[Archived] Moosseolini's Holy Relics Guardian

Hi!
I really want to play this build as a 3.11 league starter. I have two questions:

1) If I choose Necromancer ascendancy and I pick Mistress of Sacrifice node to apply bone offering to the character, what would be the survivability level of necromancer compared to the guardian using your skill tree?

2) why do you use Zealotry aura? If I understand correctly, summon holy relic only applies physical damage, but zealotry doesn't support physical damage.

Thank you!
Judgement Staff iLvl 50 is the key ? been trying to find one, but no luck. I see the iLvl is not in crafting section anymore, has it changed ?
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Dezherp wrote:
I'm using the right fork but the pastebin link loads a different tree compared to what I have in game. Not sure how to reconcile.

I am downloading from this link https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases

Problem is the POB link you provided has the minion damage / two jewel cluster just above resolute techniquewhich is not in the game


That cluster is coming from a cluster jewel, introduced in Delirium. I'm guessing that the cluster jewel is causing issues, I'll make a few changes to it and see what happens.
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AmmarBlueEagle wrote:
Hi!
I really want to play this build as a 3.11 league starter. I have two questions:

1) If I choose Necromancer ascendancy and I pick Mistress of Sacrifice node to apply bone offering to the character, what would be the survivability level of necromancer compared to the guardian using your skill tree?

2) why do you use Zealotry aura? If I understand correctly, summon holy relic only applies physical damage, but zealotry doesn't support physical damage.

Thank you!


1) Bone offering with Mistress of Sacrifice should provide a similar effect as Bastion of Hope from Guardian, it will make you block and take damage less often. Guardian still ends up being tankier due to the regen from Time of Need.

2) Zealotry is amplifying the damage of the relic's nova spell.
"
Ziakah wrote:
Judgement Staff iLvl 50 is the key ? been trying to find one, but no luck. I see the iLvl is not in crafting section anymore, has it changed ?


In the rush to update the build guide, I guess I missed out the item level for the staff. It is in the build guide once again, but do note that you won't find a Judgement staff lower than iLvl 68.
When leveling am I supposed to be super slow when attacking with Static Strike? It feels like an eternity to swing and being half healthed by the time I strike and proc SS to deal damage
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JJKOrlino wrote:
When leveling am I supposed to be super slow when attacking with Static Strike? It feels like an eternity to swing and being half healthed by the time I strike and proc SS to deal damage


Static Strike does feel pretty slow with low attack speed. It used to not be so bad while levelling but it looks like it's pretty bad after the changes. I might have to revise the levelling process because of the changes to static strike.

Try Cyclone out instead, it should feel smoother. If you get some fast attacking weapons (1.5 aps) to dual wield with, and also have increased duration + ancestral call, static strike might be smoother again.
cyclone for endgame too ?

how do I calculate the speed / gem level etc of cyclone ? I feel static strike is a bit slow as well



btw,m the jar flask that summoner worms, does that work ?= when I open harvest I die alot, because skill not active when I open seeds
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Ziakah wrote:
cyclone for endgame too ?

how do I calculate the speed / gem level etc of cyclone ? I feel static strike is a bit slow as well



btw,m the jar flask that summoner worms, does that work ?= when I open harvest I die alot, because skill not active when I open seeds


Cyclone can be used for endgame too, yes. If static strike is too slow, use Cyclone.

The attack rate of cyclone is 3x your attacks per second (which you can see under Offence when you press C).

The jar should work.
I currently don't have the dex for cyclone. I imagine to have a level 20/21 cyclone would require a lot of hard to obtain dex come end game, what's the strategy for dealing with that?

Are the only modifiers that increase damage with the build minion damage, and skill gem level upgrades?
PM me if I win.

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