's are just always behind. Even put in a minion speed gem and they are always clearing a screen behind.

When I played my Chains of command last league they were always in front...


I just can't decide what I'm gonna do, my current tree is a little bit of a mess because I think I'm gonna go Chains of Command and respec some points.


I tried chains, but it's super bad on a Necromancer. Except for the minion damage Necromancer offers nothing of value to the chains build. You should try leveling a scion or maybe guardian for that.
finally got 4 green sockets on triad grip, now need to re-adjust resistance on gear so I can swap out gloves

think I got too overzealous with leveling bladefall and have to be careful with dex too
Guys i tried to follow the guide on how to modify Neversinks to show the weapons.
Synced my poe account to filterblade, modified the filter as specified.
But no matter what i do i can't see red weapons dropping ingame.
Tried like 10 times, it works on filterblade simulate but it doesn't work ingame :(
Any idea what i am doing wrong?
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Snibe wrote:
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AndyLovesHisBge wrote:
After watching Ghazzy's explanation on his stream and then testing it myself, I now agree with the people that say as long as feeding frenzy is on the Golem, you don't need to waste a socket in AW for it. ....


Do you have a link to that clip? I couldn’t find it. Very interesting.

E:I know the speed buff applies to all minions. I’m looking to see if FF on golems still makes the AW aggressive when the buff is up.


sorry I don't have a link, I was watching his stream live and the question came up while he was playing.

He went through some explanations.

Like you, I knew the buffs applied but I was unsure about the aggression but after testing it myself, I don't notice any aggression difference whether FF is on the AW or on the Golem.

Ghazzy also said the damage is so over the top broken, that he is going to be retooling the build to be much more tanky since he believes we can lose a TON of dps in late game and still shred.
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Warrewal wrote:

think I got too overzealous with leveling bladefall and have to be careful with dex too


You can always de-level the gem if you want with a vendor.

Orb of Scouring + Gem = Gem (minus 1 level)

In end game I am simply going to take Bladefall as far as my highest other dex gems needs to be and then stop there.



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Mecielle wrote:

Since your are playing the phys version of the build, there is a cluster node that stands out by a lot and should be your priority. The best cluster node for DPS by a huge margin: Rotten Claws. It gets our minions really close to the desired 100% chance to impale. So far it is the only node I picked up but I can see me picking up stuff like Renewal or even a third in the future, already have a jewel with three nice mods, but so far I am still filling out my life nodes, which feel a lot more important right now.


yup I got this one on my list.

If the damage turns out to be as amazing as some of the uber late game players have said it is, Rotten Claws may be one of the few I search for in the damage area. I may look for life and other nodes that would better keep me alive (Delerium is still being annoying).

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