[3.20] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything
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Well it maybe isnt so bad idea. It cost u 1 gem to add firestorm which is not crucial, you can also make some conversion fire to cold, or convert ice to fire completelly.
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" I'm not sure about conversion, but using Fire/Ice storms, we are able to use Elemental Equilibrium.. since the Shards will hit alternately with each other... that will improve the dmg alot! We will change the Cold Pen Support for the Firestorm gem... the Awakened cold pen gives 43% cold pen at lvl 6 and EE gives -50% resists, so the overall dmg will be higher.. I feel that it can be a good option.. and i really thinking to try it as my league starter xD Last edited by whiterockx#7130 on Sep 16, 2020, 7:18:33 PM
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Well, someone's going to take their high level WI character in Standard sometime Friday and try things out.
We should wait for the information before we actually go and spend the weekend levelling up a character for WI IMO. (I'm expecting failure here, so am going to try Summoner for the very first time.) |
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" Mate I love summoner, Enji's arc was my first build and necro are always fun. Try the 90/90/90 resists golemancer :D Super good now golems and zombies don't despawn on logging out. |
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Hey guys! I'm back for the Heist league. I skipped the Harvest league (quit it after 5 days) because managing the farm was taking much more time than mapping, and watching the grass grow is not my idea of playing this game :)
I was going to ask about new developments and how the top players adapted after the end of the Delirium Golden Age. How hard was it to obtain the cluster jewels, which ones were still good, etc etc But then I saw the patch notes... 50% more base damage with half the hit rate. That's a nerf... Lower base duration is not really a big deal, especially with the duration nodes. Not a lot of bosses stand still for 5+ seconds. The impact/area change is a BUFF, making each icicle much more likely to hit the target. This can prove a big positive change. It was always hard to calculate how many icicles actually hit. Now it looks like most of them will hit, or even all of them on a large boss. Increased effectiveness of added flat damage may make Aw Added Cold worth using? Will need to check in PoB when it's updated. But the 5 storm limit confuses me. It doesn't make any sense! Especially seeing as Firestorm is limited to only 3. So, if you cast Firestorm with ASC - do you just LOSE 2 storms out of the 5??? If somebody knows a good place where this question can be asked, can we find out? Maybe that limit doesn't apply to additional storms created by SC/ASC and all storms created by 1 cast are counted as 1 towards that limit of 5? That way, if you use ASC, you can actually have 25 storms (or 15 with the regular SC). If the limit is 5 total storms regardless of how they were created, then SC/ASC is dead right now. Same as it was dead back in some league when they changed something about it and SC stopped working with channelled skills, and we played without that gem for a while until it was fixed. But I'm sure it can't stay that way forever, if only because of the obvious nonsense with Firestorm + ASC. Another idea that I see already mentioned is adding a secondary channelled skill. Firestorm is definitely not it, since it scales in a completely different way, and this build has almost nothing for it. But a cold skill maybe? Cold Snap? Freezing Pulse? Those have a very high added flat damage effectiveness as well. Last edited by Kelvynn#6607 on Sep 16, 2020, 7:48:25 PM
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" So Happy to see you back Kelvynn. The patch notes have made me sad, this build is so awesome, it's the only one I could get to end-game with. Even had first lvl 100 in Delirium league. I would be so lost without it. I so hope that you can find a way to save the build. |
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I just asked about SC/ASC in the reddit forum. I look forward to GGG's answer.
By the way, welcome back, Kelvynn. We missed you. There's been a lot of tree and gear tweaking! |
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" yeah!!! This build will have a direction then! :D I am glad ur back! |
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" Cell phone post here but yeah glad to see ypu back. Harvest was mirror tier gear for almost everyone. I personally tried to push the build to its limits and did a summary of it a couple days ago. Agree totally with the"gardening" it doesn't feel like it belongs in this type of game. I made the same conclusions so far about the nerfing. I.e. what are they really thinking with 5 storm limit. I put in Awakened Added Cold Damage in PoB and manually calculated it with 60% effectiveness, its better but not really surpassing Aw Cold Penetration. I used the firestorm google spreadsheet and modified it to new values. Storm limit makes it a headache but the damage loss per se is only for targets that you hit for longer than 6 seconds with 2.5k+ Int (or targets where you can ramp it up with precast). Lingering storms will no longer exist so area coverage is a lot worse I guess. As for SC I believe they count Storms not casts so we might be looking at a strange period indeed. |
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Still waiting for confirmation from GGG. The language does appear clear, though: "Now has a maximum of 5 storms at a time" so I believe we will need to take it at face value.
The big defensive thing will be that we will be squishy at the high end. The +ES on hit Eye becomes drastically less effective, and that was (for me at least) the item that made me significantly less squishy at red maps/level 90+. Offensively, I used spell cascade on the conquerors because the wider spread of storms ensured that it was more likely I was getting a successful leech. And stacking the storms was important for many bosses. We'll just have to figure out ways to increase the damage. |
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