[3.20] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything

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mronita44 wrote:
Is there an updated crafting guide? The one on 677 uses crafts that have been removed. I looked a few pages back but didn't see one.


The page 677 guide is valid for all but helms. Just buy suitable helms in this league before a hunter slam.
You think is possible to start directly with the cluster tree instead of the leveling one? so i dont have to reroll everything and avoid any problems with items that already using because of losing stats (by switching trees)?
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darko99 wrote:
You think is possible to start directly with the cluster tree instead of the leveling one? so i dont have to reroll everything and avoid any problems with items that already using because of losing stats (by switching trees)?


The str/dex requirements from equipment are tiny in this build since most of your items require pure int to equip. It's more annoying to lose the requirements from overlevelled green/red skill gems but there are easy vendor recipes for those to de-level them. Most of the respec comes from when you can start using Split Personality jewels in your cluster, and that's when you refund a bunch of skills to make your tree long and winding to get the most benefit from that jewel.
Is there a reason Vortex is left at level 1 ?
Dose it neagtively affected the build if its any level higher than 1 ?
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Darkflame69 wrote:
Is there a reason Vortex is left at level 1 ?
Dose it neagtively affected the build if its any level higher than 1 ?


Its damage is pretty low compared to Icestorm, so keeping it lvl1 saves little bit mana. Few leagues back they changed CwC and CwDT (and other autotrigger gems) so that when they trigger skill, it also costs skills normal manacost. This might mean you run out of mana sometimes if you don't have good manaregen and CwDT is proccing all the time.

But if you don't have manaproblems the level dosen't really matter. Taking the "10% of Damage taken Recouped as Mana" from Mana Mastery trivializes this and lets you run even maps with no mana regen easily.
Last edited by Cjin#1011 on Sep 12, 2022, 2:31:26 PM
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Cjin wrote:
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Darkflame69 wrote:
Is there a reason Vortex is left at level 1 ?
Dose it neagtively affected the build if its any level higher than 1 ?


Its damage is pretty low compared to Icestorm, so keeping it lvl1 saves little bit mana. Few leagues back they changed CwC and CwDT (and other autotrigger gems) so that when they trigger skill, it also costs skills normal manacost. This might mean you run out of mana sometimes if you don't have good manaregen and CwDT is proccing all the time.

But if you don't have manaproblems the level dosen't really matter. Taking the "10% of Damage taken Recouped as Mana" from Mana Mastery trivializes this and lets you run even maps with no mana regen easily.


Is it also because we really only use Vortex to proc culling vs. bosses? So it really doesn't matter how much damage it does, just that it hits.
Last edited by Zuuule#6329 on Sep 12, 2022, 3:08:16 PM
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Zuuule wrote:
Is it also because we really only use Vortex to proc culling vs. bosses? So it really doesn't matter how much damage it does, just that it hits.


We use it to get Bonechill active, and level doesn't affect the chill part of it. But yes, damage doesn't matter.
Last edited by Cjin#1011 on Sep 12, 2022, 3:42:39 PM
who doesn’t mind, you can explain how to craft a top amulet (% attributes,% intelligence and damage per intelligence) in new realities?

ps thanks to the author for the build and to everyone who helps!
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Any_1_Key wrote:
who doesn’t mind, you can explain how to craft a top amulet (% attributes,% intelligence and damage per intelligence) in new realities?

ps thanks to the author for the build and to everyone who helps!


First you craft one with %int and %att the same way you would craft one with %int and dmg/int but you replace the dmg/int with %att.

You hope and pray to get good 3rd suffix and an empty prefix. Sacrificing Divine orb or 2 to Kuduku might help here. If you don't have free prefix you hope to hit prefix with annul.

then you repeat following until you have dmg/int

craft suffixes cannot be changed
scour all prefixes
exalt slam
exalt slam


On average this will cost about 50 divines (and 50 exalts)
Last edited by Cjin#1011 on Sep 13, 2022, 6:52:00 AM
Sacrifice to Kuduku? I've missed a few leagues, care to explain that?

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