[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]
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I'm not entirely sure how you're supposed to do it, but I just totem and ED mainly run around until I need to refresh ED. Blight is there only if I'm comfortable with taking a hit or two and want to fit in some extra damage.
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" If you like gambling, you can craft no attack mods and slam, if you hit t1 or t2 life, you win multiple mirrors (because you can metacraft 16% chaos multi). It's very risky tho. You can't just craft multi+life+endu, it has 2 suffixes. If you want to play it safe, you should do "prefixes cannot be changed" + annul (or scour if you don't wanna try to keep the chaos res). Then, if you want you could metacraft for a random good suffix, but the odds of hitting the legendary 16% chaos multi are really low. You could just stop at a random good res or attribute tho, I'd probably do this. Then, as you said, just multicraft life+charge |
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Completed Simulacrum for the first time, adding Flesh and Stone gave me enough defense to finally 1v1 wave 20 Kosis. Bought this quiver afterward:
Map clearing feels slightly clunkier now, can't figure out any specific reason though... does the pierce mod have any negative interaction with Essence Drain? |
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" abandoned to my newbness? are you sure? :D :D |
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" I don't really have an opinion on this. If it was me, I'd save up for the 10ex bow. But this late in the league where you can find an already crafted shortbow for 3ex, it's probably a much better option to get it. |
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" Guys, need your advise on that |
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" To directly answer your question - no I'm not aware of any negative impacts that a pierce mod has on ED. The only projectile we fire is the initial ED cast, and all that mod will do is cause it to hit the first enemy and then continue traveling, allowing you to potentially hit two with your initial ED cast. In what way is your build feeling clunkier though? Typically when I think 'clunky' I think low cast speed. If you were using soul strike before this - that quiver doesn't give any offensive stats the build uses, so there shouldnt be any difference. |
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" Afaik there isn't anything else than just exalt slamming you can do. You can also put an aspect on there, but that's about it. If you plan on upgrading your jewelry, craft spider on it, otherwise slam. |
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I'm considering dropping the Green Nightmare setup. The original premise made sense, frenzy charges on kill (which grant more damage and cast speed) and 3% chance to dodge attack hits are important.
But now with phase run on left click consuming those frenzy charges as soon as they proc it doesn't seem worth the passive points. Especially since phase run drops to the secondary buff (which is useless for this build) whenever I use a skill. So I find myself killing a pack or two, generating frenzy charges, then phase run consumes them, and I cast Contagion to kill the next pack, removing the phase run buff and around the cycle goes. So the frenzy charges aren't giving me much benefit at all. One last point, this build's weakness is boss killing. So any "On Kill" mods aren't guaranteed to be up when you need them most. Now I could just drop phase run, but I really like having it for the QoL. Especially since I find myself backtracking to pick up loot. So I'm thinking I could drop Green Nightmare and everything below Acrobatics, and pick up Transcendent Mind and Cruel Preparation. So on one side I have 20% flask recovery rate, 3% change to dodge attacks, 5% chance to evade and (useless) frenzy charges. On the other side I have 7% DoT dps and 20% increased AoE. I'd need to pick up some dex and resists on my gear, but that shouldn't be too hard. And don't forget that I'm dodge capped any time Elusive procs whether I have the 3% from Green Nightmare or not. One last thought, if I did this, would it be worth swapping endurance charge crafts for frenzy charge crafts? Phase run ignores them, so they'd be permanently up (12% more damage and cast speed up for bosses). |
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@kevinbrightblade no I wouldn't craft frenzy charges instead of endurance ones because the whole point of endurance charges in this build is so you don't get 1-shot by physical damage which evasion builds tend to be weak against once evasion fails. Unless you're sure you want to swap to more glass cannon setup.
You could try withering step instead of phase run for "speed up" while backtracking, the only problem is it shares cooldown with dash / flame dash but maybe with second wind it would be fine (it's still personal preference though). |
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