[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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Bmxant wrote:
Should I continue to roll this bow, or is it fine?


I'd like attack speed, but despair seems pretty good. I tried to annul the life on kill, but I took off the +1 to bow gems.

Edit: I rolled one with 30% chance to poison, 42% increased damage with poison and 7% attack speed, but there's a pretty big drop in damage without the flat chaos damage.


That bow is fairly solid, I would just keep it. AS is nice but fairly hard to roll compared to other affixes.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam wrote:
"
Bmxant wrote:
Should I continue to roll this bow, or is it fine?


I'd like attack speed, but despair seems pretty good. I tried to annul the life on kill, but I took off the +1 to bow gems.

Edit: I rolled one with 30% chance to poison, 42% increased damage with poison and 7% attack speed, but there's a pretty big drop in damage without the flat chaos damage.


That bow is fairly solid, I would just keep it. AS is nice but fairly hard to roll compared to other affixes.


Thanks for the reply.
IGN: Obsii

Twitch.tv/Obsolithion
After becoming a bit depressed when a whale bought the dream tailwind shoes that I was specifically saving for (and then re-listed them for 1 mirror :'( ) I broke my bank (and possibly my sanity) for this belt:



It will facilitate aiming for a cheaper pair of tailwinds (which I am currently lacking liquidity for though) but it also facilitates, meanwhile, switching my chaos res nostalgia for a pure damage one, as well as capping my despair lvl using a pair of extremely shitty but fit-for-purpose shoes (+intelligence) until my tailwinds.

Updated DPS numbers whilst saving for(/crafting) a pair of tailwinds:

Offense
(Damage is Scourge Arrow Thorn Arrows + Release at 5 Stages)
- 24.8mil Shaper DPS w/ Vile Toxins variation
- 20.6mil Shaper DPS w/ Mirage Archer variation

Q: Improving this quiver?
Is this quiver something I could reasonably aim at improving in the long run, or will it just further affect my sanity whilst dwelling to deep into burn-my-currency crafting?


I've seen some really nice ones in this thread (+1 max chaos res) but nothing like it at the market. I also don't think I want to live without the frenzy sustain, so the alternatives mentioned that are not using frenzy on hit doesn't feel like an option for me. Thanks!
Last edited by artradis#5458 on Feb 6, 2020, 7:59:11 PM
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artradis wrote:
...


My Quiver took around 25 - 30 Ex in fossils (not counting the quivers I made and used before the last craft) ... so yeah it can get a bit annoying. Or you can get ultra lucky ... who knows.

After leveling the awakened added chaos damage to 5 and then switching to vaal haste instead of increased duration for immortal call (which I'll do once I'm home) I'll be at 18.2M.
If I could get some life on my Tailwind boots I could easily go for more damage nodes, like lethality and still stay above 6k life....maybe I'm not finished yet. But it will be expensive ....

I tried a very large ring thread of hope yesterday and even if I make some pretty op custom jewels in PoB I don't get better dps compared to a large ring thread of hope.
Last edited by Schmocke#2525 on Feb 7, 2020, 2:51:11 AM
I've updated my gear again and added tailwind+elusive boots + explosive chest with crit + amulet and added assassin's mark instead of despair (via cast when damage taken) for power charge. I need to replace some pieces to cap lightning resist. I ran about 30 maps and clear speed feels little bit better and explosions are fun especially on metamorph that has plenty of mobs. I switched pantheon to Solaris + Shakari.

Been playing this build all league and I've loved it. Instead of the nature's adrenaline ascendancy, I decided to take master's alchemist to get the immunities I needed from my flasks, and replaced those with better flasks. Been able to clear Sirus at awakening 6 so far, and in general have been pretty tanky, but fire damage seems to eat a hole in me. I switched from the Evasion build to the Iron reflexes and with flask up I'm sitting at 7k life and 15305 Armor. I've got all ele resists at 76 and chaos resists at 75, and my damage reduction estimate is sitting around 66% in game. Any suggestions on what I should change?

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Last edited by UtguardLoki#2237 on Feb 7, 2020, 4:16:04 AM
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UtguardLoki wrote:
Been playing this build all league and I've loved it. Instead of the nature's adrenaline ascendancy, I decided to take master's alchemist to get the immunities I needed from my flasks, and replaced those with better flasks. Been able to clear Sirus at awakening 6 so far, and in general have been pretty tanky, but fire damage seems to eat a hole in me. I switched from the Evasion build to the Iron reflexes and with flask up I'm sitting at 7k life and 15305 Armor. I've got all ele resists at 76 and chaos resists at 75, and my damage reduction estimate is sitting around 66% in game. Any suggestions on what I should change?

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When you already have so much chaos resist, why not just add Divine Flesh on top as well? That should be *huge* defense boost and its only 4 points investment on your tree (just grab it on point blank spot)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Actually I kind of wanted to update Iron Reflexes version for quite a while to incorporate Divine Flesh (after tree changes as now GLorious Vanity do not also corrupts Iron Reflexes) so here goes:

7th January 2020
- Added Divine Flesh to Iron Reflexes setup
- Switched Nature's Adrenaline to Master Alchemist for Iron Reflexes setup
- Fixed jewel setups for Divine Flesh and Iron Reflexes (removed old Rain of Splinters)

With this the Iron Reflexes setup is significantly more tanky (going up to 40K armour with ele ailment immunity and Divine Flesh on top).
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
"
thedeathbeam wrote:
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QuadroTony wrote:
hey guys whats the reason of stone golem in boots
its very often dying...


It helps a lot while leveling and in up to yellow maps before you get enough regen from elsewhere. You can always just replace it with Vaal Grace


ok
area of effect on Grace/Vaal Grace affected by quality - its radius for allies nearby or radius around hero for projectiles and hits to be avoided from monsters in that radius?
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QuadroTony wrote:
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thedeathbeam wrote:
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QuadroTony wrote:
hey guys whats the reason of stone golem in boots
its very often dying...


It helps a lot while leveling and in up to yellow maps before you get enough regen from elsewhere. You can always just replace it with Vaal Grace


ok
area of effect on Grace/Vaal Grace affected by quality - its radius for allies nearby or radius around hero for projectiles and hits to be avoided from monsters in that radius?


The aura is always on you, qual just makes it affect more allies in radius (what is pretty much useless outside of aurabots and minion builds). So just grab lvl 21 vaal grace if you can and ignore quality.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/

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