[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS
i hit it with a regal & got this
what are my options as to finish it? should i craft a useless mod & hope the best on a slam or just multimod it? any ideas appreciated, thanks. "FMR it's another day in paradise" IGN NEEDBLOOD
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" Around the 20:00 mark, if you are still interested. https://www.youtube.com/watch?v=ctl6csmzxso --- Also, any advise for this please? In light of recent events, which one would you recommend? (I have a i9 9900K and 1080Ti, so my PC can handle the Spell Cascade even - although I'm having fps drops like crazy... but that happens anyways.) Cast While Channeling | Cyclone | Volatile Dead | Elemental Focus | Concentrated Effect | Awakened Fire Penetration OR Controlled Destruction OR Spell Cascade Is there a reliable way to calculate these? |
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" Awakened Fire Pen will be more damage than Controlled Destruction in any maps with EE or +res mods. Especially with AL8 bonuses. As for Spell Cascade you have to take your damage per ball and multiply it by your average ball count per proc (typically 6-7 with regular spell cascade). With spell cascade mana may also be an issue as you will have a higher attack speed because of more corpses consumed. Use PoB to do your calculations. |
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" Okay, but damage wise on average, Spell Cascade would be the best, right? According to PoB Controlled Destruction has 20% more damage then Awakened Fire Penetration and around double compared to Spell Cascade Last edited by vikdean#2916 on Jan 27, 2020, 6:28:11 AM
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I've made some upgrades on my ring, amulet and belt, build seems a lot better now
I don't understand the whole build yet, but it seems to be way more consistant, both in damage and in survivance now, even that i just changed the resistance... Why is resist so important? That is my build now: I'm a bit lost with the gems yet, what should i change? Think my chest is weird too and i don't know what to use instead of spectre Thanks Last edited by ZerefStark#1280 on Jan 27, 2020, 8:01:35 AM
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I'm trying to figure out my next gear upgrade. I'd like to fit in a circle of anguish, but I obviously would have to give up one of my ring slots for it. Which modifier is more important, the life gain on hit or the flammability? I can't afford the glove corrupt for flammability (it's 20 ex atm).
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" So if you have double that of Spell Cascade then you need to produce an average of 7 VDs per spawn to be more net DPS than CD. For me I averaged 6-7 per trigger with a 4L Unearth setup. I never noticed a difference in clear speed and I like having the extra 3-4L setup. These sockets can be used for more utility with things like Culling Strike, PCOC, Curse(s), Golems, etc...Also less stress on game performance. " Since you're using a Fire Leech amulet, the LGOH isn't as important. The biggest issue is getting enough resists to compensate for the loss of a ring slot. |
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" ty , but how to sustain mana |
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I've found something interesting, so I tough I share it.
I like to experiment with the minor details of the build, so I went end checked what other people are using on poe.ninja. The major things are the same as in Gryphenprey's build, but there are some differences, which might make the build a little bit better. https://poe.ninja/challenge/builds?sort=dps&dps=Volatile-Dead The most noticeable difference for me is the use of a lvl 7 Desecrate gem; the use of the Inspiration Support and maybe the amount of Curses they are using. I would recommend checking a couple; you might find something interesting. https://poe.ninja/challenge/builds/char/%EB%82%98%EB%B6%80%EC%A7%80/%EB%82%98%EB%8F%84%EB%A7%9D?i=0&search=sort%3Ddps%26dps%3DVolatile-Dead https://poe.ninja/challenge/builds/char/Ahako/Ahakoo?i=1&search=sort%3Ddps%26dps%3DVolatile-Dead https://poe.ninja/challenge/builds/char/Black_Fantom/BlackFRedd?i=2&search=sort%3Ddps%26dps%3DVolatile-Dead https://poe.ninja/challenge/builds/char/markmarkov/PornSwordSugarComa?i=3&search=sort%3Ddps%26dps%3DVolatile-Dead --- " Last edited by vikdean#2916 on Jan 27, 2020, 2:49:44 PM
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" Since you're using a Fire Leech amulet, the LGOH isn't as important. The biggest issue is getting enough resists to compensate for the loss of a ring slot.[/quote] Thanks, that's what I figured (albeit a bit annoying, because getting a good enough (for my liking) unset ring with flammability is a bit of a bother. The resists are a non-issue, since I upgraded my belt earlier, so I'm now massively overcapped (except in lightning res, but even then that's only 10% missing without spirit offering active, and easily fixable). Iirc I can unequip my boots and one ring and still be capped, and worst case I can get a jewel with a few resists in one level. Switching my amulet to an aul's is a different beast though. I don't think I'm gonna be able to do that, even if it's only because of the attributes. So I think after the ring, my only viable upgrades are bottled faith and elusive/tailwind boots and then I can't do any improvements anymore. Unless I want to spend 50+ ex on a single gear piece that is. |
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