[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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zws wrote:
thoughts on incorporating bloodnotch? seems like it would be very op with our petrified blood + progenesis w/ inc flask effect.

https://www.youtube.com/watch?v=Oz-1N7faiZ8


Well it do not works above half life because of petrified and being full life petrified gives us like 30% max hit. So I dont think its worth it really,at least not on PF.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
So atm im experimenting with adding self cast Frost Shield to the setup, feels rly nice so far ngl. Some ppl pointed me out to it and its def decent idea, and its relatively free becaus of how much ES regen we get, so this is another way on how to convert sustain to survivability (like we already do with Progen and Petrified)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
I'm a tad bit confused about the curse limit.
When mapping: we always have temp chain (totem) and enfeeble (cwdt) up since we dont have to manually curse non-boss enemies
When bossing: we have temp chain constantly and enfeeble whenever our cwdt got triggered. Which means in order to maximize our dps, we need to recast despair everytime our cwdt got triggered?

Is frost shield nice? I tried once before and not a fan because I'd have to stay still in the bubble
Last edited by ericchongws#1140 on Apr 21, 2023, 1:10:51 AM
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thedeathbeam wrote:
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Epsi_ wrote:
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So here is small update im working on for the build:

https://pobb.in/gfi4BGAORyOf

It basically drops Master Fletcher and takes Rain of Splinters instead. Thanks to this we can repath to Natural Remedies for more flask duration and flask effect for even more defense. Im still not 100% sure about it but I think its an improvement? Makes getting good enough rolls on Progenesis cheaper too


I always love the sound of better defenses, how much dps do you lose from the jewel ?


I actually even gained damage from new mod on quiver freed up by not needing +1 arrow anymore :d

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Bluepugs73 wrote:
CWDT Setup is a little awkward with the new changes to auras isn't it? Going back to artic armor and down to 7% unreserved mana puts us at around 100 unreserved mana and to cast both enfeeble and immortal call at once it's around 100 mana, isn't it? Almost breaking it even once you have anomalous support and all.

But while mapping and regularly throwing down totems I feel like I'm not always getting the value out of this link.


I've temporarily circumvented this by making sure immortal call casts first in the link(top left) so enfeeble casts while IC is on it's internal cooldown, but it'd be nice to make this feel more consistent somehow.

I'd guess the play is to shove a level 4 enlighten in for the consistency. I did grab a jewel with a 3% efficiency roll too.

Am I crazy? Tell me I'm missing something.

It's particularly glaring for me as my bow's crucible tree has 20% increase cost for 60% increased global damage but..


No you are correct, even with old amount of mana it was a bit problematic. But I already accounted for that on my char and also in next update, I simply swapped Inc Duration with Lifetap in CWDT link. I think always being able to cast CWDT has higher value than the inc duration link.


Anyway, small build update:

20th April 2023
- Replaced Master Fletcher and +1 Arrow Quiver with Rain of Splinters
- Repathed to Natural Remedies
- Swapped one of ring crafts to - mana cost
- Replaced Increased Duration link in CWDT with Lifetap


FYI I hit Master Fletcher on my Darkscorn so that is quite helpful. Also hit mods like 20% wither effect and 24% poison duration which seems pretty insane.
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ericchongws wrote:
I'm a tad bit confused about the curse limit.
When mapping: we always have temp chain (totem) and enfeeble (cwdt) up since we dont have to manually curse non-boss enemies
When bossing: we have temp chain constantly and enfeeble whenever our cwdt got triggered. Which means in order to maximize our dps, we need to recast despair everytime our cwdt got triggered?

Is frost shield nice? I tried once before and not a fan because I'd have to stay still in the bubble


That is correct yea. But at high level CWDT it really do not triggers that often and you do no DPS while dead anyway :d

And well as long as you are standing in the bubble its *super* hard to die so so far its pretty nice.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
New video of Uber Eater of Worlds (rolled pretty tanky mods so was fun):

https://www.youtube.com/watch?v=QIrT_WZIbzQ
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Small build update:

21st April 2023
- Added Frost Shield to Starter and High Budget setup
- Added separate High Budget skill set
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
How do you think replacing SA with tornado shot work? I like the tankiness and play style but thinking of using TS instead of SA for the build.
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ultra_super_hyper wrote:
How do you think replacing SA with tornado shot work? I like the tankiness and play style but thinking of using TS instead of SA for the build.


Way less damage and you would need to get bunch of proj speed and some chain, projs on top to also have any clear speed really.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Which version of petrified blood is best for Pathfinder?
About the life flask, Is an increased amount+remove mana good? (shorter duration but more recovery rate)

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