You mean anninhilations approach? Because adrenaline is OP with Wilmas and they are fun :d
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ericchongws wrote:
Here's how to craft the belt, credits to build creator.
1) Buy ilvl84+ stygian vise
2) Alt regal spam until you get 2 t1 flask mods (duration OR more charges gained OR less charges used) Took me 1.3k alts
3) You should end up with 1 prefix and 2 desired suffix
4) Craft a random suffix
5) Slam Hunter's orb
6) Craft Suffix cannot be changed
7) Harvest reforge caster
8) Now you'll end up with ideal suffixes
9) Craft suffix cannot be changed
Low Budget:
10) Slam veiled chaos
11) Craft armor/evasion to block unveil
12) Unveil and pray for flask effect
13) Craft life
Example of finished belt: https://imgur.com/a/Yequ9MQ
High Budget:
10) Harvest Reforge Chaos for chaos damage
10.5) If you want T1 chaos damage, repeat from step 9. If you unfortunately filled up all prefixes, that's the end of your journey, tough luck
11) Craft suffixes cannot be changed
12) Aisling and pray that it removes any prefixes except chaos damage
13) Craft armor/evasion to block unveil
14) Unveil flask effect
15) Craft life
16) GG Belt
Example of GG belt: https://imgur.com/a/qWquiRH
** Anything after step 9 is not deterministic, beware as you proceed
Feel free to use this in the main post
Very nice writeup thanks :) was planning to add Gearing section again as ppl ask about crucible mods, jewel search, cluster jewels and eternal struggle quite often, adding belt craftin there as well sounds nice, will try to look at making the section today hopefully.
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Sorzki wrote:
switched to stranglegasp last night. stranglegasp makes us getting rid of anathema for another rare ring or mf build right? the extra frenzy charge feels nice as well. overall the idea behind stranglegasp is having more quality of life with more chaos resistance on another ring slot and the possibility of doing some mf setup? stranglegasp is a slight dps loss compared to well suited eternal struggle mods. is that kinda the idea behind the usage of stranglegasp? so far you didnt include it to the pob as an option, same with the temp chains on hit via snakebites. i wanted to test copy your current build anyway and like the idea including some mf
Its very similar pob DPS but yea it frees up both rings and adds a lot of flexibility. Also notice how I said pob DPS because most of the damage from Eternal Struggle comes from poison duration, with Strangle it comes from straight up more damage so the rampup time is much faster (by like 2 and half seconds).
And yea I like using a bit of MF on the build at least while farming for gear, its nice.
Also the pob has high budget version etc with temp chains corrupts on gloves too and with strangle as well. But it doesnt have MF section but I was thinking about making one, not sure.
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Banhmithitzz wrote:
Is atk speed really important to the ballista version or is it just math on pob?
Thankks
Yea, attack speed is *very* important so that is why Vicious over DOFL. If you want better single target you can switch DOFL to Vicious just fine tho but honestly the build already does way more than enough damage so I prefer no AS penalty.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
why not replace damage on full life with awakened vicious projectile ? i see better dps on pob
From my in game experience, when running juiced maps, our totem could barely survive 1 second, if we reduce the attack speed, they might die before releasing the arrows
when i play self-cast style , i will channeling to thorn arrow , compared with ballista style , does it channeling to 5 stack or thorn arrow ?
When used with Ballista Totem Support, the totem will fully charge then shoot once, then follow it up with a low or uncharged shot, before attempting a full charge again, possibly based on its total attack speed.
- PoEWiki
THis isnt true anymore btw, now it always does fully charged shots pretty sure
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ericchongws wrote:
Is +2 arrow better than +1? I know +1 is need to reduce the spread, but +2 seems to have diminishing results right?
+2 is because with just +1 you have dead space in middle right so your primary arrow can sometimes miss because ballistas are dumb :d So ideally you want uneven number, 1 arrow is too little, 3 is perfect.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Apr 18, 2023, 7:23:36 AM