[3.14] Kami's Life | LL | CI CoC Ice Nova Assassin | all Content | deep Delve | max Block

Hi kami,

I was building your low life build (still low lvl though), but I got a few questions regarding to your pob:
- Your POB still uses the legacy rings, maybe you can update them (they got nerfed)
- you take the route towards precision and to amplify, I asume because of accuracy (or maybe dex, but can be acquired differently). But atm you are 99% hitrate and 100% critrate both capped, even without taking those nodes. You can put these elsewhere to boost dps further or increase defenses, or am I missing something (precision lvl 21 is basically enough to cap both already without too many nodes).
- you claim that cooldown is an important stat for this build in your guide. Though your lowlife as well as your current character in harvesting have cooldown only through the gem, but attackspeed is higher than the cap you wrote in your guide? Am I missing your point here?
- As an option in your lowlife build could also be added elder ring + mark of shaper instead of 2 circles (slightly less dps, but more ES, also able to roll stats like dex to free up a skillpoint on the tree).
"
Deadlyshine wrote:
Hi kami,

I was building your low life build (still low lvl though), but I got a few questions regarding to your pob:
- Your POB still uses the legacy rings, maybe you can update them (they got nerfed)
- you take the route towards precision and to amplify, I asume because of accuracy (or maybe dex, but can be acquired differently). But atm you are 99% hitrate and 100% critrate both capped, even without taking those nodes. You can put these elsewhere to boost dps further or increase defenses, or am I missing something (precision lvl 21 is basically enough to cap both already without too many nodes).
- you claim that cooldown is an important stat for this build in your guide. Though your lowlife as well as your current character in harvesting have cooldown only through the gem, but attackspeed is higher than the cap you wrote in your guide? Am I missing your point here?
- As an option in your lowlife build could also be added elder ring + mark of shaper instead of 2 circles (slightly less dps, but more ES, also able to roll stats like dex to free up a skillpoint on the tree).


the LL part was writen in 3.10, so its outdated, but the tree shouldnt look much different then the CI tree in 3.11. The Things you have to Change is just putting the Militant Faith in the top left socket and put your cluster jewels(if you have one) in the top Right socket.
normally the attack Speed shouldnt be above the BP, but atm cant take a look at the pob from the outdated LL Version. If that should be the case, just drop attack Speed from Sword, Gear or from the tree.
It's totally up to you for the rings, if you prefer more dps oder ES + main stats on rings, I just listing possibility's how you could Gear your character, but in this League I prefer to the crafting Options to go for 1 Circle of Fear and another rare Ring, like the one Opal I added to the guide(~same dps as a circle of Fear, but also with Accuracy to save Points and Energy Shield)
added new video of T19 100% Map, first time I'm trying this. There was 1 Death throug a one shoot from a Deli Boss, and 1 to the Map Boss. Probably I could avoid the Map Boss Death with choosing a other map with an easier Boss (without phases also).
But all in all with this offensive Version I'm playing atm, I think I did my job pretty good. Maybe with some phys reduction and a bit more ES I could handle them deathless.

@DIDEEK420
thank you for sponsoring me the Map, Watchstones and Scarabs for letting me try this Experience
If anyone could explain the crafting process of the helm it would be awesome. Looks like its the most expensive part and I really dont wanna brick it.
Curious, How good is headhunter with this build? I assume not since it will sometimes go overcap the attack speed? is there a way to use headhunter, like lowering your initial attack speed so the buffs from headhunter doesnt get in the way?
"
feelthepain wrote:
If anyone could explain the crafting process of the helm it would be awesome. Looks like its the most expensive part and I really dont wanna brick it.

What helmet do you want to see as result? For example if you use warlord- +1 power charge,then you cant max ES on helmet since it prefix.
Like Helmet with max ES and -9 cold -redeemer base hubris. 1)use perfect fossils for 30% quality 2)spam dense+frigid untill you will get good ES rolls.(-9% cold you can aug if your prefix are full and you have cold res as suffix)

Another option with 2 influence
If your other items have the "godroll" of es and you dont need cap ES on helmet ,then you have several options with double influence.
1)you frigid fossil on redeemer helmet and find -9 cold res.(you have to make only 1 redeemer mode on helmet)
2)find the +1 power charge on warlord helmet (alterations,since if you slam "crit" you have chance to get "crit multiplier")

Both helmets have to be with 1 conquer mode and perfect option,if only 1 mode will be open before we use awakening orb. if you have good redeemer base ,close 3 suffix(cold res.-9% res) and 2 prefix (1 preffix open for +1 power charge),then you awakening.

Annoying and expensive option - just make base with 2 influence and slam everything you want and re-roll. 1) aug 2 defencive mode (doesnt matter what it will be,just close 2 prefix). 2)Close 2 suffix (for example aug lightning and craft dex) 3)Slam cold for -9% .There will be several "cold tag" mode so "remove cold add cold" untill you get -9 cold. 4) You have 2 prefix,3 suffix.Slam crit - 100% +1 power charge. 5)Reroll defensive (remove deff add deff) and find highest ES option)
"
Berzal wrote:
"
feelthepain wrote:
If anyone could explain the crafting process of the helm it would be awesome. Looks like its the most expensive part and I really dont wanna brick it.

