[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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dokidokidango wrote:
If we have AG with Kingmaker for Fortify, do you guys think its better to substitute Fortify in the 6L to Vaal Skeletons?


The kingmaker fortify radius is super small, so it isn't really viable to count in as constant fortify. Also i assume you're thinking of fortify in the cyclone link? Which i hardly think would be worth it.
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dokidokidango wrote:
If we have AG with Kingmaker for Fortify, do you guys think its better to substitute Fortify in the 6L to Vaal Skeletons?
I’m not sure why this keeps getting brought up. The skeletons will only be fodder that body block your own zombies. Nothing in that link increases skelly damage.


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Qlidascope wrote:
I really don't think that spirit offering is worth swapping out for flesh offering and go with brutality, however i'll get around to testing it out. If we were to do it, i think that VMS would have to carry at times, even when mapping.

The impale and decreased accuracy is insane though.
Actually after thinking about it, I’m not entirely sure how much the decreased accuracy will affect enemies. Accuracy is weighed directly against evasion. Maybe use a jade flask, not sure. The whole part of Brutality is I think the numbers might scale higher with Brutality, even with SO. The extra impale damage and all sources of increased damage taken only affect physical. If that ends up true, then SO will cease to offer any dps, making it simply personal preference which way to go since it wouldn’t interfere with anything else.

I’ll try to take a look.

Values
- L21 SO: 30% extra chaos
- SO Lab enchant: 12% physical as extra chaos damage
- L21 DB Impale no lab: 69.56% (70% aura effect)
- L21 DB Impale with lab: 80.36% (110% aura effect)
- L20 Maim: 14% physical only
- L23 Melee Phys: 52% more damage
- L23 Brutality: 62% physical, 0% chaos

21 DB Impale + Maim + Melee Phys + L21 SO with Lab
= 1.6956 * 1.14 * 1.52 + .42 * 1.52
= ~358%

L21 DB Impale with Lab + Maim + Brutality
= 1.8036 * 1.14 * 1.62
= ~333%

L21 DB Impale with Lab + Maim + Melee Phys + L21 SO
= 1.8036 * 1.14 * 1.52 + .3 * 1.52
= ~358%

PoB can get more exact, but conversion is clearly better than Brutality. Both lab enchants are showing highly similar results, but the numbers will differ with L20 gems and less aura effectiveness. If anything, having 2 lab enchants to go for instead of 1 is a win, especially since DB Lab is worth a lot less on Baron.

I need more time to double check everything, but I think impale is worth it, with or without Generosity linked to it. Of course, it’s very much like me to either completely miss something or just do bad math and plug things into the calculator incorrectly.
Last edited by Aldonés#1294 on Nov 7, 2019, 12:52:59 PM
I'm having trouble running the 4 aura's ( Haste/purity of elements/Avian...and skitter) i have enlighten lvl 4 with saq's and sovereignty. What am I missing to get the last little bit of mana reserve?
Last edited by Bravisimo808#0584 on Nov 7, 2019, 5:25:24 PM
Alright, I want to finish this once and for all. I’m going to look at War Banner vs Dread Banner at various aura effect levels. I will stick exclusively to the dps values. On the defensive side, I was well able to get my evasion to 56% with Dread Banner and a Jade Flask, 63% if the flask had 100% on it. It passively went up from 15% to 25%.

Values
War Banner (20-21 / 20)
- Enemies take 11-12% increased physical damage

Dread Banner (20-21 / 20)
- 20% chance to impale
- 19-20% increased effect of impale

Impale Support (20-24 / 20)
- 40% chance to impale
- 49-55% increased effect of impale
- 15-17% increased damage

Sources of Increased Effect of Banners
- Banner quality: 10-11%
- Devotion: 3%
- Sovereignty: 10-16%
- Champion of the Cause: 12%
- Generosity: 39-41%
- Enhance: 8-16%

Sources of Enemies Take Increased Damage
- Maim on Weapon: 14% physical (will scale higher if not a Shaper mod)
- Skitterbots: 20-24%
- War Banner: 11-12% physical
- Delve Helm: 9% physical

Resistances
- Shaper: 25% chaos
Comparing Banners
Aura increased effect values at 13%, 29%, 53%, 69%, 93%, 109%, 120%

War Banner
- L20 #% damage taken: 12%, 14%, 16%, 18%, 21%, 22%, 24%
- L21 #% damage taken: 13%, 15%, 18%, 20%, 23%, 25%, 26%

Dread Banner
- Chance: 22%, 25%, 30%, 33%, 38%, 41%, 44%
- L20 Effect: 21%, 24%, 29%, 32%, 36%, 39%, 41%
- L21 Effect: 22%, 25%, 30%, 33%, 38%, 41%, 44%
Impale or Not
No enchants, 20/20 Impale, 20/20 Dread Banner, 20/0 Maim 13% quality
= (.4 + .22) * .5(1 + .49 + .21) * 1.15 * 1.14
= ~.6909

No enchants, 20/0 Melee Phys, 20/20 War Banner, 20/0 Maim, 13% quality
= .49 * 1.26
= .6174

