[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
" I didnt take the weights from poedb into account, and don't remember if the guy that did the calculations did. It was some time ago, before this thread had 100 pages. As I said, can only speak from experience, and while 11 is nowhere close to a good dataset, not having had any extreme outliers had me reasonably convinced that his math was at least somewhat correct. And yes, Fortify implicit is one of the dreams. But not the biggest. The biggest dream is Fortify and Onslaught double corruption. Making the Zombies 9-linked. While of course not a strong support, Onslaught does give our Zombies nice things :D Last edited by Mecielle#3021 on Sep 25, 2019, 11:24:16 PM
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Hey, I was watching your stream yesterday and decided to invest more time on my Summoner (first time doing one, perfect league to do so, I suppose haha)
And today I dropped the jewel that transforms INT in STR (sorry I've forgot the name), so I'm taking it as a signal haha. Anyway, can someone suggest me what to buy/upgrade next? I have ~2ex right now, but I want to try to forge my own weapon, so any other suggestion or tip on what to do next on my character would be amazing. (I haven't decided yet between Golems and Skeletons) here is the POB link https://pastebin.com/Uu6R9mMt Thanks in advance :) and thanks for your guide! |
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I hit 53 str / +1 zombie amulet, 2nd regal after imprint gave 53 mana roll, that doesn't really help much right? Should probably re-imprint and try again. I hit 18 maim & +1 gem level on mace in a bit under 2k alts. Chaos'd that, pretty close to decent but not really worth keeping is it? Last edited by Microchaton#2737 on Sep 26, 2019, 1:25:32 AM
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" The raw data used by poedb is supposedly datamined - unless these datamined values aren't actually used by the game or unless some sort of other hidden math is going on (which is all very possible) - I'm inclined to believe poedb. My original results were too optimistic as I somehow left off some prefix weighting. Odds of rolling prefix: 1-in-34 Odds of rolling either of two suffixes: 1-in-45 Odds of rolling desired affixes: 1-in-1540 ranging to 1-in-1690 depending on ilvl Calcs/data I used in case someone wants to double check:
Spoiler
Squire's 1 (15–19)% increased Physical Damage +(16–20) to Accuracy Rating 1000 Journeyman's 11 (20–24)% increased Physical Damage +(21–46) to Accuracy Rating 1000 Reaver's 23 (25–34)% increased Physical Damage +(47–72) to Accuracy Rating 1000 Mercenary's 35 (35–44)% increased Physical Damage +(73–97) to Accuracy Rating 400 Champion's 46 (45–54)% increased Physical Damage +(98–123) to Accuracy Rating 200 Conqueror's 60 (55–64)% increased Physical Damage +(124–149) to Accuracy Rating 100 Emperor's 73 (65–74)% increased Physical Damage +(150–174) to Accuracy Rating 50 3750 Heavy 1 (40–49)% increased Physical Damage 1000 Serrated 11 (50–64)% increased Physical Damage 1000 Wicked 23 (65–84)% increased Physical Damage 1000 Vicious 35 (85–109)% increased Physical Damage 400 Bloodthirsty 46 (110–134)% increased Physical Damage 200 Cruel 60 (135–154)% increased Physical Damage 100 Tyrannical 73 (155–169)% increased Physical Damage 50 3750 Glinting 2 Adds 2 to (4–5) Physical Damage 1000 Burnished 13 Adds (6–8) to (13–14) Physical Damage 1000 Polished 21 Adds (10–13) to (21–24) Physical Damage 1000 Honed 29 Adds (11–18) to (26–30) Physical Damage 1000 Gleaming 36 Adds (14–21) to (32–38) Physical Damage 1000 Annealed 46 Adds (21–27) to (42–48) Physical Damage 800 Razor-sharp 54 Adds (22–30) to (46–56) Physical Damage 600 Tempered 65 Adds (27–38) to (58–66) Physical Damage 400 6800 Heated 1 Adds (3–4) to (5–6) Fire Damage 500 Smouldering 11 Adds (13–16) to (24–29) Fire Damage 500 Smoking 18 Adds (19–26) to (38–45) Fire Damage 500 Burning 26 Adds (27–35) to (53–62) Fire