[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS

"
Moridin79 wrote:
Hey Gryph,

Have you encountered the VD bug where balls disappear right after being summoned?


I've had someone else ask me about this. I have not specifically noticed it (though I don't pay much attention to the balls going everywhere). If it's happening to me it's not making a big enough difference to matter I guess.

"
Nathrall wrote:
Hi, thanks for this build, it has been really fun so far.

Could you comment on why you are using the lvl 21 offerings (needing a specific lvl 21 CWDT) instead of just having them in a lvl 1 CWDT setup like spirit offering?

Thanks!


I don't want to spam Bone and Flesh like I do with Spirit Offering. I want their buffs to be maxed out. I proc them often enough to have the duration up 100% of the time that I'm cycloning so this works nicely. Also, I wouldn't be able to sustain corpses if they were all going off 4 times a second haha.


I found this enchant when running my Uber lab. Is there any way to work this into the build? I have the Charging Offensive anointment on my amulet, so presumably I'd want to put discharge with a high level CwDT to take advantage of all the charges, and do some extra damage?

What do you think this helmet with enchantment is worth?
"
robertjanzen wrote:


I found this enchant when running my Uber lab. Is there any way to work this into the build? I have the Charging Offensive anointment on my amulet, so presumably I'd want to put discharge with a high level CwDT to take advantage of all the charges, and do some extra damage?

What do you think this helmet with enchantment is worth?


I don't know if that enchant is worth anything, but you make me want to put discharge into my lvl 21 CWDT setup for the kicks. Lol
Hey, thanks for the guide in advance.
I've been thinking about trying some form of this build in SSF. Do you think it is viable in the endgame?
"
fisheyz wrote:
Hey, thanks for the guide in advance.
I've been thinking about trying some form of this build in SSF. Do you think it is viable in the endgame?


If you can get the scold's and malevolence, yes very viable.

Even without these you can play the classic VD style. That's how I leveled and cleared early maps.
Last edited by Gryphenprey#0653 on Dec 18, 2019, 3:39:19 PM
hey

arcane capacitor is right along the way on the passive tree. It also grants up to 60% effectiveness of arcane surge when spending enough mana which i think we meet. this would give us 32% more spell damage instead of only 20% (1.6*20, am i doing this right?). if you had in the 6l with cyclone and VD, would it also give an additional 30.4% more spell damage (19*1.6). If this is correct than this is already better than controlled destruction.
Last edited by A_Rock_I_Am#4827 on Dec 19, 2019, 1:54:14 AM
hey, started this build in metamorph and made it to maps, good so far, some minor problems and gear to solve

Spoiler


gear is still in progress

and i have a staff in the making
Spoiler
"
MrZimz wrote:
hey, started this build in metamorph and made it to maps, good so far, some minor problems and gear to solve

Spoiler


gear is still in progress

and i have a staff in the making
Spoiler


Lookin good! Martyr Staff would go a long way until you can get a really good rare.

I would like to see you get a chest with some increased effect of offerings. This will mitigate to downside to the belt by getting you back to you previous recovery from Spirit Offering. Also boosting the Flesh and Bone Offerings is fantastic.

"
A_Rock_I_Am wrote:
hey

arcane capacitor is right along the way on the passive tree. It also grants up to 60% effectiveness of arcane surge when spending enough mana which i think we meet. this would give us 32% more spell damage instead of only 20% (1.6*20, am i doing this right?). if you had in the 6l with cyclone and VD, would it also give an additional 30.4% more spell damage (19*1.6). If this is correct than this is already better than controlled destruction.


We can't use Arcane Surge with Cyclone unfortunately. Rather, Cyclone won't activate AS for us.

The cluster isn't *bad* by any means. But it's also not needed. Also it only effects the AS buff not the more multiplier from the gem.

Basically it's 3 points for some mana and 7% more spell damage (70% increased effect of a level 1 Arcane surge buff)
hey

what if you replaced controlled destruction with arcane surge. Then cyclone could proc arcane surge through mana spent. I feel that this would also overide the lvl 1 arcane surge that arcane capacitor gives.
We are always leeching es non stop, why wouldn't we use the energy shield leech support gem? It seem to give the most more multipler and free es leech

Report Forum Post

Report Account:

Report Type

Additional Info