[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
Been absolutely loving the build, I'm just too much of a dumbass to remember pressing 1 sometimes esp when I'm reading some expedition stuff. Just need to get that muscle memory lol
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Alright so I just switched to this from a Poison Artillery Barrage build, level 1 gems and it's doing insane damage already comparably.
I'm just a little confused, so I'm trying to combine a little of the starter mixed with the important things I could afford from the default/higher budget. So I only have enough mana to run Mal/PB/AA I'm assuming that's the most optimal for me now? Can you look at my profile and advise me most important upgrades/changes from here, I'd appreciate it so much thanks. |
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" Well I see that you are wearing 2 regular amethysts but with eternal struggle with vengeant annoint which means you are missing source of extra curse. So try using anathema for that and get source of temp chains (either gloves or just the arcanist despair setup that starter has). Also im not sure if you can sustain the boots yet but I assume that at minimum they drain all your ES which is suboptimal, ideally you really want to get Vitality watchers before running the boots (that is also the point of reserving lvl 1 vitality, otherwise its not needed). And yea its either Mal + PB + AA or Grace + PB + AA, depending on how comfortable you are with your survivability atm. I ran grace PB aa for a while until I got lethal pride and after that evetually also endus. Without that you will probably get destroyed by phys damage in maps. " I still die a lot to simply forgetting to press life flask lul thats normal :d My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam#7125 on Apr 17, 2023, 9:06:21 PM
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" Not even when ballistas are on top of the stream? But idk totems usually dont like action speed, but torrents is aura so I would've assumed it worsks, weird. Either way losing all the flask effect and flask sustain from belt sounds rough so not sure if it would even be worth it. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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why dragonscale boots?
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What are the most notable crucible mods you have seen that would be good for this build?
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" Check the comments in previous pages |
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" I found a dark scorn today with several good mods. 16% quality, 20% phasing on kill, and 25% totem placement speed. There are some flat chaos damage mods and attack speed mods are supposed to be good as well. |
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Here's how to craft the belt, credits to build creator.
1) Buy ilvl84+ stygian vise 2) Alt regal spam until you get 2 t1 flask mods (duration OR more charges gained OR less charges used) Took me 1.3k alts 3) You should end up with 1 prefix and 2 desired suffix 4) Craft a random suffix 5) Slam Hunter's orb 6) Craft Suffix cannot be changed 7) Harvest reforge caster 8) Now you'll end up with ideal suffixes 9) Craft suffix cannot be changed Low Budget: 10) Slam veiled chaos 11) Craft armor/evasion to block unveil 12) Unveil and pray for flask effect 13) Craft life Example of finished belt: https://imgur.com/a/Yequ9MQ High Budget: 10) Harvest Reforge Chaos for chaos damage 10.5) You'd want to only have chaos damage as your prefix, if you hit 2 prefix, either repeat from step 9, or craft suffix cannot be changed and yolo annul. If you hit 3 prefixes, the journey ends here, sell it or yolo annul. 11) Craft suffixes cannot be changed 12) Aisling and pray that it removes the crafted mod 13) Craft armor/evasion to block unveil 14) Unveil flask effect 15) Craft life 16) GG Belt Example of GG belt: https://imgur.com/a/qWquiRH ** Anything after step 9 is not deterministic, beware as you proceed Feel free to use this in the main post Last edited by ericchongws#1140 on Apr 18, 2023, 9:58:03 AM
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switched to stranglegasp last night. stranglegasp makes us getting rid of anathema for another rare ring or mf build right? the extra frenzy charge feels nice as well. overall the idea behind stranglegasp is having more quality of life with more chaos resistance on another ring slot and the possibility of doing some mf setup? stranglegasp is a slight dps loss compared to well suited eternal struggle mods. is that kinda the idea behind the usage of stranglegasp? so far you didnt include it to the pob as an option, same with the temp chains on hit via snakebites. i wanted to test copy your current build anyway and like the idea including some mf
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