Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide

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ramachandranms wrote:
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MoLoK13 wrote:

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switched out added cold damage support for elemental army.


I assume you mean Elemental Focus? That would likely be a better choice.


Hi MoloK. thanks for answering. I did say elemental army. Reasons are below

1. It removes a support gem from carrion golem and hence let's us use another skill if we want (frost bomb/icebit for example)
2. Since our skitter bots always chill, it's a 29% more damage (compared to 50% in ele focus). and also applied -10 cold resists

What I am not sure is if cold exposure applied by both elemental army and frost bomb stack. If it doesn't then ele focus might be better.

lmk your thought :)


Exposure doesn't stack so no benefit to using Frost Bomb along with it, have to pick one.

In my original setup the Ele Army is linked to the Spectres and Animate Guardian to get exposure that way instead.
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MoLoK13 wrote:
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Denirvan wrote:
Hello, I'm sorry I do not know English well. I have Anatomical Knowledge and Fortress Covenant. Can you show in the photo where to install them?


If you decide to use them:

Anatomical Knowledge is in the jewel socket between Witch and Templar

Fortress Covenant is south of Scion (most versions of the build people are playing do not use this jewel any more - cluster jewels are better)




My English is bad and Google translates poorly, isn’t it difficult for you to show in the screenshot?
Been playing this build now at level 90 and am sitting on 200k shaper dps per weapon. Fairly decent in just 3 days from creation and only cost a few ex.

What concerns me more now is the playstyle.

I've been a physical skelly witch for over a year and with them I would run as fast as possible and drop skeleton bombs in the middle of packs that would pop instantly.

I've noticed immediately in T14 + maps the quicksilver flask is getting me killed because the weapons can't keep up and I can only spam convocation so much.

Seems I had to remove it and put another defense flask and creep the weapons forward by pointing them at packs with bladefall.

Is this how everyone else is running the build?
Last edited by kraken9911#7653 on Mar 24, 2020, 7:46:21 AM
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kraken9911 wrote:
Been playing this build now at level 90 and am sitting on 200k shaper dps per weapon. Fairly decent in just 3 days from creation and only cost a few ex.

What concerns me more now is the playstyle.

I've been a physical skelly witch for over a year and with them I would run as fast as possible and drop skeleton bombs in the middle of packs that would pop instantly.

I've noticed immediately in T14 + maps the quicksilver flask is getting me killed because the weapons can't keep up and I can only spam convocation so much.

Seems I had to remove it and put another defense flask and creep the weapons forward by pointing them at packs with bladefall.

Is this how everyone else is running the build?


I don't use a quicksilver either. I am a slow player in general.

I try to keep the Offering up at all times and then lead the weapons with flame dash from pack to pack. As I approach a pack, I drink all defensive flasks and try as best I can to skim the side of them if possible while hitting convocation. I try and pick up one weapon per pack. Then repeat for next pack.

If a pack is huge and or has a few rares, I circle around picking up weapons but trying very hard not to stop as that usually kills me when in Delirium.
Last edited by AndyLovesHisBge#5265 on Mar 24, 2020, 8:51:30 AM
@ MoLoK13, why did you replace melee splash with elemental damage with attack support?
Oh wow ok it's very important you read and follow the instructions for calculating animated weapon dps adding in that shank.

Dps jumped from 240k to 594k. I'm ok with this.
hello, i am testing the build, but the weapons are dying on t1-2 maps .. my profile is open in case anyone can help me. thanks
double post
Last edited by ThanatoZGaming#6817 on Mar 24, 2020, 11:37:38 AM
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AndyLovesHisBge wrote:
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kraken9911 wrote:
Been playing this build now at level 90 and am sitting on 200k shaper dps per weapon. Fairly decent in just 3 days from creation and only cost a few ex.

What concerns me more now is the playstyle.

I've been a physical skelly witch for over a year and with them I would run as fast as possible and drop skeleton bombs in the middle of packs that would pop instantly.

I've noticed immediately in T14 + maps the quicksilver flask is getting me killed because the weapons can't keep up and I can only spam convocation so much.

Seems I had to remove it and put another defense flask and creep the weapons forward by pointing them at packs with bladefall.

Is this how everyone else is running the build?


I don't use a quicksilver either. I am a slow player in general.

I try to keep the Offering up at all times and then lead the weapons with flame dash from pack to pack. As I approach a pack, I drink all defensive flasks and try as best I can to skim the side of them if possible while hitting convocation. I try and pick up one weapon per pack. Then repeat for next pack.

If a pack is huge and or has a few rares, I circle around picking up weapons but trying very hard not to stop as that usually kills me when in Delirium.


Stacking minion speed on as much gear as possible helps a lot, it makes them more aggressive so the weapons will jump from pack to pack on their own. Convocation is still pretty essential though. I still don't have a 20Q gem but I bet that would help some too.

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zelfon wrote:
@ MoLoK13, why did you replace melee splash with elemental damage with attack support?


I swap in Multistrike instead of Melee Splash for single target, and if you're looking at my character right now, it's still on the setup used to kill Sirus.

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nachho23 wrote:

hello, i am testing the build, but the weapons are dying on t1-2 maps .. my profile is open in case anyone can help me. thanks


You're using a level 11 Animate Weapon gem in maps? Level your gem more.

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