Path of exile 2 is not coming to Xbox one / ps4

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Dancadabra wrote:

What do you got ? :D

Look Path of exila mobile is not Path of exile or even less Path of exile 2...
It will be like Diablo immortal is to Diablo 3.


That it will be on current gen consoles, if not next gen is just around the corner of the possible release.
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bendybruce wrote:
For what it's worth, Blizzard have officially stated the Diablo 4 is coming out for the current generation of consoles, so unless we get an official announcement from GGG that PoE 2 will not be, then I think to claim otherwise is recklessly speculative.
Will it run well?!? That's a whole different question.


I hope ggg adds keyboard mouse support for playstation. D4 wont have it.
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DjOrchard wrote:
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bendybruce wrote:
For what it's worth, Blizzard have officially stated the Diablo 4 is coming out for the current generation of consoles, so unless we get an official announcement from GGG that PoE 2 will not be, then I think to claim otherwise is recklessly speculative.
Will it run well?!? That's a whole different question.


I hope ggg adds keyboard mouse support for playstation. D4 wont have it.


The fundamental difference is that the D3 (and likely D4) user interface was completely re-engineered for consoles. The PoE interface is essentially a direct port of the PC version with your gamepad filling in the roll (badly) of what I can best describe as a pseudo-mouse. With this being the case, then yes, I have to agree mouse and keyboard support would make a hell of a lot of sense.

But honestly, if I'm going to use a mouse and keyboard interface, you have to wonder why you wouldn't just play the game on PC. Personally, I think it would be great if GGG hired a UI expert for the console version of the game, but having said that, I can live the current interface and I think performance and stability remain the number 1 issues on console. On that point I will concede that on standard league at least, performance does seem to be significantly improved from the slide-show like frame rates I remember dealing with when I last quit playing the game, but the game still frequently crashes on me.
Last edited by bendybruce on Dec 3, 2019, 3:06:35 PM
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bendybruce wrote:
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DjOrchard wrote:
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bendybruce wrote:
For what it's worth, Blizzard have officially stated the Diablo 4 is coming out for the current generation of consoles, so unless we get an official announcement from GGG that PoE 2 will not be, then I think to claim otherwise is recklessly speculative.
Will it run well?!? That's a whole different question.


I hope ggg adds keyboard mouse support for playstation. D4 wont have it.


The fundamental difference is that the D3 (and likely D4) user interface was completely re-engineered for consoles. The PoE interface is essentially a direct port of the PC version with your gamepad filling in the roll (badly) of what I can best describe as a pseudo-mouse. With this being the case, then yes, I have to agree mouse and keyboard support would make a hell of a lot of sense.

But honestly, if I'm going to use a mouse and keyboard interface, you have to wonder why you wouldn't just play the game on PC. Personally, I think it would be great if GGG hired a UI expert for the console version of the game, but having said that, I can live the current interface and I think performance and stability remain the number 1 issues on console. On that point I will concede that on standard league at least, performance does seem to be significantly improved from the slide-show like frame rates I remember dealing with when I last quit playing the game, but the game still frequently crashes on me.


The radial ui for d3 drove me nuts. Surely making the switch from m/k to an analog controller without drastically changing the ui isnt going to be perfect. The challange it presents, I feel, is why we havent seen m/k support. Ofcourse putting time and resorces into an outdated console isnt very ethical as well.
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DjOrchard wrote:
The radial ui for d3 drove me nuts. Surely making the switch from m/k to an analog controller without drastically changing the ui isnt going to be perfect. The challange it presents, I feel, is why we havent seen m/k support. Ofcourse putting time and resorces into an outdated console isnt very ethical as well.


This is not right at all. The UI Paradigm for a gamepad vs kb/mouse transcends console generations and on that basis would be very worth it.
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bendybruce wrote:
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DjOrchard wrote:
The radial ui for d3 drove me nuts. Surely making the switch from m/k to an analog controller without drastically changing the ui isnt going to be perfect. The challange it presents, I feel, is why we havent seen m/k support. Ofcourse putting time and resorces into an outdated console isnt very ethical as well.


This is not right at all. The UI Paradigm for a gamepad vs kb/mouse transcends console generations and on that basis would be very worth it.


That's more of an opinion though. I massively prefer a block inventory because it's easier to see what's going on and faster to get around. Lists are just awful without a scroll wheel.

Edit: Re-reading I'm not really sure I even understood you correctly. Were you saying they should add M/KB, or a more console like UI?
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
Last edited by LV9999Majin on Dec 8, 2019, 5:46:30 PM
The user input device for a console is a game pad, so when porting a game that is based around a key board and mouse it is probably worth putting in some time designing a new or modified UI to reflect the fundamentally different input device.

I didn't say what that design should look like or how it should ultimately behave, that's why there are trained experts who specialise in this type of work. Nor did I say it should simply copy what Diablo 3 did, so anyone arguing they don't like that interface is building a strawman.

What I can say is that the existing interface we have now boarders on at times comically bad. Examples include selecting/scrolling through maps on the Atlas or choosing a specific node on the Delve map. Depending on its relative location to other nodes, you have to literally get creative, taking a tour around adjacent nodes in order to bring the focus on to it. Another is loot drops that land near portals, often requiring very careful manipulation of the focus in order to avoid going through the portal when you were in fact trying to pick items up.

While these issues don't exist when you have an on-screen mouse pointer to accurately set the focus, this is not at all the case when items can only be clumsily locked on to via manipulation of the thumb-stick. The truth is GGG have actually done an amazing job getting it to be as accurate and smooth as it is, but the underlying concept is broken as it is based on a paradigm that assumes a highly precise and visual pointing device.
Last edited by bendybruce on Dec 8, 2019, 8:20:10 PM

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