[3.23] 🧙‍♂️⚡BattleTrapper 2024 by 📺/ThatDanishFellow ✔️A9 ✔️HC ✔️Block ✔️All-Content ✔️L-Starter ✔️UPD🔥TES

"
Above_9 wrote:
"
"
Nasdaq1928 wrote:
I am matching the damage of 3.15 basically. Tempest shield mana reserved now. Few %short of capping block chance (spell block is capped). Better ES regen.
Shield should be easier to craft given that you do not need spell block on it anymore.

So no reason to think much changed.


Can you post your version of the tree? I seem to be missing a lot of damage on mine.


Assuming this is still viable, which we're waiting to hear from OP on, it will get you a great start into Delve, but isn't a deep delving build as those are typically ZHP (zero HP) and much more expensive to progress past what used to be depth 1200 but should be even lower now.

I plan to use it to either transition into Delving myself through a ZHP miner, but if assassin is no longer viable I'll reroll Deadeye.

OP wsup son?!


Apparently there were some delve changes that got lost and were added later on to the patch notes, but it seems the zhp delving meta has been hit really hard. Darkness is pretty much now instakill, mobs start attacking at 50 units instead of 20, and they added/revamped a good amount of the delve mobs adding stuff like many more spider summons and flicker strike. Zhp delvers will be getting oneshot so often now that i just dont see how they will even finish nodes now.
Last edited by bzb2006 on Oct 18, 2021, 6:48:03 PM
So many changes! *working*

*edit*
There's undoubtedly stuff I overlooked, this is just taking a very fast glance at the new skill-tree and with a very very rough pathing, I'm getting close to similar damage as previous league, while having some pretty beefy defense upgrades. I might even be exceeding the damage from last league, because right now I feel there's a bunch of masteries that are broken and not counting properly in POB yet for the dmg they should be adding.

But in general, there's access to more mana reservation reductions, even to the point where I feel it would be easy to fit Arctic Armour and/or Vitality as extras. (i'd prolly drop the 20% duration increase on IC for one of those).

Also, so much es% regen which stacks with our es-regen ascendancy and zealots oath conversion. I'm seeing close to 2k es regen with a very rough tree.... should be pretty damn beefy.

The tree i'm playing with right now, doesn't have glancing because we get so much spell-block in the tree itself + 25% from tempest shield... which means we get close to capped spell-block, without glancing, which would be amazing as it'd mean 65% less damage taken from blocks that GB normally adds. We'd be vulnerable to attack-block, but even this seems to be more readily available in gear in 3.16 and i'm far less scared of attacks than 1 shot boss spells, especially if we can now fit arctic armour for added phys% def and freeze immunity. Oh and add in 30% less dmg taken from crits.. so much beef!

There are so many ideas in my head and so many possibilities right now, plus so many questions to be answered and things I can't truly test yet.

I don't really wanna post a half-baked POB since I've only really sat with a working POB that updated 1hour ago when I got back home:) (i streamed earlier today with a broken pob), so this is ultra fast that I've put together some pathing just to see how much I could make things resemble the 3.15 version.

screeny of my pob from .. right this second.
It's only 98 points + Alira, so potentially 4 points missing still and I haven't picked up some multiplier nodes yet damage is still however 2mil (3.15 tree had this gear at 2.2mil, so very close considering there's a bunch of stuff that is missing right now still or doesn't seem to be counting/working yet in POB - also gems aren't updated in pob and the awakened ones got buffed in 3.16 + missing 22% spellblock from tempest as its also still the old gem)

Oh and this is WITHOUT a thread, so a big upgrade to the build if we can skip using a thread of hope.

But again, there are so many changes, i'll need some time and obviously I'm relying on you all as well, as 1000 brains works better than one and we only have a few days to get as *ready* as possible. :) The mega skill-tree overhaul caught everyone off guard I think, but in a cool way! So much stuff to test now in 3.16... It's kinda like starting the league semi-blind, in the sense that no-one really will know everything until it's been tried and tested.

I'll of course league start LTrapper as usual and stream it:)

These following days i'll continue working on a tree for the guide to have it ready before launch.


https://i.imgur.com/WDFomqV.png

Last edited by oestergreen on Oct 18, 2021, 7:56:37 PM
"
oestergreen wrote:
So many changes! *working*


Good to hear. I've been looking through PoB as well. Seems like some nice changes for the build however :).

Can't wait to see what you come with on your end. Thanks for the hard work
"
Karlchenkeule wrote:
I made a POB for leaguestart (life-based, level 75, basically before you got any currency to spend, so 5-15 hours in the leaguestart depending how fast you are).
https://pastebin.com/tCJAP2tg (3.16 Leaguestart tree, other ones are the ones from build author).


There are some interesting choices with the new masteries though. I took Arcane Sanctuary for the mastery which gives you immune to chill/freeze while casting. Will be interesting if this already is sufficient against freeze. If you take the stun nodes on the Tolerance cluster as well you can get stun immune (for the LL version) there without taking presence of chayula, which should make the LL transition easier since you can still use your amulet slot as you want to.

Got some increased effect of non-damaging ailments (shock) on various masteries etc.

However: Not all stuff will be mapped out beforehand and we basically have to see how stuff will play out.

So much changes. Nice to see however.


Edit: Got a new POB Link. First tree had the Lucky lightning damage. I thought it made Crit lucky, which is not true. It is not good for this build because it only rolls non crit damage twice, and does not make crits more likely (which i thought at first).
Got 80% more crit now, you can change it for 60% Shock later on.


