3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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Streeetz wrote:
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Cyrom wrote:
Essence Glutton makes it worth to keep the Cyclone setup tho, the regen from consuming corpses is actually not too bad especially when combined with Bottled faith. I just cannot drop these amazing boots
especially since i annointed them with cleansed thoughts wich makes chaos res capping so easy and i love the stun and knockback immunity. I am now sitting at 7.3k ES and 6.1k HP 1m+ dps per zombie.


how did you allocate boots ? :O


u can even annoint blight uniques
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RMetralha wrote:
Can someone explain me why do we use a mace that grants Fortify when we're running Animated Guardian with Kingmaker that also grants Fortify to nearby allies?


that fortify on weapon is like a gem so it even has what was it again +20% dmg buff ?
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Streeetz wrote:
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Cyrom wrote:
Essence Glutton makes it worth to keep the Cyclone setup tho, the regen from consuming corpses is actually not too bad especially when combined with Bottled faith. I just cannot drop these amazing boots
especially since i annointed them with cleansed thoughts wich makes chaos res capping so easy and i love the stun and knockback immunity. I am now sitting at 7.3k ES and 6.1k HP 1m+ dps per zombie.


how did you allocate boots ? :O


Thats the beauty of those boots, they can be annointed like a amulet ^_^ also cyclone wont slow u down, u always have 50% m-speed no matter what u do so no longer need speed flasks either (can replace them with more defensive flasks) and u can spam flame dash nonstop thanks to the faster cd recovery speed and mana regen that the boots provide aswell, i am sold on these.
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RMetralha wrote:
Can someone explain me why do we use a mace that grants Fortify when we're running Animated Guardian with Kingmaker that also grants Fortify to nearby allies?


Level 1 Fortify support gives 20% more damage as well larger eilments.
Supported Skills deal (20)% more Melee Damage
Supported Skills have (15)% increased Fortify duration
Supported Skills deal (20)% more Damage with Ailments caused by Melee Hits

They bleed through vulnerability curse.
I just started, spent 5 hours buying all the gear and setting my char up, rerolled from VD Necro, never played a Summoner before


First off, your "budget version" cost me like 5-6 Exalted orbs, and I realized at then end that I need Enlighten lvl 4.. really made me sad.

1. So my question now, what aura do I turn off for the time being?
2. Do I want Blood or Sand-Stance?
3. If I add support gems after I raised zombies, do they get the bonus even though I didnt summon them with the gem?
4. Whats the best 6Link beginner setup? Minion Speed, Damage, Feeding frenzy?


pastebin for reference. Also anyone feel free to tell me if I made any mistakes



https://pastebin.com/WzmxQ6u9
Last edited by TheUnseenReaper#5735 on Mar 24, 2020, 7:31:44 PM
What's the deal with the 3.10 tanky POB link having a Minions deal 240% increased damage jewel?

And why are points allocated into the mace damage wheel on the left?

And the thread of hope jewel is socketed in a place that has a bunch of connected nodes... Wtf I'm so confused trying to read this POB...
Last edited by Dapeep#1013 on Mar 24, 2020, 8:15:38 PM
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Dapeep wrote:
What's the deal with the 3.10 tanky POB link having a Minions deal 240% increased damage jewel?

And why are points allocated into the mace damage wheel on the left?

And the thread of hope jewel is socketed in a place that has a bunch of connected nodes... Wtf I'm so confused trying to read this POB...


240% minion damage is the Elegant hubris jewel.
Which gem with generosity would you all recommend if only one can be used... hatred or pride?
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InsaineMad wrote:
Which gem with generosity would you all recommend if only one can be used... hatred or pride?


It only works on auras that affect you. Like dread banner. Put it with dread banner if you're going to use it. It doesn't work with pride.
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Linus1985 wrote:
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Dapeep wrote:
What's the deal with the 3.10 tanky POB link having a Minions deal 240% increased damage jewel?

And why are points allocated into the mace damage wheel on the left?

And the thread of hope jewel is socketed in a place that has a bunch of connected nodes... Wtf I'm so confused trying to read this POB...


240% minion damage is the Elegant hubris jewel.


This has come up a bit, so I have cleaned up the main "Gear, Gems, POB, Tree" section to now only have 3.10 builds. 3.9 versions have been shafted to my 2nd post in thread in the archive.

I also added text explaining thread of hope allocations and my elegant hubris.

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