Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas

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dostov wrote:
"Orb of Storms, Lightning Spire Trap, Onslaught Support, Smoke Mine and Stormblast Mine are being reduced in power at low levels, but will be around as effective late game."

hahahahaha, balancing skills based off of a small % of players that race is such a brilliant way to run a game.


Lets be honest - no one but them were using it - so now when I watch a streamer race, he will use a different skill. Im guessing ARC due to it being just outside the meta IMO.
This is an honest question,

With all of the new changes and buffs to range attacks why doesnt GGG lower their atk speed like in melee.

Their goal of making things slower is all bs when the main culprit of zoom zoom gameplay (ranged and spells) are not any slower or weaker

Off-screen... WHAT THE HELL IS EVEN THAT

If they want to slow gameplay down why not add channel to range and lower their attack speed. Now they just need to run, channel, then release rather than stand and let loose 500 projectiles that off screens and hits like a truck. Their using bows not guns, Chris said he doesnt want guns in poe but he allows shit like this? Might as well turn bows into guns and give it full auto aspd because thats what we have (or gonna get with barrage)
No supporter pack this league then, hmph!
Arc is buffed again, thank you. I love arc
Last edited by geo1475#4493 on Dec 10, 2019, 1:05:54 AM
A lot of these balances doesn't sound "balance" at all.

Most of the changes are targeted rich players, and players don't get or than 20 ex in a league are screwed by these changes.

Also clashing with buff and nerf between interaction with player and monster. You are decreasing players while buffing monsters, why are you buffing monsters when you are reducing so many builds and multi-mods items strength?

Melee players are getting drag into these nerf even more because of changes to non-melee craft on the melee items. GGG really need to rethink twice is this nerf affecting other classes unnecessary because you are trying nerfing summoner class.
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Hexallium wrote:
A lot of these balances doesn't sound "balance" at all.

Most of the changes are targeted rich players, and players don't get or than 20 ex in a league are screwed by these changes.

Also clashing with buff and nerf between interaction with player and monster. You are decreasing players while buffing monsters, why are you buffing monsters when you are reducing so many builds and multi-mods items strength?

Melee players are getting drag into these nerf even more because of changes to non-melee craft on the melee items. GGG really need to rethink twice is this nerf affecting other classes unnecessary because you are trying nerfing summoner class.

While I understand what you're saying I think waiting and see how all this play outs at best all that twitch noise they did on exilecon might backfire them with the truckload of new players that will join in a couple days..

However the demand right now from all over their forums is to make the game "harder/slower" tough luck if you don't have enough time to play looks like.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
Can you please clarify if legacy multimod in standard will be limited to 3?

say i have a multi mod item now with 1 un crafted affix open?

honestly i personally feel like the multimod nerf is a negative, this was a great way to enable players to have a clear and simple process to getting a functional weapon for a build

now players will just craft a 2 stat rare , multimod and add 3 for and if there is an open affix just slam it with one of the new exalts so in all not much will change tbh

Whatever army I have, I'll lead against them...
...until I've won or I'm dead.
• Level 38 VS The World • https://www.pathofexile.com/forum/view-thread/1929461
• Crafting Service • https://www.pathofexile.com/forum/view-thread/2451155
I see a lot of nerfs to builds and player power, and I don't really see why. This is primarily a single player game, and it's supposed to be a modernized D2. D2 was about the quest to become a god, and getting that 141 Shako to replace your 140.

Artificial difficulty in the form of "get one shot more!" or "hold this button down longer!" doesn't serve a purpose imo. The only way to add more difficulty would be to increase the amount of telegraphed skill shots. Making people resummon more often or making me shoot something 300 times instead of 250 doesn't make the game 'hard' or 'difficult', it just makes it more obnoxious.

Every game and genre doesn't need to have some wannabe LoL Worlds competitive balance. This just isn't that kind of game, and that's okay. At the very least, adding global buffs to monsters should also come with global increases to drop rates.
Forum probation for calling someone a 'troll', so I lifetime banned myself from spending money on PoE.
Last edited by nGio#1658 on Dec 10, 2019, 1:22:17 AM
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Xystre wrote:
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derivativeDelta wrote:
I don't know about this "balance" (wave of nerfs). This patch is focused on making the game even slower but RNG forces you to farm as fast as you can. I don't have a lot of time to play as it already was - probably going to just sit this league out.

you're clearly almost there here let me help you..

the changes to make the game "hard" is to retain numbers as much as they can to squeeze every single number online they can keep playing, the RNG on top of RNG is becoming a key feature of path of exile, along side with the casino (multi mod nerf)..

granted, they want to keep players playing their game and that's fine but there's not enough being done with other several critical issues this game has but the "demand" is going towards making the game "hard" not fight RNG..




no way !!! they cant keep people play poe with drop rate nerfs monster dmg res arm bufs no way like always people will play 2 week after that will stop to play poe and play other games and ggg doing that to who playing that game more than 2 year l dont wanna speak abt new player who dont know abt game and try to play game when cant survive....ggg can do that and make their player angry until diablo after it people will move back to diablo you can do that mistake if there is not more game like you but people still stop play poe and play d3 l just wanna ask to ggg really do u care abt that or did you thnk abt it why ???
mirage archer nerf
point blank nerf
hyrri ire nerf

and almost not nerfing minions...

i don't want to play this league anymore(for mirage archer mostly)

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