Damage 500 Flaming 33 Adds (34–45) to (67–78) Fire Damage 500 Scorching 42 Adds (42–56) to (85–98) Fire Damage 500 Incinerating 51 Adds (51–67) to (101–118) Fire Damage 500 Blasting 62 Adds (67–90) to (135–156) Fire Damage 400 Cremating 74 Adds (94–127) to (190–221) Fire Damage 175 4075 Frosted 2 Adds (2–3) to (5–6) Cold Damage 500 Chilled 12 Adds (11–14) to (22–26) Cold Damage 500 Icy 19 Adds (18–22) to (35–40) Cold Damage 500 Frigid 27 Adds (24–32) to (48–56) Cold Damage 500 Freezing 34 Adds (30–40) to (61–70) Cold Damage 500 Frozen 43 Adds (37–51) to (77–88) Cold Damage 500 Glaciated 52 Adds (46–61) to (91–107) Cold Damage 500 Polar 63 Adds (59–81) to (121–141) Cold Damage 400 Entombing 75 Adds (86–114) to (170–198) Cold Damage 175 4075 Humming 3 Adds 2 to (8–10) Lightning Damage 500 Buzzing 13 Adds 3 to (40–46) Lightning Damage 500 Snapping 19 Adds (2–6) to (64–72) Lightning Damage 500 Crackling 31 Adds (3–8) to (88–101) Lightning Damage 500 Sparking 34 Adds (3–10) to (112–126) Lightning Damage 500 Arcing 42 Adds (5–13) to (142–158) Lightning Damage 500 Shocking 51 Adds (5–14) to (168–192) Lightning Damage 500 Discharging 63 Adds (7–20) to (227–253) Lightning Damage 400 Electrocuting 74 Adds (10–27) to (316–358) Lightning Damage 175 4075 Catalysing 4 (5–10)% increased Elemental Damage with Attack Skills 300 Infusing 15 (11–20)% increased Elemental Damage with Attack Skills 300 Empowering 30 (21–30)% increased Elemental Damage with Attack Skills 300 Unleashed 60 (31–37)% increased Elemental Damage with Attack Skills 300 1200 Paragon's 50 +1 to Level of Socketed Gems 1000 1000 Combatant's 8 +1 to Level of Socketed Melee Gems 1000 Weaponmaster's 63 +2 to Level of Socketed Melee Gems 1000 2000 Remora's 50 (0.2–0.4)% of Physical Attack Damage Leeched as Life 1000 Lamprey's 60 (0.6–0.8)% of Physical Attack Damage Leeched as Life 500 Vampire's 70 (1–1.2)% of Physical Attack Damage Leeched as Life 250 1750 Thirsty 50 (0.2–0.4)% of Physical Attack Damage Leeched as Mana 1000 1000 The Shaper's 68 Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength 200 The Shaper's 68 Socketed Gems are Supported by Level 18 Cast On Melee Kill 250 The Shaper's 75 Socketed Gems are Supported by Level 20 Cast On Melee Kill 250 700 Total prefix: 3750 + 3750 + 6800 + 4075 + 4075 + 4075 + 1200 + 1000 + 2000 + 1750 + 1000 + 700 = 34175 Chance of +1 to socketed gems: 1000/34175 = 0.0293 ========================= of the Brute 1 +(8–12) to Strength 1000 of the Wrestler 11 +(13–17) to Strength 1000 of the Bear 22 +(18–22) to Strength 1000 of the Lion 33 +(23–27) to Strength 1000 of the Gorilla 44 +(28–32) to Strength 1000 of the Goliath 55 +(33–37) to Strength 1000 of the Leviathan 66 +(38–42) to Strength 1000 of the Titan 74 +(43–50) to Strength 1000 8000 of Skill 1 (5–7)% increased Attack Speed 1000 of Ease 11 (8–10)% increased Attack Speed 1000 of Mastery 22 (11–13)% increased Attack Speed 1000 of Renown 30 (14–16)% increased Attack Speed 1000 of Acclaim 37 (17–19)% increased Attack Speed 1000 of Fame 45 (20–22)% increased Attack Speed 1000 of Infamy 60 (23–25)% increased Attack Speed 1000 7000 of the Pugilist 5 (5–7)% reduced Enemy Stun Threshold 1000 of the Brawler 20 (8–9)% reduced Enemy Stun Threshold 1000 of the Boxer 30 (10–11)% reduced Enemy Stun Threshold 1000 of the Combatant 44 (12–13)% reduced Enemy Stun Threshold 1000 of the Gladiator 58 (14–15)% reduced Enemy Stun Threshold 1000 5000 of the Whelpling 1 +(6–11)% to Fire Resistance 500 of the Salamander 12 +(12–17)% to Fire Resistance 500 of the Drake 24 +(18–23)% to Fire Resistance 500 of the Kiln 36 +(24–29)% to Fire Resistance 500 of the Furnace 48 +(30–35)% to Fire Resistance 500 of the Volcano 60 +(36–41)% to Fire Resistance 500 of the Magma 72 +(42–45)% to Fire Resistance 500 3500 of the Inuit 1 +(6–11)% to Cold Resistance 500 of the Seal 14 +(12–17)% to Cold Resistance 500 of the Penguin 26 +(18–23)% to Cold Resistance 500 of the Yeti 38 +(24–29)% to Cold Resistance 500 of the