[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
I'm working on rerolling to this build and have a question about the Bismuth flask. When do you want to switch to the Alchemist prefix? I saw something about the flask mod on belt and some skill tree nodes. Do you need any flask nodes on clusters to make it work or is it pretty much just from ascendancy nodes, the belt mod, and normal skill tree nodes?
|
|
" Have you checked F.A.Q? Helmet will be huge upgrade, at least the ailment craft. ALso we dont use multi totems on ballistas anymore as some ballista speed from tree isplenty. Also try to get +1 curse. " Just stuff from tree + 20% reduced flask charges used on belt is enough. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
|
Another build update (this time relatively small, just optimization)
- Replaced mana flask with Quartz flask with 25% reduced mana cost craft and grabbed mana leech with attacks on tree (tested this, with just leech we can sustain both ballistas and SA just fine with the flask mana cost craft, with -mana cost chest we dont even need the craft so possible optimization + a lot of flexibility for the build) - Replaced Kintsugi with +1 curse and endurance charge chest again (this is just way more flexible I think) - Replaced Dendrobate in starter setup with Cospris Will (this solves budget option for +1 curse i tried to solve before) - Normal setup is now using Solstice Vigil until you get Temporal Chains corruption on gloves, then back to Plague Bearer (and we now always use Arctic Armour because honestly AA is just too much fun with elemental proliferation) - Ballista cluster jewel is now granting onslaught - Removed Elusive from boots because without Corallito it is now pretty unreliable - Added some ward to helmet and boots - Replaced Iron Flask enchant from Used when charges reach full to Used when you take Savage Hit This update should add back some flexibility to the build that was lost with bismuth flask and ballistas costing a lot of mana. That also applies to rares and gearing progression. Im very happy with this iteration. My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam#7125 on Aug 13, 2021, 5:49:38 PM
|
|
I have really enjoyed this build as well as the active development and iteration; thanks for experimenting and keeping it up to date.
Do we allocate Piercing Shots just for the thorn arrows to pierce? I was just about to start working on buying a Kintsugi, so just as well you updated again before I got there haha :D |
|
" Piercing Shots is mostly for Shrapnel Ballista, SA already pierces by default. Piercing SHots just make shrapnel ballista way more consistent on bosses with adds around. And ye im sorry for the updates that change gear around, im mostly just trying to optimize the setup as much as i can :d My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
|
No it's totally fine haha, I appreciate the tweaks and updates!
|
|
How does focus work? How to get it?
|
|
" You get "Focus" skill when you have any focus related mod on your gear automatically. Its instant skill that lasts 4 seconds and has 8 second cooldown, so around 1/3 uptime. You get focus-related bonuses while it is active My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam#7125 on Aug 14, 2021, 10:16:39 AM
|
|
Went back to standard to test a bit since I've quit a bit of fortune there, and Replica Farrell surprisingly works very well with the build. Of course, you lost the +1 curse and/or -mana cost but the Perma Frenzy + endurance charge and onslaught when you have Cat's Agility make me feel stronger.
With instilled Bismuth flask with ''used when charged reach full'' you don't need to cap resist and this making gearing so much easier(thx for the idea!!), but do pay attention to map mods ''reduced flask charge'' especially in the high awakened tier, this can be counter by investing in the cluster but I haven't got to do it in both standard and league. I went with Malevolence Aul+dot multi watcher eye+2 Circle of Nostalgia because I want to kill things fast and with defense that we've invested into (strength of blood/Divine Flesh/dodge) we're pretty much can zoom zoom the map. with the new changes, we can still die, especially to physic and sometimes it feels cheated because of the new block mobs and the damage even normal physical mobs can do to us which is lead me to go the damage side instead. This is what I've experimented by myself over the past few days so I won't said that it's all 100% accurate but I just want to share to help improve this build guide. Also, I can't say this enough. Thank you for actively trying new stuff and experiementing! this is what keeps me from leaving the league giving the current problem we're having. Last edited by ssampiseth#0297 on Aug 14, 2021, 10:06:40 PM
|
|
Can anyone please help me out? Im not sure what im doing wrong, i dont have 75% evade like the pob guide im following. i die really easily. i really like this skill so i am definitely not switching off. here is my POB
https://pastebin.com/ytkF5DWP thank you! |
|