Chain Hook

Alternate version feedback: each target is limited to one chain (at least from proxies, unsure about other players).

Ideally this should be targeted in such a way that every target allows a chain from each individual user / proxy / minion.

This way, this would actually be fun to use with a skill like general's cry
The chain itself seems to scale very poorly with attack speed. This makes the skill's gameplay more sluggish.

It doesn't seem to work with trauma support, although it works with similar skills. It would also be great if it could be used unarmed.


Balancing suggestion:
Scale, up to a certain threshold, attack speed with the “firing” of the chain. Allow the use of this ability with unarmed attacks or other types of weapons, whether two-handed or one-handed weapons. Regarding trauma support, the gem itself has its balance, its negative sides, so I don't see any imbalance.
Chain hook of trarthus should target enemies 360 degrees around you. Atm the cone where it checks for valid targets is absolutely tiny.

Perhaps chain hook itself should also auto target enemies all around you jumping to a random one.

Wanted to make a build with it, but the skill just feels bad to use atm.

Edit: It should also have a consistent attack speed, rather then having a slower attack speed if there is no nearby enemy.
hi <3 I stream at twitch.tv/sjatar_
Last edited by Sjatar#1090 on Apr 30, 2026, 11:36:49 AM

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