[3.10] The highest DPS miner - 1.5 shapers per second

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muffeladen1 wrote:
Hello.

Im going to start off with this for the season.
Is it possible to make a littel better gem/lvl sektion, i mean wich gems to take in wich act while lvling?



Not OP, but I did this for me and I think it can help.

https://poelevellingplanner.com/guide.php?id=2323944429760765925691192&v=1.1.1

OP can use it if he want on the leveling section.
Can this build beat relatively easily t16 blight maps with max 10ex budget (not counting 20%q gems)?
Hey all I just wanted to share my variant of this build (as a lot of miner builds are built similar) and this is an ES/Aura bot variant.

https://youtu.be/hkE2Hv6Ty2k

Juiced t16 summit with juiced metamorph and legion.

https://www.youtube.com/watch?v=YNbQLO5Kcds

A8 redeemer kill

https://pastebin.com/CCtAA3AA

3.9 POB fork planner. Enjoy!
Last edited by DanteTDH#7668 on Mar 13, 2020, 12:37:57 PM
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I run with 8.5k+ life and level 1 immortal call on cwdt, in total we have 20% reduced damage taken from various passives on the tree. 30% attack dodge 15% chance to block attacks. Shock/ignite and freeze immunity, good mobility and speed. This is my first character to reach level 100 and also 40/40 in a challenge league. I've been playing since Torment so it says a lot.


Hello, I'd like to ask you about defence mechanics in your build, the only mechanics, except you'd listed, are CWDT with Immortal call and phase run. Is that enough for survivability?

I understand that you have nearly 9k HP, but isn't it a punching bag for bosses and random damage?
Also what delve is it possible to go with build?
isent elemental equilibrium per hit? so it only works for the first tick of your ball lightning and then it's actually bad?
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AlmightyDrake wrote:
isent elemental equilibrium per hit? so it only works for the first tick of your ball lightning and then it's actually bad?


Ball Lightning does not have Elemental Equilibrium. Only Armageddon Brand has it - He is getting EE from Malachais Artifice, not from the tree.
im a bit confused about mechanic. playstyle says - put 23 mines, detonate, wait 2 seconds(time to all mines expire) than start throwing again.
blast chain says 5 % more damage for each prior mine in detonation sequence. so i should start throwing new mines exactly after detonate to extend the chain, am i wrong?

so should i wait when 23 mines fully expire and then put new 23
or
should i place new mines till 23 immidiately after detonate at first time?

and also how you generate frenzy charges? i only see power charges but you took frenzy passives
Last edited by offimpulse#1061 on Mar 14, 2020, 10:39:57 AM
Is CWDT linked with steelskin or immortal call better?
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and also how you generate frenzy charges? i only see power charges but you took frenzy passives


I second this^^ I see that we have Frenzy duration in the tree, but I have no idea how we generate frenzy charges.

Any idea on if this is a mistake? Or am I missing where the generation is?
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Nazerethh wrote:
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and also how you generate frenzy charges? i only see power charges but you took frenzy passives


I second this^^ I see that we have Frenzy duration in the tree, but I have no idea how we generate frenzy charges.

Any idea on if this is a mistake? Or am I missing where the generation is?


wondering the same thing here...he didn't put bloodrage in skills setup and picked frenzy nodes? wtf

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