What helmet do you want to see as result? For example if you use warlord- +1 power charge,then you cant max ES on helmet since it prefix.
Like Helmet with max ES and -9 cold -redeemer base hubris. 1)use perfect fossils for 30% quality 2)spam dense+frigid untill you will get good ES rolls.(-9% cold you can aug if your prefix are full and you have cold res as suffix)

Another option with 2 influence
If your other items have the "godroll" of es and you dont need cap ES on helmet ,then you have several options with double influence.
1)you frigid fossil on redeemer helmet and find -9 cold res.(you have to make only 1 redeemer mode on helmet)
2)find the +1 power charge on warlord helmet (alterations,since if you slam "crit" you have chance to get "crit multiplier")

Both helmets have to be with 1 conquer mode and perfect option,if only 1 mode will be open before we use awakening orb. if you have good redeemer base ,close 3 suffix(cold res.-9% res) and 2 prefix (1 preffix open for +1 power charge),then you awakening.

Annoying and expensive option - just make base with 2 influence and slam everything you want and re-roll. 1) aug 2 defencive mode (doesnt matter what it will be,just close 2 prefix). 2)Close 2 suffix (for example aug lightning and craft dex) 3)Slam cold for -9% .There will be several "cold tag" mode so "remove cold add cold" untill you get -9 cold. 4) You have 2 prefix,3 suffix.Slam crit - 100% +1 power charge. 5)Reroll defensive (remove deff add deff) and find highest ES option)


Does open prefix/suffixes matter before awakening process? Isnt it going to keep 2 mods and reroll everything else?
"
xXx_Kamikaze_xXx wrote:
"
Deadlyshine wrote:
Hi kami,

I was building your low life build (still low lvl though), but I got a few questions regarding to your pob:
- Your POB still uses the legacy rings, maybe you can update them (they got nerfed)
- you take the route towards precision and to amplify, I asume because of accuracy (or maybe dex, but can be acquired differently). But atm you are 99% hitrate and 100% critrate both capped, even without taking those nodes. You can put these elsewhere to boost dps further or increase defenses, or am I missing something (precision lvl 21 is basically enough to cap both already without too many nodes).
- you claim that cooldown is an important stat for this build in your guide. Though your lowlife as well as your current character in harvesting have cooldown only through the gem, but attackspeed is higher than the cap you wrote in your guide? Am I missing your point here?
- As an option in your lowlife build could also be added elder ring + mark of shaper instead of 2 circles (slightly less dps, but more ES, also able to roll stats like dex to free up a skillpoint on the tree).


the LL part was writen in 3.10, so its outdated, but the tree shouldnt look much different then the CI tree in 3.11. The Things you have to Change is just putting the Militant Faith in the top left socket and put your cluster jewels(if you have one) in the top Right socket.
normally the attack Speed shouldnt be above the BP, but atm cant take a look at the pob from the outdated LL Version. If that should be the case, just drop attack Speed from Sword, Gear or from the tree.
It's totally up to you for the rings, if you prefer more dps oder ES + main stats on rings, I just listing possibility's how you could Gear your character, but in this League I prefer to the crafting Options to go for 1 Circle of Fear and another rare Ring, like the one Opal I added to the guide(~same dps as a circle of Fear, but also with Accuracy to save Points and Energy Shield)


Seems like your old LL version (even if I change the rings) give way more dps than your current tree. You mainly took this route just because of defensive point of view? (mainly the block route I guess). Also if I take about similar tree, I don't know how to solve a few things:
- normally a shield for LL is prism (missing out half of the spell block in that case)
- my ES is way lower than your CI build with nearly similar tree (cause of your armour + shield basically vs my amulet)

You got a view on that?

"
feelthepain wrote:
"
Berzal wrote:
"
feelthepain wrote:
If anyone could explain the crafting process of the helm it would be awesome. Looks like its the most expensive part and I really dont wanna brick it.

What helmet do you want to see as result? For example if you use warlord- +1 power charge,then you cant max ES on helmet since it prefix.
Like Helmet with max ES and -9 cold -redeemer base hubris. 1)use perfect fossils for 30% quality 2)spam dense+frigid untill you will get good ES rolls.(-9% cold you can aug if your prefix are full and you have cold res as suffix)

Another option with 2 influence
If your other items have the "godroll" of es and you dont need cap ES on helmet ,then you have several options with double influence.
1)you frigid fossil on redeemer helmet and find -9 cold res.(you have to make only 1 redeemer mode on helmet)
2)find the +1 power charge on warlord helmet (alterations,since if you slam "crit" you have chance to get "crit multiplier")

Both helmets have to be with 1 conquer mode and perfect option,if only 1 mode will be open before we use awakening orb. if you have good redeemer base ,close 3 suffix(cold res.-9% res) and 2 prefix (1 preffix open for +1 power charge),then you awakening.

Annoying and expensive option - just make base with 2 influence and slam everything you want and re-roll. 1) aug 2 defencive mode (doesnt matter what it will be,just close 2 prefix). 2)Close 2 suffix (for example aug lightning and craft dex) 3)Slam cold for -9% .There will be several "cold tag" mode so "remove cold add cold" untill you get -9 cold. 4) You have 2 prefix,3 suffix.Slam crit - 100% +1 power charge. 5)Reroll defensive (remove deff add deff) and find highest ES option)


Does open prefix/suffixes matter before awakening process? Isnt it going to keep 2 mods and reroll everything else?
well. Yes,other modes will be re-rolled,its my bad. You can find with frigid -9 and then awakening +1 power charge. The problem is that you can also get "elemental damage" which is prefix and cant be removed by harvest directly. So the simple option is to make double influence based and aug what you want Or spam frigid +dense until you get good roll,then "finish" with harvest P.s. You can also aug crit multi ,its suffix.
How good is 3L Herald? It looks like I cant use it without that %5 reservation on my shield, %10 is simply not enough. Would it be possible with Herald enchant?
Last edited by feelthepain#2215 on Jul 16, 2020, 9:38:04 PM

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