[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS
" https://pathofexile.gamepedia.com/Staves They are conveniently separated by Generic Staves and Warstaves :) There is an oddly placed message below any block staff's implicit that states: "(Warstaves are considered Staves)" This is supposed to be some kind of reminder I guess? I could see how this might cause someone to second-guess though. Hope that helps! |
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First off Id like to say how much fun I have had with this build. VD has been one of my favorite skills since it was added and this has been a great way to play it.
Im sorry if this has been answered already but what anointment should we go for? |
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" Yes, but after checking, I realized it's not in the guide! So I will add it after this. Top picks for me are: Charging Offensive -> Silver + Violet + Teal This is the BiS enchant for the free endurance and frenzy charges. We hit ourselves while channeling so this is 100% uptime on those bonuses. Battle Rouse -> Azure + Verdant + Sepia Great on a budget and helps a lot with mana. Weathered Hunter -> Teal + Amber + Sepia Another budget option that provides us 10% All Res and 20 Dex Nothing Else worth mentioning really. Charging Offensive is BIS and the other two are great budget options. |
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lol, i was going to ask how'd you got the endurance charges...but you answered in the previous post.
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Got myself a 6L shapes staff base and started first crafting attempts on it. Nothing good yet. But doesnt it take a freakishly good CWC staff to beat Martyr in damage even when considering the extra link?
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Is arcane capacitor also a good choice for anointment or just getting on the passive tree?
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Distant Memory just got me this:
What combination of mods mods are the most useful on this type of ring. Mana reservation over %dmg? keep or sell? Another question: i think the only reason i die sometimes is when i get slowed while cycloning. what is the best way to counter that? does the %damage as mana over time mods rly help with mana sustain? doesnt the effect stop when mana is full? looking for an alternative to the mana pot cause of awakener fight (add starved). how do you avoid freeze? i dont see a source on your gear/flasks. Last edited by majesthro#3113 on Dec 18, 2019, 9:35:29 AM
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Hi, thanks for this build, it has been really fun so far.
Could you comment on why you are using the lvl 21 offerings (needing a specific lvl 21 CWDT) instead of just having them in a lvl 1 CWDT setup like spirit offering? Thanks! |
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Hey Gryph,
Have you encountered the VD bug where balls disappear right after being summoned? https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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" I wouldn't Charging Offensive is BIS. " Freakishly good? maybe not... Okay so a 7L staff will out DPS a Martyr by a little. Like, CWC+Spell Crit+Added Fire to spells and multimodded. Good but not perfect. You get one with +2-3 Fire Spell Gems and the gap widens some more. Make one with Aetheric Fossils for 20% more damage to socketed spells...also widens. Admittedly, it is much harder to outperform Martyr ESPECIALLY before you get VD leveled all the way. Also I would go for an Elder PCoC Staff so you can use Awakened CWC support. ^^ " Mana Reserve and Buff Effect, followed by the fire damage are best. That's a really big DPS boost if you want to use it now. I am using my AG equipped with Garb of the Ephemeral to counter slows and freezes. If you get enough damage taken gained as mana it will work as it persists even when you're full mana. Similar to regen. |
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