[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

"
RED4N wrote:
"
thedeathbeam wrote:
Big build update:

17th December 2922
- Replaced Glorious Vanity with Lethal Pride with phys taken as ele
- Replaced Malevolence with Purity of Elements with phys taken as ele watchers eye
- Moved Malevolence back to Divine Blessing setup
- Added Balance of Terror as source of Wither
- Grabbed Ghost Dance on tree to utilize energy shield from Covenant
- Replaced Eternal Struggle with Stranglegasp, this allows us to also get rid of Impossible Escape to make the endgame setup cheaper. You can grab Eternal Struggle + Impossible Escape again on high budgets.
- Removed endurance charge generation small cluster as we do not need it anymore
- Grabbed Temporal Chains on hit gloves (ideally on some good glove like Embalmer) in endgame setup to free up sockets and improve automation. We still need to self cast Despair for Balance of Terror
- Added Abhorrent Interrogation to Starter setup as easy source of wither
- Replaced Malevolence with Determination in Starter setup
- Grabbed Ghost Dance + hybrid chest in Starter setup
- Closing notes: overall the build should be tankier with better recovery, cheaper as endgame setup and a lot easier to navigate on starter setup. Build lost some damage from Impossible Escape + Eternal Struggle but its easy to get all of this damage back with currency. Build also gained Ailment + Curse immunity.


if we are ailment immune from purity of elements can we change master alchemist to natures adrenaline or is the increased flask effect still better?

really cool changes this league though!!


The flask effect is still tad better but natures adrenaline is also decent option if you just want some more speed + damage.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
"
thedeathbeam wrote:
"
glagla00 wrote:
my ballistas keeps getting 1 shot despite trying to keep them alive. is there any tips for keeping them up so i can actually do some form of single target?


They have big targetting range (basically whole screen) so you can just put them to corner somewhere. You can also grab some defense for them on med clusters. Defensive auras also apply to them so stuff like vaal grace too (and purity of elements in new pob version).

You can also look at the Uber Eater video to see how im using sieges when they get one shot by stuff. They are very fast to place so them dying sometimes is not *that* big issue you just have to get used to replacing them.




my issue is just mana cost I'm guessing. despite being maxed out as much as I can with my current amount of money i can still barely place enough down. and im not sure how you get your malevolence down in the pob to costing 0. you can look at my character on my profile. I'm quite enjoying the build.
"
glagla00 wrote:
"
thedeathbeam wrote:
"
glagla00 wrote:
my ballistas keeps getting 1 shot despite trying to keep them alive. is there any tips for keeping them up so i can actually do some form of single target?


They have big targetting range (basically whole screen) so you can just put them to corner somewhere. You can also grab some defense for them on med clusters. Defensive auras also apply to them so stuff like vaal grace too (and purity of elements in new pob version).

You can also look at the Uber Eater video to see how im using sieges when they get one shot by stuff. They are very fast to place so them dying sometimes is not *that* big issue you just have to get used to replacing them.




my issue is just mana cost I'm guessing. despite being maxed out as much as I can with my current amount of money i can still barely place enough down. and im not sure how you get your malevolence down in the pob to costing 0. you can look at my character on my profile. I'm quite enjoying the build.


For mana cost, start with recrafting your ring to - mana cost of non-channels, that will help. For Divine Blessing, alt qual inspiration has reduced mana cost. Also alt qual increased duration, that one has a lot more so with that you should get to 0 mana cost *very* easily.

EDIT: Also change your annoint to Whispers if you can so you can use both curses, that will also reduce mana costs of your ballistas as you will have to summon less while still gaining damage.

EDIT2: Also inspiration gains cost reduction per level

EDIT3: Also before Rain of Splinters use GMP in your ballista link and if you dont have source of Wither (you dont have the new Balance of Terror yet looks like) also use withering touch still.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Dec 17, 2022, 7:45:14 AM


For mana cost, start with recrafting your ring to - mana cost of non-channels, that will help. For Divine Blessing, alt qual inspiration has reduced mana cost. Also alt qual increased duration, that one has a lot more so with that you should get to 0 mana cost *very* easily.

EDIT: Also change your annoint to Whispers if you can so you can use both curses, that will also reduce mana costs of your ballistas as you will have to summon less while still gaining damage.

EDIT2: Also inspiration gains cost reduction per level

EDIT3: Also before Rain of Splinters use GMP in your ballista link and if you dont have source of Wither (you dont have the new Balance of Terror yet looks like) also use withering touch still.[/quote]

thank you, also the fix to a lot of this would appear to be strangle grasp when i run it through PoB

but the changes help. at least moved boss kills from 1 minute battles of patience to 20 seconds of ease.
Is there a reason you take Brush With Death over Circling Oblivion on the chaos cluster? With near infinite life flask charges, especially when getting kills and leeching, the build doesn't really feel like it needs the heal on kill, and Oblivion is a lot more damage. Also a bit easier to roll and therefore a little cheaper on clusters.
"
BCRebel wrote:
Is there a reason you take Brush With Death over Circling Oblivion on the chaos cluster? With near infinite life flask charges, especially when getting kills and leeching, the build doesn't really feel like it needs the heal on kill, and Oblivion is a lot more damage. Also a bit easier to roll and therefore a little cheaper on clusters.


I took it before I adjusted the build to Ghost Dance. I was actually just gonna post small build update that replaces it again with cirling oblivion :d
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
EA time?)

"
rism4n wrote:
EA time?)



EA would build quite differently most likely and even then that just looks like worse ignite.

Small build update:

- Replaced Blink Arrow with Dash on starter setup
- Replaced Brush with Death with Circling Oblivion
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
-
Last edited by alevil1234#0250 on Dec 20, 2022, 5:01:15 AM
Hey, thinking about swapping over to this build from Vaal Caustic Arrow, since I want to do more bosses, but wanted to keep a bow pathfinder build. Was wondering what you thought of the new flask

which basically just reads "take 25% less damage from all non-dot sources"?

Report Forum Post

Report Account:

Report Type

Additional Info