[3.20] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything
" I still think it's a buff. I would prefer everything to die quicker as I spin through maps. If 5 storms doesn't kill it you're doing something wrong. Guess we will see though. |
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Frost shield sounds good.
Added a new Intelligence/Dexterity Skill Gem - Frost Shield: Creates a Frost Shield in an area which can consume Energy Shield over a short period, gaining stages which make it more powerful. This Shield absorbs a portion of incoming damage and increases your chance to deal critical strikes while you are within it. |
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5 storm-limit effectively disables the build. Previously it was normal to have a 6-second storm duration with each storm being added every 1/3 of a second. I mean with 2k int you get base duration of 3 seconds.
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" Please tell me how 5 storms disable this build? In a juiced t16 map everything dies as you roll through it so I guaranteed you don't have more than 5 storms up in the path you're killing. With everything dieing quicker it will be the same as having 7-8 storms up last league. |
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Crunched some numbers, (although quickly) The chance to hit an normal sized enemy with any one shard went from 25% to 67%
The base damage increase is about a 20% buff to damage, with my harvest gear. Duration at 3400 int went from 6.6 to 4.4 seconds Single storm DPS (again single target) went up by around 38% Now for the bad news. Sustained DPS. With my harvest build sustained DPS was capped at around 5.2 million after around 7 seconds of casting. Now max icestorms will happen after 1.5 seconds of casting, cutting your max stacked DPS to around 1.8 million. So that's a serious nerf for anything that stood still or allowed you to stack Icestorms on it. That being said, most of the current bosses were/are mobile and don't really support a full 8 seconds of stacked Icestorms, so it's not exactly the 65% damage nerf that it first appears. The GOOD news, is that it will be much easier to bring that full 1.8 million DPS to bear now, and fewer things will be able to slip through an Icestorm. Icestorm will certainly play a lot differently now. My gut tells me that mapping will be smoother, but bossing will be harder. Last edited by Breken#4127 on Sep 15, 2020, 11:12:10 PM
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Really glad I played this at its peak. RIP it was a good run fellas.
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Thanks for the calcs mate.
I think we need to use ice armor and that will increase survivability while giving us more crit. Also are you taking into account the buff from 45% to 60% added damage effectiveness?? Mapping will be excellent now and I already though it was great! Curious to see how bossing goes but if it's slower boss kills I don't mind. Just means we need to stack more offensive gear options while using offensive flasks. What levelling route will you all take to get to WI? Last edited by Hemzokuken#3433 on Sep 15, 2020, 11:25:02 PM
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" Nope, those numbers were just a strait change from my Harvest build to a heist build. We didn't really use any flat damage gear previously, as the damage effectiveness was so low, that boost does open up some other gem options to be looked at. Awakened added cold may be valid damage gem now. Worth playing with in PoB once it gets updated. Last edited by Breken#4127 on Sep 15, 2020, 11:33:47 PM
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*Damn double post*
Last edited by Breken#4127 on Sep 15, 2020, 11:33:28 PM
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