[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

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Iceman7509 wrote:
Do you use the normal tree or Cluster Jewel version?
Could you post your PoB link, please? I'd like to use it to see what things I could improve next on my build.

You can just load his character into POB using his account name (mactomm1) and then choosing his only delirium character.
You have to manually click on the cluster jewel stuff in the tree though, not sure why that isn't active automatically.
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Iceman7509 wrote:
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mactomm1 wrote:
Just did my final upgrades for the character with an awakened multistrike (48 EX) and a double Malevolence Watcher's Eye with danmage multiplier and "Damaging Ailments you inflict deal Damage 15% faster" (65 EX), last one POB doesn't calculate in DPS, but i notice it extremly doing Simulacrums.

DPS in POB with pestilent strike: 18.1 MIO
DPS in POB with viper strike for bossing: 31.6 MIO (will be 32.6 MIO when last awakened gems reach lvl 5.)

Gear worth now 3-4 mirrors.

It made a lot of fun going to the limits with this character, tnanks a lot again!

40th and last challenge (endgame grind) very close...will be finished tomorrow!

By the way: I did make profit way over 1 mirror just with crafting these claws!! Sold about 30 of them...it was ridiculous easy, especially with 4 socket resonators...or maybe i just was extremly lucky^^

Happy easter! :D


Do you use the normal tree or Cluster Jewel version?
Could you post your PoB link, please? I'd like to use it to see what things I could improve next on my build.


I definetly recommend cluster jewels! ;)
But you will have a hard time maxing them out as well...they can get so OP! The small cluster jewel was worth 13 EX because there are so many additional resistances on the small notes.

Yeah as blastinMot said, just import "mactomm1" in POB and don't forget to set wither stacks up to 15 and modify 2 items of the gear as described in the build subscription!

@ThorsteinTheFallen oh that's right, will be my next project trying to craft an elder/hunter claw and look, how it could improve :)
But is i said, the mod "damaging ailments deal damage...%faster" POB doesn't calculate unfortunately.
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mactomm1 wrote:

@ThorsteinTheFallen oh that's right, will be my next project trying to craft an elder/hunter claw and look, how it could improve :)
But is i said, the mod "damaging ailments deal damage...%faster" POB doesn't calculate unfortunately.


Any faster poison mod that's not calculated change to


Poisons you inflict deal % damage faster

Also use forked PoB if you are not using it already.
Last edited by TorsteinTheFallen#1295 on Apr 13, 2020, 8:33:02 AM
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Corioliss wrote:
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AlienGamerz wrote:


I'm struggling to survive in t4-t5 maps, what should i upgrade first?
You seriously need more life. Get a better belt with more life, some rare rings with resist and life (or maybe a circle of nostalgia with chaos res while affected by HoAg), rare helmet with life and resist, same for the amulet. How much life do you even have with this? 2000? Should be closer to 5000 to be comfortable.

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Viktranka wrote:
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AlienGamerz wrote:
I'm struggling to survive in t4-t5 maps, what should i upgrade first?
Buy a proper belt / boots with decent amounts of resists then ditch goldrim and heup ring, these are levelling items with 0 life, you should be replacing them but you probably are resist starved because your belt / boots have so little of it. If you're using that bismuth flask to cap resists that's even bigger sign you need to buy better rares. Bet you can find some for 5-10c if they have no special mods just life & resists. And you need a proper life flask so you can replace one of the low lvl ones with coralito.



My new gear setup.

I have done what you guys told me to and my hp is now above 4k(skill tree not completed yet). Thank you all for the advice. Also I fought Hunter for the first time today and I died 3-4 times so I feel like im missing some survivability. So what should I do next?
Last edited by AlienGamerz#0223 on Apr 13, 2020, 10:54:46 AM
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AlienGamerz wrote:
I have done what you guys told me to and my hp is now above 4k(skill tree not completed yet). Thank you all for the advice. Also I fought Hunter for the first time today and I died 3-4 times so I feel like im missing some survivability. So what should I do next?

Get a helm enchant (blood rage attack speed or pestilent strike damage).
Craft some claws (see guide).
Craft better life on the ring or get a ring with 60+ life.

