[3.14] Kami's Life | LL | CI CoC Ice Nova Assassin | all Content | deep Delve | max Block
Hello i am currently level 96 with mostly normal mapping and here is how the GB version build feels like in 3.12... GB was overpowered as Fu*k in 3.11 and with current version its still good and does not feel too big of a nerf when you have some gear (switched to it asap when go CI) Think key item is to have recover ES on block from shield! Also the nerfed position is not that bad when you can take the block nodes instead from below GB ;) Still have 75% block and ~60% spell block
Here is my current gear 1.5weeks after league start (most items selfcrafted) I have balanced my resist to be same (wise oak abuse) Not sure what 3 nodes would be best on large cluster jewel. Has anyone done the math for best nodes? Would love to get ailment immunity but seems like too hard of a task currently. Getting a bottled faith would mean i need to put freeze immunity on quicksilver flask (speed drop) Also with current setup i have like 75% crit chance and still slaying everything in game and bosses goes fast down too! Crit watchers would be probably better/more important than energy shield on hit mod but i like to say alive and survive... not going FULL DPS mode :D Will put assasins mark on CWDT setup when my awk hextouch gets lvl5 for more boss dps! Also explo chest feels amazing but will say that its totally not too important for build! Feel free to give any tips for my build! :) edit: For stun immunity get the 80% if you have killed recently boot enchant Last edited by juju666 on Sep 30, 2020, 12:51:01 PM
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" how is survivabiliy in endgame maps? im thinking of switching to trickster, need advice |
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" Got not too long ago my awk coc gem to lvl 3 (break point) and got some new gear and resist balance so i have to test more before give comment about current gear With little bit worse gear posted i were able to level up to 96 with no problems. Sure i get randomly 1 shotted and die but survivability is still decent! It is kinda hard to master all stuff you want with this build like crit chance/accuracy/damage/survivability but you can pretty much choose what is best for you. You really need some good gear if you want to take down uber elder for example. Was able to do shaper/uber with kinda shit gear but had some deaths For example i did have +1 cold spell skill shield and switched it to recover block on hit and it was 100% worth it and made life easier :) Before switched to cluster jewels i skilled assasination -> depth perception route to get more accuracy/dext/crit | |
" I just a newplayer for coc build, Did u think so how about play LL coc can play with Glancing Blows? or LL build and ci build in 3.12 which one is be better? and also if going play with ci (cant use for Chayula amulet) how can do for stun question? only get the 80% boot enchant? thanks for aswer. Last edited by hotshotgghot on Sep 30, 2020, 9:02:18 PM
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" You can get easily +6500ES with some random gear so would say its worth to go CI. I did start as DODGE life version so no idea how GB would work on life version (check poe ninja) ES version will probably always better than life one with endgame gear. I played a lot without stun immunity and its not really a problem :p But now i will have for sure stun immune from boots and arcane swift to get 100% Options where you can get stun: - 80% Boots enchant (if you've killed recently) - 20% form passive Tree (arcane swiftness) - 35% as prefix crafted on the Chest - 40% from Channeling Cluster Jewel (unwavering focus) - 50% from Flask Affix - 25% as suffix crafted on the gloves or helmet - 10% Jewel implict (Harvest craft) - 50% Cinderswallow enchant - Unwavering Stance (far away from everything) | |
Okay after plying with the gear posted i have more to say. I feel almost same than with 95% perfect harvest build setups :D
Feeling really tanky and only died 2times only to cast on death effects while looting... done uber elder and awk8 sirus deathless Mapping is INSANE clear speed and bossing with current gear is really good too! Feeling no different from 3.11 build to be honest :D There is still a lot of upgrades to do but for those who says ''the build got nerfed super hard :('' No it wasn't since the build already is/was one of the best map clearing builds in the game! Sure a lot of things will be hard to achieve but its still doable even as league starter (like i did from act6-> with a 4-link) CI/GB is not dead ;) | |
Does anyone know if Blood/Sand and Flesh/Stone increased Cooldown Recovery Rate affects the CoC breakpoints? I see a lot of the top dps assassins on poe.ninja use both auras and was wondering why they were doing so.
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Hey so some people wanted my POB for my close to minmaxed COC build, optimised for standard where some legacy items are available, and clearspeed is priority.
POB: https://pastebin.com/0vWb5V4X Couple of things to note: I am almost 100% crit capped without any flasks on cyclone, which means on bosses you have close to full casts/triggers per second which helps with leeching and ES on hit. You can easily replace the curse medium cluster and ailment medium cluster to put two more vast power/magnifier clusters for more consistent chains while mapping - however, you will lose a noticably significant amount of single target dps (lose free shock = 15% inc dmg taken, lose unnerve = 10% inc damage taken, lose blind = no more free 50% evasion) it is really a squeeze to fit in 100% ailment immunity with my gear, so I had to make some concessions and annoint crystal skin and path 2 points to elemental focus near shadow start to get the last 25% ailment avoidance. If I had optimised my gear/resistances better, I could get the 25% craft on the helm and free up 2 passive points and the annoint for better things. I highly recommend getting no wtinesses annoint for free elusive while mapping which not only is a free diminishing 30% dodge, but also movement speed which is great for cyclone. I use HH on my build and still have 7.5k ES or so. If you are doing pure bossing you could easily drop that for a belt with t1 dex and str, flat ES %ES, and a damage mod or ES from body armor mod/flask charge on crit mod. you would gain a fat stack of ES and more damage. I have phys to cold conversion on gloves to help with explode mod - getting some of the phys converted means hatred does more work on it, and also gets the benefit of penetrating more resistance and scaling better off our increased cold damage. ideally you would get crusader gloves with the triple t1 prefix base, then you could metacraft suffixes for resists and then finish with the ailment avoidance craft. If you want to run my exact aura setup you must have either a legacy HOI ring with life catalysts to get a lot of RMR on HOI, or have some sort of helm enchant with RMR, preferably on hatred. alternatively, you could annoint charisma. The gem slots are fairly tight, as is usually the case on COC builds especially with cospris. you can free up a gem in the vortex setup by removing unbound ailments at a cost of some damage. you can also drop blood rage if you dont mind having suboptimal APS in single target scenarios when cinderswallow isnt up. you can also make the ring easier to craft by manual casting assassins mark on single target, and either using frostbite COH ring or hextouch on vortex, which also saves the 3 points pathing to whispers of doom. (which is also an annoint option). GL everyone! gotta do what you gotta do
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" hows the survivability in heists? heists are deadly i switched to trickster for tankiness but i cant kill anything so i end up dying anyway. looks like i have to switch back i see you took Practical application. does the stun avoidance while casting affect cyclone? isnt cyclone a channeling attack? Last edited by Stanner3108 on Oct 2, 2020, 4:24:13 AM
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" No idea why you would switch to trickster... mist/opport is good defence. Get cinder and wise oak flasks will help a lot. Defence is good in heist! I use Practical application just for str/dext and no idea if stun avoidance from there effects with build :P |