Don't know if it is intended but you have -8% reserved life
This was a good switch from ice trap and reaper builds last league and certainly was viable to do map content, barring, maybe, some option combinations in Expedition itself.

Really looking forward to use it as starter this weekend for, at least, until the end of the year.
"
thoborges wrote:
"
Karlchenkeule wrote:
I made a POB for leaguestart (life-based, level 75, basically before you got any currency to spend, so 5-15 hours in the leaguestart depending how fast you are).
https://pastebin.com/tCJAP2tg (3.16 Leaguestart tree, other ones are the ones from build author).


There are some interesting choices with the new masteries though. I took Arcane Sanctuary for the mastery which gives you immune to chill/freeze while casting. Will be interesting if this already is sufficient against freeze. If you take the stun nodes on the Tolerance cluster as well you can get stun immune (for the LL version) there without taking presence of chayula, which should make the LL transition easier since you can still use your amulet slot as you want to.

Got some increased effect of non-damaging ailments (shock) on various masteries etc.

However: Not all stuff will be mapped out beforehand and we basically have to see how stuff will play out.

So much changes. Nice to see however.


Edit: Got a new POB Link. First tree had the Lucky lightning damage. I thought it made Crit lucky, which is not true. It is not good for this build because it only rolls non crit damage twice, and does not make crits more likely (which i thought at first).
Got 80% more crit now, you can change it for 60% Shock later on.


Don't know if it is intended but you have -8% reserved life




I only changed the tree for a leaguestart life-pathing. It is not a full blown build guide. You will not run the life-auras ofc. Basically you only run skitterbots and if you got enough mana you can include wrath as well for auras at some point. It is designed just to get you to maps in 5-7 hours if you are a bit practiced.
"
oestergreen wrote:
So many changes! *working*

*edit*
There's undoubtedly stuff I overlooked, this is just taking a very fast glance at the new skill-tree and with a very very rough pathing, I'm getting close to similar damage as previous league, while having some pretty beefy defense upgrades. I might even be exceeding the damage from last league, because right now I feel there's a bunch of masteries that are broken and not counting properly in POB yet for the dmg they should be adding.

But in general, there's access to more mana reservation reductions, even to the point where I feel it would be easy to fit Arctic Armour and/or Vitality as extras. (i'd prolly drop the 20% duration increase on IC for one of those).

Also, so much es% regen which stacks with our es-regen ascendancy and zealots oath conversion. I'm seeing close to 2k es regen with a very rough tree.... should be pretty damn beefy.

The tree i'm playing with right now, doesn't have glancing because we get so much spell-block in the tree itself + 25% from tempest shield... which means we get close to capped spell-block, without glancing, which would be amazing as it'd mean 65% less damage taken from blocks that GB normally adds. We'd be vulnerable to attack-block, but even this seems to be more readily available in gear in 3.16 and i'm far less scared of attacks than 1 shot boss spells, especially if we can now fit arctic armour for added phys% def and freeze immunity. Oh and add in 30% less dmg taken from crits.. so much beef!

There are so many ideas in my head and so many possibilities right now, plus so many questions to be answered and things I can't truly test yet.

I don't really wanna post a half-baked POB since I've only really sat with a working POB that updated 1hour ago when I got back home:) (i streamed earlier today with a broken pob), so this is ultra fast that I've put together some pathing just to see how much I could make things resemble the 3.15 version.

screeny of my pob from .. right this second.
It's only 98 points + Alira, so potentially 4 points missing still and I haven't picked up some multiplier nodes yet damage is still however 2mil (3.15 tree had this gear at 2.2mil, so very close considering there's a bunch of stuff that is missing right now still or doesn't seem to be counting/working yet in POB - also gems aren't updated in pob and the awakened ones got buffed in 3.16 + missing 22% spellblock from tempest as its also still the old gem)

Oh and this is WITHOUT a thread, so a big upgrade to the build if we can skip using a thread of hope.

But again, there are so many changes, i'll need some time and obviously I'm relying on you all as well, as 1000 brains works better than one and we only have a few days to get as *ready* as possible. :) The mega skill-tree overhaul caught everyone off guard I think, but in a cool way! So much stuff to test now in 3.16... It's kinda like starting the league semi-blind, in the sense that no-one really will know everything until it's been tried and tested.

I'll of course league start LTrapper as usual and stream it:)

These following days i'll continue working on a tree for the guide to have it ready before launch.


https://i.imgur.com/WDFomqV.png



I was little scared when I saw new tree in pob, but now when I read Your post I have smile on my face and can't wait to play LTrapper third time! Thank so much for Your hard work @oestergreen ! Much appreciate!
BzyxXx

SURSUM CORDA 4 LIFE
Last edited by BzyxXx on Oct 19, 2021, 2:15:11 AM
nothing to say, just take my energy ༼ つ ◕_◕ ༽つ~~~~ TAKE MY ENERGY ༼ つ ◕_◕ ༽つ~~~~
Life isn't what you make of it, it's already been made for you.
It may not be on your tree, but man it is going to be REAL hard to skip over that 45% chaos res that Shadow gets, right by the trap nodes.
"
bionicpope wrote:
It may not be on your tree, but man it is going to be REAL hard to skip over that 45% chaos res that Shadow gets, right by the trap nodes.


And "Corrupted Blood cannot be inflicted on you". I think it's kinda very good wheel.
BzyxXx

SURSUM CORDA 4 LIFE
Last edited by BzyxXx on Oct 19, 2021, 4:35:12 AM

Report Forum Post

Report Account:

Report Type

Additional Info