[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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DocRoberts wrote:
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Breken wrote:
Beastcraft "Grants aspect of the Avian" unto the weapon.

Thanks for the advice. I'm so used to craft this on jewelry so I missed this option completely. Finished my endgame weapon:

I also think that's the best option now within a reasonable budget. Now I can focus on other things.

As for the build itself, it still rocks. Maybe not as strong as before, but still very strong.


"can have 3 crafted modifiers"

What the ... i thought they would limit the "can have multiple crafted modifiers" to 3 including the "multimod" one.

So where does this come from?
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Edimasta wrote:
I am having a blast with this build, very fun to level and now in the endgame, I am struggling a bit with getting oneshot sometimes (not by Metamorphs) when I Cyclone along rare / elite groups ... most of the time, ranged mobs can burst me quickly, I wonder what I can do or if I miss something... I still need to do the last lab to get "Mistress of Sacrifice" is that maybe my weakness right now... missing out on that?


plenty of ways to make us immortal (during map clear):

0c basalt (dont understimate basalt + granite)
20-30c upgrade pantheon
0c mistress of sac + cyclon
5c enduring cry (20q)
5-20c life on every gear peace
Spoiler

1c vaal molten shell +
= 10k shield
4ex
=
perma 10k shield
10c jewel with minion blind
Last edited by ActiveSlay#7791 on Dec 20, 2019, 3:10:41 AM
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bex_HB wrote:
"
DocRoberts wrote:
"
Breken wrote:
Beastcraft "Grants aspect of the Avian" unto the weapon.

Thanks for the advice. I'm so used to craft this on jewelry so I missed this option completely. Finished my endgame weapon:

I also think that's the best option now within a reasonable budget. Now I can focus on other things.

As for the build itself, it still rocks. Maybe not as strong as before, but still very strong.


"can have 3 crafted modifiers"

What the ... i thought they would limit the "can have multiple crafted modifiers" to 3 including the "multimod" one.

So where does this come from?


Minions' attack speed and cast speed is a hybrid mod.
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ducminh1712 wrote:


Minions' attack speed and cast speed is a hybrid mod.


Ah ups :D

Thx
I don't understand the level 1 Desecrate skill. Using it seems to do nothing. I guess it's not about the damage? Can someone explain me how this skill works?
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WTFLOL wrote:
I don't understand the level 1 Desecrate skill. Using it seems to do nothing. I guess it's not about the damage? Can someone explain me how this skill works?

it's just for spawning corpses during cyclone. That corpses will be used by offering (on the next "tick" of cast while channeling cyclone) for a perma offering experiance :D
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Ynera wrote:
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WTFLOL wrote:
I don't understand the level 1 Desecrate skill. Using it seems to do nothing. I guess it's not about the damage? Can someone explain me how this skill works?

it's just for spawning corpses during cyclone. That corpses will be used by offering (on the next "tick" of cast while channeling cyclone) for a perma offering experiance :D


The reason for keeping it at lvl 1... is so a random corpse explosion doesn't totally wreck you.
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4lin wrote:
I dont know what to do im stuck my zombies die realy quick in maps t5
You're not running CWC Spirit Offering. This is a massive boost to zombie survivability giving them an energy shield 20% of their health every 0.72 seconds. You'll need a 4 link for it at a minimum (this build uses 6, but you don't necessarily have to)

Cyclone + Cast While Channeling + Desecrate + Spirit Offering. This build also adds Fortify and and Infused Channeling for personal survivability.
First off, Qlida, thank you for the guide that you've put together. I've never played a summoner before, and your guide along with the very helpful community, makes playing this character a lot of fun. Thanks again.

I'm at T3 and level 80, haven't done the 4th lab yet -- so I'm on the path to complete that and then replace the skeletons with a cyclone setup. So that's what I'm working towards.

There are 3 things I'm confused about (right now!!) is when starting to play, what is the best approach to get all the minions in place. Since I've 5-linked zombies, it takes a lot of mana, so I have to turn off the flesh and stone aura, and then get into a map, cast some skeletons to get corpses, and then find 11. Then turn back on flesh and stone.

I've also never used animate guardian, which seems a bit of a PITA since I have to always find gear to animate and the guardian isn't then when I log back in the next day. Often my damage (90K per zombie in POB) is good enough in maps, that I don't bother with the guardian.

I'm also using a carrion golem which wasn't mentioned in the guide, but it adds physical damage, so seems to be a good choice? Again, I feel I might be missing something about this choice as well.

Lastly, I'm always appreciative on any feedback or suggestions anyone might have for my character.
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qww177 wrote:
What about chaos converison? Sombody try this?


I'm running chaos conversion. It's good so far. T16 bosses and metamorphs still take time to put down though. Not sure how DPS compares to physical though.

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