3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game



well guys i made that amulet now and lost now
what should i do with it? xD
it is Awesome, i think drop Guardian Aurabot Minions for this =)

i can still use Garb of the Ephemeral in Animate guardian ?

https://pathofexile.gamepedia.com/Garb_of_the_Ephemeral_(Synthesised)

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Veeling wrote:


well guys i made that amulet now and lost now
what should i do with it? xD


I made a similarly bad one that also rolled 10% armour and 2% maximum ES...

Sold it off and made like 40c profit, wont be trying that again for a little while lol
Last edited by Adrian#3022 on Jan 14, 2020, 2:30:31 PM
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Jesseeme wrote:


Is this hubris worth the points for 240% minion dmg?


I believe so. Before Sirus can even do that thing where he clones himself and does that rotational beam, my minions destroy him. Fight over.

I did lose some resistances and strength but made up for it by making sure I have strength on both rings. Also, an elder-based heavy belt with increased % to attributes and a strength suffix will make up for strength lost. At 1200 str you have 15 zombies which is more than enough anyway.

Just my opinion on it.

@brunowa, thanks very much for bringing the hubris jewel trick to our attention.
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LawsonGD wrote:
Question about Multimod crafting. As I understand, adding the ability to multi-mod an item takes up a prefix slot. If I then want to craft 2 more suffixes (minion attack speed and + support gems), then that means that the item base needs to have no suffixes, correct? It's ok to have 3 prefixes (+1 to socketed gems, minions % damage or fortify support, and some random 3rd prefix)?


Other way around. +1 socketed gems, fortity/minion dmg, and +2 to socketed support gems are all prefixes so you need a free prefix for +2 support on your multi craft. 3 crafted mods and minion atk spd/cast spd are suffixes, so you can either have 1 suffix on there before your multicraft, or try to exalt slam something nice in there after if you start with 0 suffixes.
"Please check my gear!" - Every Private Account User
Last edited by Mubbsy#5748 on Jan 14, 2020, 2:34:41 PM
What is the final talent tree? one from PoB or from levling section?
Question on redeemer's orb. the only 3 suffix mod are movement speed, onslaught, and chance to blind attacks. the movement speed would obviously good, and the chance to blind not good. But what would the onslaught on kill do. I assume it wouldn't give a speed boost on your minions and would just give it to you, but would it give it to you when your minions kill an enemy, or only if you kill them with your weapon?
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micotu wrote:
Question on redeemer's orb. the only 3 suffix mod are movement speed, onslaught, and chance to blind attacks. the movement speed would obviously good, and the chance to blind not good. But what would the onslaught on kill do. I assume it wouldn't give a speed boost on your minions and would just give it to you, but would it give it to you when your minions kill an enemy, or only if you kill them with your weapon?

No it would not unfortunately, it would just apply to you, and you basically never get kills (apart from maybe the odd culling strike hit from cyclone if your ag has kingmaker).

However blind wouldn't be terrible since we cyclone on top of things anyways, and would apply the blind at a somewhat decent chance.
"Please check my gear!" - Every Private Account User
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Kimba wrote:
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brunowa wrote:
I have updated the POB Link and Setup for the SPEED SETUP.

Changes made:
- minor tree tweak to pick up further reduced mana reservation in top right corner.
- removed blasphemy + vulnerability from chest
- insert Skitterbots and Precision into chest
- use "Curse enemies with Vulnerability on hit" gloves if you can get them.
- added Minion Speed into 6L
- Swap in Withering Step instead of Phase Run

So setup looks like this:


Ultimately, this allows us to run Skitterbots on top of what we had before. We don't get the full effect of Vulnerability because we are not constantly cycloning when speed mapping... but when we need it (ie bossing, delving etc) we get it because we are cycloning.. so it works well.

Precision scales with Generosity giving huge accuracy to minions to help quickly smash down enemies.

Minion Speed should have been in the 6L setup from the start. So it's there now.

Withering Step gives us some more DPS because it scales out chaos damage we get from Spirit Offering. You can also pop Withering Step on bosses.

NOTE: My Awakened Minion Damage in helmet I'm just leveling... this is basically a free spot I have. For extra DPS and minion defence put Summon Holy Relic in here.


Without the Vulnerability on gloves, would you still remove Blasphemy + Vulnerability for Precision + Skitterbots?

And if so, would you change it back vs Awakener lvl 8 with this "speed build"?


I'm going to be updating this again... I have a new version which is killing Conquerers in 2 seconds (literally).. it's insane.

But for now use Blasphemyhey and Vuln or use pride and take out flesh and stone.
One idea i use myself for a budget weapon. Since most of the crafting bases are ridiculously expensiv i went for an elder axe with the +1 socketed gems and endurance charge on melee stun and i think it gives a decent amount of damage and more defences for the zombies. with all endurance charged up the zombies deal 12% more dmg and have 12% physical damage reduction which is not bad.
This is my weapon for reference


and i killed sirus (awakening lvl6) and elder without any problems.

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