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Chumber wrote:
What is a decent damage to do the ultimatums?
I've mostly followed this build and have had absolutely no issues with Ultimatums
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Posted byReynbow#6877on Apr 30, 2021, 12:47:03 AM
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Reynbow wrote:
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Chumber wrote:
What is a decent damage to do the ultimatums?
I've mostly followed this build and have had absolutely no issues with Ultimatums
Yeah this will be the third league i use it, you get only faster with this build haha :) rushing through the campaign right now, already zooming! Occultist ED was SO SLOW!
Time to get another Hyrries (done) to color and link it...again xD
At least the bows arent affected by harvest.
Last edited by Chumber#7648 on Apr 30, 2021, 2:30:50 AM
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Posted byChumber#7648on Apr 30, 2021, 2:24:32 AM
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I know its mostly ok already but anyone know when the update is going to be finished?
IGN: hyrenfreak
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Posted byhyrenfreak#3397on Apr 30, 2021, 6:46:28 PM
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hyrenfreak wrote:
I know its mostly ok already but anyone know when the update is going to be finished?
I Can't wait!!!
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Posted bydareaper69#0991on Apr 30, 2021, 8:05:52 PM
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dareaper69 wrote:
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hyrenfreak wrote:
I know its mostly ok already but anyone know when the update is going to be finished?
I Can't wait!!!
I'm sorry, I'm really not into PoE right now.
Not playing this league, and updating this is a huge amount of work.
The changes aren't too complex:
- Remove chainbreaker
- Remove green nightmare
- Remove discipline
- Add maloney's mechanism (frenzy - [hextouch - despair] or [culling strike - Toxic rain])
- Add Pain attenument
- Add petrified blood
- Replace anoint by hardened scars
- Replace bubbling/seething life flask by Saturated hallowed life flask of staunching
- If using flesh and stone, replace by aspect already (crab or spider, prefer spider)
Despite the slight nerf to the cluster jewel node we're using (exposure therapy), the chaos resistance it gives now applies to petrified blood damage too, effectively giving 15% res against hits. This is huge, making the node still worth using imo. Most league chaos mechanics are degens anyways, and 30% res is just massive.
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Posted byDarkxellmc#0807on May 1, 2021, 9:08:28 AM
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Darkxellmc wrote:
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dareaper69 wrote:
"
hyrenfreak wrote:
I know its mostly ok already but anyone know when the update is going to be finished?
I Can't wait!!!
I'm sorry, I'm really not into PoE right now.
Not playing this league, and updating this is a huge amount of work.
The changes aren't too complex:
- Remove chainbreaker
- Remove green nightmare
- Remove discipline
- Add maloney's mechanism (frenzy - [hextouch - despair] or [culling strike - Toxic rain])
- Add Pain attenument
- Add petrified blood
- Replace anoint by hardened scars
- Replace bubbling/seething life flask by Saturated hallowed life flask of staunching
- If using flesh and stone, replace by aspect already (crab or spider, prefer spider)
Despite the slight nerf to the cluster jewel node we're using (exposure therapy), the chaos resistance it gives now applies to petrified blood damage too, effectively giving 15% res against hits. This is huge, making the node still worth using imo. Most league chaos mechanics are degens anyways, and 30% res is just massive.
So now that we have this whole half amount of life do we reserve that life with auras? Also are there any gear changes? (Apart from the maloneys quiver change)
Edit: Sorry saw title and will wait patiently ty hehe
Last edited by Kingyx#7546 on May 1, 2021, 10:42:14 AM
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Posted byKingyx#7546on May 1, 2021, 10:21:27 AM
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Darkxellmc wrote:
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dareaper69 wrote:
"
hyrenfreak wrote:
I know its mostly ok already but anyone know when the update is going to be finished?
I Can't wait!!!
I'm sorry, I'm really not into PoE right now.
Not playing this league, and updating this is a huge amount of work.
The changes aren't too complex:
- Remove chainbreaker
- Remove green nightmare
- Remove discipline
- Add maloney's mechanism (frenzy - [hextouch - despair] or [culling strike - Toxic rain])
- Add Pain attenument
- Add petrified blood
- Replace anoint by hardened scars
- Replace bubbling/seething life flask by Saturated hallowed life flask of staunching
- If using flesh and stone, replace by aspect already (crab or spider, prefer spider)
Despite the slight nerf to the cluster jewel node we're using (exposure therapy), the chaos resistance it gives now applies to petrified blood damage too, effectively giving 15% res against hits. This is huge, making the node still worth using imo. Most league chaos mechanics are degens anyways, and 30% res is just massive.
How do we run malevolence, aspect and petrified blood? what should we reserve in life?
Edit: We should craft aspect on an item, and place arrogance support in it, aspect will reserve 50% life for PA and working with petrified blood.
Last edited by Xenser#4833 on May 1, 2021, 12:50:34 PM
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Posted byXenser#4833on May 1, 2021, 12:25:25 PM
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Xenser wrote:
How do we run malevolence, aspect and petrified blood? what should we reserve in life?
Edit: We should craft aspect on an item, and place arrogance support in it, aspect will reserve 50% life for PA and working with petrified blood.
Nothing imo, don't reserve anything on life. Petrified blood + malevolence (enlighten 4, or 3 in vertex), and aspect on its own. Reserves 99.5% mana.
Not reserving your life may seem like a waste, but it gives an absurd defensive layer when you press your life flask and become completely unkillable at the cost of damage (since you're not LL anymore).
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Posted byDarkxellmc#0807on May 1, 2021, 1:13:19 PM
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Thanks for that guide. I'm having a lot of fun with it.
Just saw your adjustments for playing with petrified blood, and gonna look into this.
I admit I'm a bit loss skill tree wise, not sure what is the one up to date and I don't know the game good enough to know if I'm missing something on mine. I'm a bit lose on gearing. Im looking to craft that 5ex bow, but I don't have enough currency atm. In that time, I don't know if u can up somethings else to boost my damage /survivability, seems I'm a bit low on those for t15/16 mapping atm.
I would love some advice if someone got some time for it!
Thanks a lot again!
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Posted byArcabazer#6380on May 2, 2021, 3:54:59 AM
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Darkxellmc wrote:
I'm sorry, I'm really not into PoE right now.
Not playing this league, and updating this is a huge amount of work.
The changes aren't too complex:
- Remove chainbreaker
- Remove green nightmare
- Remove discipline
- Add maloney's mechanism (frenzy - [hextouch - despair] or [culling strike - Toxic rain])
- Add Pain attenument
- Add petrified blood
- Replace anoint by hardened scars
- Replace bubbling/seething life flask by Saturated hallowed life flask of staunching
- If using flesh and stone, replace by aspect already (crab or spider, prefer spider)
Despite the slight nerf to the cluster jewel node we're using (exposure therapy), the chaos resistance it gives now applies to petrified blood damage too, effectively giving 15% res against hits. This is huge, making the node still worth using imo. Most league chaos mechanics are degens anyways, and 30% res is just massive.
So - no discipline, no MoM? And no Green Nightmare? This will hurt our evasion/dodge...right?
Oh and at what point do i unspec Blood Drinker? I know i did in Ritual (you told me so) and is till had lifesteel but i cant remember why :D
Last edited by Chumber#7648 on May 2, 2021, 6:29:50 AM
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Posted byChumber#7648on May 2, 2021, 6:28:58 AM
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