[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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BCRebel wrote:
Are the gems in the starter set listed in order of priority on the POB? I'm getting ready to transition from concoction to SA on a 5 link Darkscorn/6L body and I'm wondering which gem to drop. I'm assuming SA should be my 6 link instead of totems, right? I know the endgame setup does most of its damage through totems but I assume without splinters or wither-on-hit from the tree SA takes priority.


Yea they are listed by priority. And yes just 6 link SA and 5 link ballistas. But also I have ballistas sorted incorrectly, with temp chais now being so strong its probs better to go GMP over unbound.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
I was experimenting with PoB a bit and here is what I came up with:

https://pobb.in/9TcedrOVQ6wU

Thansk to that new wither on hit jewel we can skip Glorious Vanity and switch to Lethal Pride again for more phys taken as ele + utilize covenant ES with Ghost Dance, its looking somewhat solid I think, maybe.

EDIT:

Did some more adjustments, now that pob has 95% phys taken as ele/chaos, Ailment Immunity, Curse Immunnity, Ghost Shrouds, higher max hit but lost some damage. Mostly from Impossible Escape, but you can switch to Impossible Escape + The Eternal Struggle and higher budgets anyway.

I also adjusted the started pob there to use Grace + Determination and molten shell before transitioning to phys taken as ele setup. And also to use Abhorrent Interrogation as its basically +1 link on Siege Ballista for wither and Doedre's Damning for source of cheap +1 curse.

I will fiddle with this setup a bit more but I think its a lot more balanced approach instead of just going full DPS and some defenses.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Dec 15, 2022, 7:40:04 PM
do u think its worth using forbidden flesh and flame jewels? which would u use
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RED4N wrote:
do u think its worth using forbidden flesh and flame jewels? which would u use


if you miss suppression quartz infusion is ok, i like tailwind from deadeye too but other than that not worth 2 jewel sockets imo.

By the way here is Progenesis max hit together with tri ele flask, higher max hit than old melding setups:



Issue is that its also same max hit as tri ele flasks so you need to combine progenesis and tri ele flasks to have efective defense. But tat is probably fine, just flask swap quicksilver for bossing and go wild, this can tank almost all uber abilities except one shots and is not affected by pen like melding.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Since Rain of Splitters is very expensive, how can I replace it? Or should I get some money while I play without it? Wanna start this build and I have 4 Divines and almost 200c to spend. I want to start directly with SA :)
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xCytriix wrote:
Since Rain of Splitters is very expensive, how can I replace it? Or should I get some money while I play without it? Wanna start this build and I have 4 Divines and almost 200c to spend. I want to start directly with SA :)


Yea you can skip rain of splinters just fine, before it just run GMP in main link as damage support (look at starter setup links)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Big build update:

17th December 2922
- Replaced Glorious Vanity with Lethal Pride with phys taken as ele
- Replaced Malevolence with Purity of Elements with phys taken as ele watchers eye
- Moved Malevolence back to Divine Blessing setup
- Added Balance of Terror as source of Wither
- Grabbed Ghost Dance on tree to utilize energy shield from Covenant
- Replaced Eternal Struggle with Stranglegasp, this allows us to also get rid of Impossible Escape to make the endgame setup cheaper. You can grab Eternal Struggle + Impossible Escape again on high budgets.
- Removed endurance charge generation small cluster as we do not need it anymore
- Grabbed Temporal Chains on hit gloves (ideally on some good glove like Embalmer) in endgame setup to free up sockets and improve automation. We still need to self cast Despair for Balance of Terror
- Added Abhorrent Interrogation to Starter setup as easy source of wither
- Replaced Malevolence with Determination in Starter setup
- Grabbed Ghost Dance + hybrid chest in Starter setup
- Closing notes: overall the build should be tankier with better recovery, cheaper as endgame setup and a lot easier to navigate on starter setup. Build lost some damage from Impossible Escape + Eternal Struggle but its easy to get all of this damage back with currency. Build also gained Ailment + Curse immunity.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
my ballistas keeps getting 1 shot despite trying to keep them alive. is there any tips for keeping them up so i can actually do some form of single target?
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glagla00 wrote:
my ballistas keeps getting 1 shot despite trying to keep them alive. is there any tips for keeping them up so i can actually do some form of single target?


They have big targetting range (basically whole screen) so you can just put them to corner somewhere. You can also grab some defense for them on med clusters. Defensive auras also apply to them so stuff like vaal grace too (and purity of elements in new pob version).

You can also look at the Uber Eater video to see how im using sieges when they get one shot by stuff. They are very fast to place so them dying sometimes is not *that* big issue you just have to get used to replacing them.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Dec 17, 2022, 5:16:28 AM
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thedeathbeam wrote:
Big build update:

17th December 2922
- Replaced Glorious Vanity with Lethal Pride with phys taken as ele
- Replaced Malevolence with Purity of Elements with phys taken as ele watchers eye
- Moved Malevolence back to Divine Blessing setup
- Added Balance of Terror as source of Wither
- Grabbed Ghost Dance on tree to utilize energy shield from Covenant
- Replaced Eternal Struggle with Stranglegasp, this allows us to also get rid of Impossible Escape to make the endgame setup cheaper. You can grab Eternal Struggle + Impossible Escape again on high budgets.
- Removed endurance charge generation small cluster as we do not need it anymore
- Grabbed Temporal Chains on hit gloves (ideally on some good glove like Embalmer) in endgame setup to free up sockets and improve automation. We still need to self cast Despair for Balance of Terror
- Added Abhorrent Interrogation to Starter setup as easy source of wither
- Replaced Malevolence with Determination in Starter setup
- Grabbed Ghost Dance + hybrid chest in Starter setup
- Closing notes: overall the build should be tankier with better recovery, cheaper as endgame setup and a lot easier to navigate on starter setup. Build lost some damage from Impossible Escape + Eternal Struggle but its easy to get all of this damage back with currency. Build also gained Ailment + Curse immunity.


if we are ailment immune from purity of elements can we change master alchemist to natures adrenaline or is the increased flask effect still better?

really cool changes this league though!!

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