Work on your flasks:
Get a bubbling life flask of staunching, so you get healed instantly for some amount of life.
Remove second life flask and get a silver flask of warding against curses.

For hunter - there's a pantheon skill that makes you immune to poison.
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mactomm1 wrote:
@ThorsteinTheFallen oh that's right, will be my next project trying to craft an elder/hunter claw and look, how it could improve :)
But is i said, the mod "damaging ailments deal damage...%faster" POB doesn't calculate unfortunately.

You think hunter claws are worth it?
Might as well keep gambling with elder claws and hope for that damage over time multiplier for the third suffix.

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TorsteinTheFallen wrote:

Any faster poison mod that's not calculated change to

Poisons you inflict deal % damage faster

Also use forked PoB if you are not using it already.
That is the name of the mod, it shows as blue in POB, but doesn't affect the calculated dps.
Last edited by blastinMot#6703 on Apr 13, 2020, 12:28:11 PM
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blastinMot wrote:
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mactomm1 wrote:
@ThorsteinTheFallen oh that's right, will be my next project trying to craft an elder/hunter claw and look, how it could improve :)
But is i said, the mod "damaging ailments deal damage...%faster" POB doesn't calculate unfortunately.

You think hunter claws are worth it?
Might as well keep gambling with elder claws and hope for that damage over time multiplier for the third suffix.

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TorsteinTheFallen wrote:

Any faster poison mod that's not calculated change to

Poisons you inflict deal % damage faster

Also use forked PoB if you are not using it already.
That is the name of the mod, it shows as blue in POB, but doesn't affect the calculated dps.


Because it doesn't affect the total dps in PoB calculation but you can see that Poison damage changes. This mod scales damage of the poison ailment and shortens the poison duration.

So what that means, bare with me here xD

PoB calculates "total dps inc. poison" by presuming that you inflicted maximum number of poisons for the poison duration, before the first one expires.

This means that if you were previously reaching your max dps output after hitting constantly for 10s with Viper Strike with 30% faster poisons your max dps will be the same but after little over 7s.

That's something i was kinda explaining on the main page about poison scaling. Because lots of builds were showing millions of dps on Assassins not realizing their poison duration is like 20s, and PoB was calculating like they were hitting constantly all that time..

This mod is very much worth with Viper Strike for boss killing.
Last edited by TorsteinTheFallen#1295 on Apr 13, 2020, 2:39:20 PM
Found this item + Chaos Spam Crafted it. Any thoughts on it's use in the build? Would we change any use of the Anointment to give a benefit potentially?


I'm using Venom Gyre.
Last edited by NeedBlackupYo#3441 on Apr 13, 2020, 7:49:50 PM
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blastinMot wrote:
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mactomm1 wrote:
@ThorsteinTheFallen oh that's right, will be my next project trying to craft an elder/hunter claw and look, how it could improve :)
But is i said, the mod "damaging ailments deal damage...%faster" POB doesn't calculate unfortunately.

You think hunter claws are worth it?
Might as well keep gambling with elder claws and hope for that damage over time multiplier for the third suffix.

"
TorsteinTheFallen wrote:

Any faster poison mod that's not calculated change to

Poisons you inflict deal % damage faster

Also use forked PoB if you are not using it already.
That is the name of the mod, it shows as blue in POB, but doesn't affect the calculated dps.



Quick recap of my crafting session yesterday...bought 4 elder/hunter imperial claws. Spent 30 4 socket resonators and 20 3 socket resonators, but it's very hard hitting the right mods...best outcome was a T1 chaos with additional chaos flat/chaos res penetration, T1 attack speed and the poison 60% more damage mod...but...no open prefix for the very important chaos damage over time multiplier makes even this weapon 2mio less DPS than my original.

After that i did a gamble and bought 528 wretched cards for 30 EX...
and hmmm...i got lucky :D
Feels great in Simulacrum, but you will have a hard time solving resistances and keeping up DPS at the same time (so people who used my POB link, i switched from my OP stygian, i had to change my ring and switched to a weaker amulet to solve resistances)

Currently planning on playing the build but I'm wondering how does this build sustains mana ?

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