No enchants, 24/20 Impale, 21/20 Dread Banner, 109% quality
= (.4 + .41) * .5(1 + .55 + .41) * 1.17 * 1.14
= ~1.0588

No enchants, 24/0 Melee Phys, 21/20 War Banner, 109% quality
= .53 * 1.39
= .7367

With no enchants on both the low and high end, using Impale Support + Dread Banner is clearly better than Melee Phys + War Banner
Comparing Enchantments
Impale Enchant, 20/20 Impale, 20/20 Dread Banner, 20/0 Maim, 53% quality, 20/20 SO
= (.4 + .3) * .5(1 + .49 + .29) * 1.14 + .3 * .75
= ~.9352

SO Enchant, 20/20 Impale, 20/20 Dread Banner, 20/0 Maim, 13% quality, 20/20 SO
= (.4 + .22) * .5(1 + .49 + .21) * 1.14 + .42 * .75
= ~.9158

Impale Enchant, 24/20 Impale, 21/20 Dread Banner, 20/0 Maim, 120% quality, 21/20 SO
= (.4 + .44) * .5(1 + .55 + .44) * 1.14 + .3 * .75
= ~1.2232

SO Enchant, 24/20 Impale, 24/20 Dread Banner, 20/0 Maim, 109% quality, 21/20 SO
= (.4 + .41) * .5(1 + .55 + .41) * 1.14 + .42 * .75
= ~1.1968

In both the low and high end, Dread Banner lab enchant is better than SO lab enchant. In my previous calculations I forgot to factor in the chaos resistance of Shaper.
How Much #% Increased Effect of Non-Curse Auras
All formulas will show L24 or L21 gems.

13% - 0 passives, no Generosity
= (.4 + .22) * .5(1 + .55 + .22)
= .5487

29% - 3 passives, no Generosity
= (.4 + .25) * .5(1 + .55 + .25)
= .585

53% - 0 passives, Generosity or Lab Enchant
= (.4 + .3) * .5(1 + .55 + .3)
= .6475

69% - 3 passives, Generosity or Lab Enchant
= (.4 + .33) * .5(1 + .55 + .33)
= .6826

93% - 0 passives, Generosity, Lab Enchant
= (.4 + .38) * .5(1 + .55 + .38)
= .7527

109% - 3 passives, Generosity, Lab Enchant
= (.4 + .41) * .5(1 + .55 + .41)
= .7938

120% - 8 passives, Generosity, Lab Enchant
= (.4 + .44) * .5(1 + .55 + .44)
= .8358

Note: This is only accounting for the damage from Dread Banner and not how increased aura affects your other auras.

I will let you decide for yourself how best to go, but my recommendation is 3 passives and Generosity.


In summary, BiS is Dread Banner + Impale Support with the Lab enchant for Dread Banner. Linking Dread Banner to L21 Generosity provides the exact same benefit as the Lab enchant.
Last edited by Aldonés#1294 on Nov 7, 2019, 8:32:27 PM
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Bravisimo808 wrote:
I'm having trouble running the 4 aura's ( Haste/purity of elements/Avian...and skitter) i have enlighten lvl 4 with saq's and sovereignty. What am I missing to get the last little bit of mana reserve?
You need a L5 Enlighten via +1 to socketed gems.
How big of a practical/overall DPS difference will it be to craft the mace with level 18 maim instead of level 20?

I just hit "+1 to socketed gems"/"Level 18 maim" after ~2k alterations and am considering going with that if it isn't a big difference.
I'm confused about the fourth gem in the gloves:

Utility setup - Glove links

Leapslam - Enduring cry - Convocation - **bloodmagic**

when compared to the helmet:

Raise spectre - Minion life -**Blood magic** - Animated guardian

Question:

In the gloves blood magic is blue meaning its an INT skill gem, but this doesn't make sense? Blood magic in the helmet is red and that makes sense since its a STR skill gem.

Where is my confusion coming from?
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berithjahs wrote:
I'm confused about the fourth gem in the gloves:

Utility setup - Glove links

Leapslam - Enduring cry - Convocation - **bloodmagic**

when compared to the helmet:

Raise spectre - Minion life -**Blood magic** - Animated guardian

Question:

In the gloves blood magic is blue meaning its an INT skill gem, but this doesn't make sense? Blood magic in the helmet is red and that makes sense since its a STR skill gem.

Where is my confusion coming from?


Author just made mistake :D Blood magic always was, is and will be RED STR gem.
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UnknownBeef wrote:
How big of a practical/overall DPS difference will it be to craft the mace with level 18 maim instead of level 20?

I just hit "+1 to socketed gems"/"Level 18 maim" after ~2k alterations and am considering going with that if it isn't a big difference.
Keep L18, it’s a very minute dos Increased to go to L20 and not worth the cost.
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UnknownBeef wrote:
How big of a practical/overall DPS difference will it be to craft the mace with level 18 maim instead of level 20?

I just hit "+1 to socketed gems"/"Level 18 maim" after ~2k alterations and am considering going with that if it isn't a big difference.


As Jlh said, keep it, it is basicly ~2-300k dps at our high end dps numbers.

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