Walrus 50 +(30–35)% to Cold Resistance 500 of the Polar Bear 60 +(36–41)% to Cold Resistance 500 of the Ice 72 +(42–45)% to Cold Resistance 500 3500 of the Cloud 1 +(6–11)% to Lightning Resistance 500 of the Squall 13 +(12–17)% to Lightning Resistance 500 of the Storm 25 +(18–23)% to Lightning Resistance 500 of the Thunderhead 37 +(24–29)% to Lightning Resistance 500 of the Tempest 49 +(30–35)% to Lightning Resistance 500 of the Maelstrom 60 +(36–41)% to Lightning Resistance 500 of the Lightning 72 +(42–45)% to Lightning Resistance 500 3500 of the Lost 16 +(5–10)% to Chaos Resistance 125 of Banishment 30 +(11–15)% to Chaos Resistance 125 of Eviction 44 +(16–20)% to Chaos Resistance 125 of Expulsion 56 +(21–25)% to Chaos Resistance 125 of Exile 65 +(26–30)% to Chaos Resistance 125 625 of Impact 5 (11–15)% increased Stun Duration on Enemies 1000 of Dazing 18 (16–20)% increased Stun Duration on Enemies 1000 of Stunning 30 (21–25)% increased Stun Duration on Enemies 1000 of Slamming 44 (26–30)% increased Stun Duration on Enemies 1000 of Staggering 58 (31–35)% increased Stun Duration on Enemies 1000 5000 of Rejuvenation 8 +2 Life gained for each Enemy hit by Attacks 1000 of Restoration 20 +3 Life gained for each Enemy hit by Attacks 1000 of Regrowth 30 +4 Life gained for each Enemy hit by Attacks 1000 of Nourishment 40 +5 Life gained for each Enemy hit by Attacks 1000 4000 of Success 1 +(3–6) Life gained on Kill 1000 of Victory 23 +(7–10) Life gained on Kill 1000 of Triumph 40 +(11–14) Life gained on Kill 1000 3000 of Absorption 1 +1 Mana gained on Kill 1000 of Osmosis 24 +(2–3) Mana gained on Kill 1000 of Consumption 40 +(4–6) Mana gained on Kill 1000 3000 of Needling 1 (10–14)% increased Critical Strike Chance 1000 of Stinging 20 (15–19)% increased Critical Strike Chance 1000 of Piercing 30 (20–24)% increased Critical Strike Chance 1000 of Puncturing 44 (25–29)% increased Critical Strike Chance 1000 of Penetrating 59 (30–34)% increased Critical Strike Chance 1000 of Incision 73 (35–38)% increased Critical Strike Chance 1000 6000 of Ire 8 +(10–14)% to Global Critical Strike Multiplier 1000 of Anger 21 +(15–19)% to Global Critical Strike Multiplier 1000 of Rage 30 +(20–24)% to Global Critical Strike Multiplier 1000 of Fury 44 +(25–29)% to Global Critical Strike Multiplier 1000 of Ferocity 59 +(30–34)% to Global Critical Strike Multiplier 1000 of Destruction 73 +(35–38)% to Global Critical Strike Multiplier 1000 6000 of Steadiness 1 +(80–130) to Accuracy Rating 1000 of Precision 20 +(131–215) to Accuracy Rating 1000 of the Sniper 40 +(216–325) to Accuracy Rating 1000 of the Marksman 60 +(326–455) to Accuracy Rating 1000 of the Ranger 75 +(456–624) to Accuracy Rating 1000 5000 of the Worthy 36 18% reduced Attribute Requirements 1000 of the Apt 60 32% reduced Attribute Requirements 1000 2000 of Radiance 30 15% increased Light Radius (16–20)% increased Global Accuracy Rating 500 of Shining 8 5% increased Light Radius (9–11)% increased Global Accuracy Rating 500 of Light 15 10% increased Light Radius (12–15)% increased Global Accuracy Rating 500 1500 of Agony 30 (8–12)% increased Bleeding Duration 2000 of Torment 60 (13–18)% increased Bleeding Duration 600 2600 of Bleeding 15 10% chance to cause Bleeding on Hit 2000 of Flaying 55 15% chance to cause Bleeding on Hit 1000 3000 of Bloodletting 20 (21–25)% increased Damage with Bleeding 3000 of Haemophilia 40 (26–30)% increased Damage with Bleeding 3000 of Exsanguination 60 (31–35)% increased Damage with Bleeding 1000 7000 of Shaping 68 (17–19)% increased Attack Speed 20% chance to deal Double Damage 1000 of Shaping 75 (20–21)% increased Attack Speed 20% chance to deal Double Damage 1000 2000 of Shaping 68 (22–25)% increased Critical Strike Chance 50% increased Critical Strike Chance if you have Killed Recently 1000 of Shaping 75 (26–29)% increased Critical Strike Chance 50% increased Critical Strike Chance if you have Killed Recently 1000 2000 of Shaping 68 15% chance to Maim on Hit