[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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dokidokidango wrote:
For POB and Skitterbots, do you guys just set it to "Enemies are Shocked"?

I think I remember reading from a separate thread that the increase to shock isn't the default one, but a separate one that increases enemy damage taken by 24%, so they would add a Granite Flask with "Enemies taunted by you take 24% Increased Damage" onto POB instead of checking the box where enemies are shocked.


I did just check the 50% one, and left a few things out like crit multi from kingmaker and so on, but yeah the dps is abit scuffed due to the 50%. I guess i can try the flask mod :D
I just checked and putting on the flask isn't necessary. PoB will factor that wording in on a jewel as well.

This is my Lethal Pride
Spoiler
Lethal Pride
Cobalt Jewel
Radius: Large
Implicits: 0
Lethal Pride
+58 strength
15% increased strength
4% increased maximum life
Spirit Offering
15% of maximum life as extra maximum energy shield
+23% to all elemental resistances
Minions have 20% of maximum life as extra maximum energy shield
Minions have +31% to all elemental resistances
Animated Guardian
Minions have 50% increased critical strike multiplier
You and allies have 54% increased energy shield
You and allies have 54% increased armour
You and allies have 54% increased evasion
You and allies have 8% increased critical strike multiplier
You and allies have 4% increased cast speed
Multistrike
Minions deal 11% more damage
Pride
Minions deal 40% more physical damage
Crit Multi (+58%)
Minions deal 18% more damage
Skitterbots
Enemies taunted by you take 0% increased damage

It's calculating max pride value. If the only source of crit multi to minions you have is Kingmaker, that value should be 16%. AG has a Mask of the Tribunal for helm. Obviously if using Skitterbots don't set the value to 0.
It's not perfect, but it works well enough for now.
Can you explain where the 18 zombies in your title came from? I am trying to see how and in my current gear I'm sitting at 14. I think my zombie gem needs to be 21/20 for another one? How did you get to that number? I did a search to see if I could find a post that explained where all the zombies add up from and I could not see one anywhere.
Achievement hunter!
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Verrilo wrote:
Can you explain where the 18 zombies in your title came from? I am trying to see how and in my current gear I'm sitting at 14. I think my zombie gem needs to be 21/20 for another one? How did you get to that number? I did a search to see if I could find a post that explained where all the zombies add up from and I could not see one anywhere.
9 zombies - L21 Zombie + L4 Empower in crafted mace
5-6 zombies - 1500-1800 strength
1-2 zombies - amulet mods
2 zombies - passive tree

Generally speaking most people will cap out at 17. It's much easier to get if you pick up Qlida’s amulet, but it’s expensive and cannot be anointed.
Ah ha ok I see those numbers now. Thank you!

You are right about that elder amulet. Yeouch on the price tag.
Achievement hunter!
Qlida, back to the whole impale thing. What if the helm enchant was 40% aura effect of Dread Banner. That would add another 8% chance and ~8% effect. With 31% on the tree that would take it up to 110% increased aura effect. It would then grant ~46% less accuracy aura to enemies.
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jlh165 wrote:
Qlida, back to the whole impale thing. What if the helm enchant was 40% aura effect of Dread Banner. That would add another 8% chance and ~8% effect. With 31% on the tree that would take it up to 110% increased aura effect. It would then grant ~46% less accuracy aura to enemies.


Interesting thought! It would also scale the flat phys damage we do more than the extra chaos, and we really want as much phys damage as we can!

right now i am building a perforate crit impale champion that apparently fucks ^^ I'll be back with a more solid reply soon c:
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Qlidascope wrote:
Interesting thought! It would also scale the flat phys damage we do more than the extra chaos, and we really want as much phys damage as we can!

right now i am building a perforate crit impale champion that apparently fucks ^^ I'll be back with a more solid reply soon c:
It would probably make it worthwhile at that point to run Brutality and completely throw out the chaos portion. That would then make it very simple: FO for more clear / dps, SO for more survivability.

In any case...

23/20 Impale Support
- 40% chance
- 54% effect
- 17% more physical damage

21/20 Dread Banner with total of 110% aura effect
- 42% chance
- 42% effect
- 44% less accuracy to enemies aura

Damage Calculations
= Impales * Chance * Damage * More Multiplier
= 5 * (.4 + .42) * .1(1 + .54 + .42) * 1.17
= 0.940212 (~94.02% more damage)

Accounts For
- 1 Gem in weapon
- 2 Gems in gear
- 10% mana reserved
- 8 passives on the tree
- Helm Enchantment

If we were to drop the 5 points for Champion of the Cause it would be much less intrusive on the tree. The total more multiplier would only drop to ~89.18% or 84.47% without any investment on the tree (I’m able to run all my auras with only a L5 Enlighten after all), but I think the 3 points would be prudent. Aura effect is increasing all other auras after all.
Last edited by Aldonés#1294 on Nov 7, 2019, 12:47:36 AM
If we have AG with Kingmaker for Fortify, do you guys think its better to substitute Fortify in the 6L to Vaal Skeletons?
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jlh165 wrote:
"
Qlidascope wrote:
Interesting thought! It would also scale the flat phys damage we do more than the extra chaos, and we really want as much phys damage as we can!

right now i am building a perforate crit impale champion that apparently fucks ^^ I'll be back with a more solid reply soon c:
It would probably make it worthwhile at that point to run Brutality and completely throw out the chaos portion. That would then make it very simple: FO for more clear / dps, SO for more survivability.

In any case...

23/20 Impale Support
- 40% chance
- 54% effect
- 17% more physical damage

21/20 Dread Banner with total of 110% aura effect
- 42% chance
- 42% effect
- 44% less accuracy to enemies aura

Damage Calculations
= Impales * Chance * Damage * More Multiplier
= 5 * (.4 + .42) * .1(1 + .54 + .42) * 1.17
= 0.940212 (~94.02% more damage)

Accounts For
- 1 Gem in weapon
- 2 Gems in gear
- 10% mana reserved
- 8 passives on the tree
- Helm Enchantment

If we were to drop the 5 points for Champion of the Cause it would be much less intrusive on the tree. The total more multiplier would only drop to ~89.18% or 84.47% without any investment on the tree (I’m able to run all my auras with only a L5 Enlighten after all), but I think the 3 points would be prudent. Aura effect is increasing all other auras after all.


I really don't think that spirit offering is worth swapping out for flesh offering and go with brutality, however i'll get around to testing it out. If we were to do it, i think that VMS would have to carry at times, even when mapping.

The impale and decreased accuracy is insane though.

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