[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

just ctrl+v pastebin without "https"
Last edited by dante792850#2855 on Dec 20, 2019, 3:55:48 PM
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Edimasta wrote:
I am having a blast with this build, very fun to level and now in the endgame, I am struggling a bit with getting oneshot sometimes (not by Metamorphs) when I Cyclone along rare / elite groups ... most of the time, ranged mobs can burst me quickly, I wonder what I can do or if I miss something... I still need to do the last lab to get "Mistress of Sacrifice" is that maybe my weakness right now... missing out on that?


Not sure if you were already helped, been out a day due to feeling ill.

You should be using bone barrier skill when cycloning into big packs, having your 2 defensive flasks is also a great idea. i'd also recommend you to convocate your zombies just as you enter the pack. I am pushing tier 15s with 4,8k HP as of now ^^
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qww177 wrote:
What about chaos converison? Sombody try this?


Check out the chaos convertion section :D
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RushingService wrote:
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qww177 wrote:
What about chaos converison? Sombody try this?


I'm running chaos conversion. It's good so far. T16 bosses and metamorphs still take time to put down though. Not sure how DPS compares to physical though.



Looks good dude!

The main question is how much phys damage reduction monsters get from their armour, since on paper physical seems to do more damage, but again its all buts and ifs at the moment ^^
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TYZILLA1 wrote:
pastebin not working


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UnluckyKapper wrote:
Pastebin doesnt work... I don't know why...


added a new link just to be sure. It should work now :D
added the 3.9 weapon crafting guide. Criticism is more than welcome :)! Enjoy :D
Thanks a lot Qlidascope, your build is amazing.

- What are the best gloves in this build ? a Unique or a rare ? What stats should i go ?

- Do you use Bone barrier or regular Molten Shell as defense filler ? can't do both.

- If i take enduring cry, should i absolutely go for the endurance charges on the tree, or just the 3 are ok ?

Thanks a lot guys.
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Ballerinedechats wrote:
Thanks a lot Qlidascope, your build is amazing.

- What are the best gloves in this build ? a Unique or a rare ? What stats should i go ?

- Do you use Bone barrier or regular Molten Shell as defense filler ? can't do both.

- If i take enduring cry, should i absolutely go for the endurance charges on the tree, or just the 3 are ok ?

Thanks a lot guys.


in 3.9 i'd say shapers touch with +1 to level of socketed gems, as we can get 10% increased strength on a pair of rare boots, so the corrupt would be hard to hit.

I don't use regular molten shell, as its hard to get above the 2k which barrier gives, while barrier also grants it to minions aswell as bleed immunity.

You don't have to pick up the extra endurance charges if you prefer something else more than them ^^
Last edited by Qlidascope#2925 on Dec 20, 2019, 5:39:19 PM
I just created (as in over the past 3 days) a PoE tool compilation. Feel free to use the link in my sig to take a look. Advice is more than welcome.

Edit...got to fix that sig, lol. It appears BBCode is disabled in forum signatures except for Valued Posters. Heh, maybe the couple I've seen required GGG support or forum moderators to set up.
Last edited by Aldonés#1294 on Dec 20, 2019, 6:54:27 PM
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Breken wrote:
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BlueDrogo wrote:


Was wondering why not use a warstaff like a serpentine staff for this craft. Do Fortify gets more commonly roll on mauls, swords and axes?


You certainly could do this... and by doing this you also have a chance to hit +2 to all spell gems. Be aware though that staves have a MUCH large possible mod pool (over twice as many), so rolling what you want will be quite a bit harder.

Edit: Nevermind, You said warstaff, that can't roll caster mods.... That does that cut down your mod pool quite a bit, and gives you a much better implicit. It still has more mods possible, but not nearly as bad as I was thinking... Probably worth thinking about! Good idea!


Why is +2 to spells better than +1 to all gems?

+1 to all gems still ends up with +2 to zombies due to empower. And it gives +1 to all other support gems as well, which +2 doesn’t do. What am I missing here?

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