[3.13] HC/SC/SSF All Content Miner - Any Mine Skill - LL/CI - 12k ES w/ Videos!

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LaplaceNoMa wrote:
Got a
drop (first time ever since beta!) and wondering whether that kind of budget can even really change anything for a miner. Throwing away currency for a top shavs double corrupt or a +4 prism guardian seems completely dumb; what do you think is the best place in this build that can benefit from a huge budget? Is it really just about wand? Perhaps an interesting influenced and/or fossil-crafted belt, with mods like spell damage during any flask effect and/or elemental/lightning increased damage?


Congratz, still waiting for my time as well :)

My suggestion is you test some gear in the PoB (copy and past from Path of exile trade), for my build (GC) the best DPS increase were the Shav +2, good spell wand +1/+2, Watcher Eye with penetration (my case hatred), but the best way is testing in PoB. :)

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LaplaceNoMa wrote:
Got a
drop (first time ever since beta!) and wondering whether that kind of budget can even really change anything for a miner. Throwing away currency for a top shavs double corrupt or a +4 prism guardian seems completely dumb; what do you think is the best place in this build that can benefit from a huge budget? Is it really just about wand? Perhaps an interesting influenced and/or fossil-crafted belt, with mods like spell damage during any flask effect and/or elemental/lightning increased damage?


Congrats! Yeah, miner doesnt scale really well past 15-20ex or so, just cant do more dps since you are already deleting stuff and currency cant really buy clear speed.

Most fun build I've played was my CoC BL assassin last league, not sure if a mirror is enough to get it going 100%, but it should be. Check my profile for the 99 assassin.
6linked my shavs with 8 fusings, hooray! Can someone please check my miner and tell me what should i aim next? More es on boots/ring/belt, aspect of the spider, +end charges?
Only 1 issue in bl build is light radius...i can't see a shit:(, so forced spend 1 point into arcane vision. Btw Mr.BeerLeague, check my wand pls, is it ok ?
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eddy_alfa wrote:
6linked my shavs with 8 fusings, hooray! Can someone please check my miner and tell me what should i aim next? More es on boots/ring/belt, aspect of the spider, +end charges?


Dying sun or helm enchant should be first. Boot enchant next.
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Hydroatom wrote:
Only 1 issue in bl build is light radius...i can't see a shit:(, so forced spend 1 point into arcane vision. Btw Mr.BeerLeague, check my wand pls, is it ok ?


Very nice wand!
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Hydroatom wrote:
Only 1 issue in bl build is light radius...i can't see a shit:(, so forced spend 1 point into arcane vision. Btw Mr.BeerLeague, check my wand pls, is it ok ?


Also, you can craft "Light Radius is based on Energy Shield instead of Life" on a ring or helmet.
Any thought about clear and bossing rate of Blazing Salvo?
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Eclypsons wrote:
Any thought about clear and bossing rate of Blazing Salvo?

I used it for leveling (and yeah my char is named salvo). Without woke fork both clear and boss is sort of inferior to bl. Dunno the clear with woke fork but I dont think it will be as good as bl with dying sun either. Boss dps is plainly worse due to having both less per hit damage and hit numbers than bl - that is, I did not take fork into account. Would be better if all projectile can hit the boss and fork, persumably hitting 3 times. This in practice isnt very possible and probably only 1 from all projectile will score a direct hit.




Also @Beer, whats your thoughts on annointing efficient explosives? We would have 1~2 extra mine out and 10% more dmg due to detonated twice. Also I still dont quite understand how adjacent animosity increase our bl hits by 2 instead of 1 since its only 10% reduced that is also multiplicative with slower projectile.

On a side note I just noticed pob community fork does not increase our aoe with regard to number of mines out at all. So with 10 mines out (which is much more likely with efficient explosives annointed) even without adjacent animosity or arcane expanse ring I already have 12 hits per bl. Cannot increase #hits by 2 even with adjacent. OTOH without that many mines out adjacent can increase by 2 yeah. Still if you have the arcane expanse ring you only need like 5 mines out to reach 12 hits.
Last edited by sSs1897 on Oct 7, 2020, 1:20:55 PM
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sSs1897 wrote:
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Eclypsons wrote:
Any thought about clear and bossing rate of Blazing Salvo?

I used it for leveling (and yeah my char is named salvo). Without woke fork both clear and boss is sort of inferior to bl. Dunno the clear with woke fork but I dont think it will be as good as bl with dying sun either. Boss dps is plainly worse due to having both less per hit damage and hit numbers than bl - that is, I did not take fork into account. Would be better if all projectile can hit the boss and fork, persumably hitting 3 times. This in practice isnt very possible and probably only 1 from all projectile will score a direct hit.




Also @Beer, whats your thoughts on annointing efficient explosives? We would have 1~2 extra mine out and 10% more dmg due to detonated twice. Also I still dont quite understand how adjacent animosity increase our bl hits by 2 instead of 1 since its only 10% reduced that is also multiplicative with slower projectile.

On a side note I just noticed pob community fork does not increase our aoe with regard to number of mines out at all. So with 10 mines out (which is much more likely with efficient explosives annointed) even without adjacent animosity or arcane expanse ring I already have 12 hits per bl. Cannot increase #hits by 2 even with adjacent. OTOH without that many mines out adjacent can increase by 2 yeah. Still if you have the arcane expanse ring you only need like 5 mines out to reach 12 hits.


It’s about the consistently across hits. On average it’s getting you 1.5 more hits, which is about 15% more dps. None of the other anoints give that much, but tranquility is a close second.

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