Socketed Gems are Supported by Level 18 Maim 1000 of Shaping 75 20% chance to Maim on Hit Socketed Gems are Supported by Level 20 Maim 1000 2000 of Shaping 68 Damage Penetrates (5–6)% Elemental Resistances 1000 of Shaping 75 Damage Penetrates (7–8)% Elemental Resistances 1000 2000 of Shaping 75 (3–6)% increased Movement Speed 1000 1000 of Shaping 68 Enemies killed explode dealing 5% of their Life as Fire Damage 1000 1000 of Shaping 68 (20–30)% increased Stun Duration on Enemies (20–30)% reduced Enemy Stun Threshold 1000 1000 Total suffix: 8000 + 7000 + 5000 + 3500 + 3500 + 3500 + 625 + 5000 + 4000 + 3000 + 3000 + 6000 + 6000 + 5000 + 2000 + 1500 + 2600 + 3000 + 7000 + 2000 + 2000 + 2000 + 2000 + 1000 + 1000 + 1000 = 90225 Chance of either maim: 2000/90225 = 0.0222 Chance to roll desired mods: 1000/34175 x 2000/90225 = about 1-in-1540 For high ilvl weapon, you pick up an additional 935 weight for prefix and 6125 weight for suffix Odds for high ilvl weapon are: 1000/35110 x 2000/96350 = about 1-in-1690 Last edited by hankinsohl#1231 on Sep 26, 2019, 2:29:10 AM
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" Close to decent? Not worth keeping? That belt will sell for 10ex+. Sure, the flat str is lower than ideal, but still... I really hope you didn't roll over it yet. If you don't want it, sell it and get another base. All 4 stats are VERY disirable for the most meta build of the league. The ES is the kicker. People get 300%+ increased ES from Shapers Touch alone. So any amount of flat ES is worth a lot. What are you looking for that you didn't hit? And for the amulet, yea, as the regal is the mod you can most easily repeat, it should really hit something more useful. Mana is not totally useless, as it gets converted into ES if you use the clarity watchers eye and helps a bit if you reserve 99% of your many, like i have. But really more of an ok'ish exalt slam result. As in yea, thats not too bad but I wish it hit something else. Flat ES, life or maybe even %ES are the prefixes you want for your regal. And all attributes is the best result for a suffix. Followed by just high dex or resists if you want. Last edited by Mecielle#3021 on Sep 26, 2019, 2:57:39 AM
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https://pastebin.com/hTcVJQks
Could anyone look at this ? im using golems, zombies, and skeletons. im clearing red maps easy. But i think there is a lot more potential in this. but i cant decide on what to loose. or what to get next in gear. was thinking of trying to get a 2 hander. |
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" Shouldn’t the chance to slam +1 gems be 2/3? Since its weight is 1000, while the weights of the two CoMK mods are 250 each. |
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Last edited by hankinsohl#1231 on Sep 26, 2019, 3:46:38 AM
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Hey guys back again, and im at lvl 94 and just beat uber elder :D. Was wondering what could i do to my build to improve on or even possibly getting to 1k strength just so i can get that buff from baron.
https://pastebin.com/0atSR0fx says im still using a maul but im actually using a convoking wand and shield Last edited by antwnnn#0937 on Sep 26, 2019, 3:33:34 AM
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82 lvl. 4266 HP, 519 ES. I feel a little squishy.
It seems that the health pool is good, but on the T11+ map, mobs kill me with one shot. Before that, I played for the Soulwrest necromancer who has nothing but CWDT + IC and Phasing, but even he felt more solid on the maps. I can’t imagine how to go on Uber Elder with this build. I'm not saying that the build is bad or weak, but I would like to know how to improve the survival of the character. I don’t use Animate Guardian yet, because I die too often, and I would not want to lose Kingmaker.
Spoiler
+Lethal Pride +10% Strengh Last edited by Deonix_#0855 on Sep 26, 2019, 4:02:13 AM
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