Frostblink
I just want to know why I go backwards sometimes. It's so obnoxious and literally causes me to die.
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I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. -Galileo Galilei |
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Could we please see a cooldown reduction or making it use charges of this skill? I much prefer frostblink over flamedash (how it works, if you target too far away).
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Just stopping by to give some positive feedback on Frostblink.
I always viewed it as the poorman's FlameDash before this league, but I was wrong. The cool down from being near rare monsters inside juiced maps is really nice, and I honestly never even read that line until this league. It's actually pretty defensive as well, to be honest. I played pretty much all league with it to try it out since I did a similar thing with Dash last league. I really do like Frostblink, it's very nice for mapping and I'm glad I gave it a full league try. That said, for bossing it still feels a bit underwhelming, but I guess I can't have my cake and eat it too. |
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Chiming in here because I didn't really know where else to put it.
I'm trying out Frostblink totems with the reworked Bronn's Lithe (+5 level of movement skills) and using Divergent frostblink for the increased recovery rate. I think the damage is perfectly fine and when it gets going it's super quick, but it has a really unfortunate targeting mechanic where it doesn't consider the damaging AOE it leaves behind as a valid hit, so when the totems are completely surrounded and they don't have a target sufficiently far away enough, they just don't cast frostblink, as it seems to have a sort of 'minimum' targeting distance that the totems must always obey. Increased AoE seems to increase this minimum targeting distance as well so that's not helping the issue. I understand that overlapping AoE might be considering 'op' but I'd love for the totems to at least understand that they deal damage when blinking away and simply do it in the direction of their target. noot
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Hey! I've really been enjoying Frostblink lately, gave it a try on a whim. Dash but things exploding when you land is enjoyable.
Not sure if this is the place for this, but the Chilled Ground from Frostblink seems to not count as 'Chilled Ground' for Algor Mortis' (20-30)% chance to Sap Enemies in Chilling Areas. The Unique appears to cast a wide net for what it considers a "Chilling Area", and it seems like Frostblink SHOULD work with it, but doesn't. I tested this with Cold Snap to ensure the functionality was working at all, and the visually identical Chilled Ground dropped by Cold Snap DOES proc the Unique's sap effect. Is this an intended interaction? |
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Encountered some weird quirks with it, not sure they're bugs so much as the skill being.. weird.
Playing fblink ignite with this char: https://www.pathofexile.com/account/view-profile/hqdm/characters?characterName=FrostyFartRocket and divergent frostblink + a bunch of cdr so it's ~1.7s base cooldown, and basically instant if I use it into a pack, such that if my finger wobbles on the key a bit (I have a really light/sensitive kb), it'll double fire the skill back to back when I'm in a pack of mobs. That isn't an issue - that's just to illustrate that having 15 or so monsters is enough to fire it almost instantly twice in a row. The issue is that sometimes, for whatever reason, frostblink doesn't blink. It's not on cd, it just acts like it is. It will go on cd, then come off cd (visually), and then not do anything for a period of ~3s or so. It might be tied to having steelskin on leftclick? Where SS is on cd and so as I'm moving around with Lclick it's trying to cast SS but it can't but it's also impacting frostblink fsr? The other quirk is that fblink's targeting is a bit annoying in tight corridors because, unlike Flame Dash, it won't fire if you target too far into the wall. Flame dash will dash you towards the wall as far as you're naturally able to go, but fblink just does straight up nothing. Finally, in conjunction with the above, when targeting in tight corridors or if you mouseover a pillar or some impediment, the skill doesn't blink, but you still get the damage. There's no graphic, no chilled ground, but the skill goes on cooldown, and everything around you dies as though it went off & the ignite/shock prolifs like normal. This is annoying because you lose out on the defensive capabilities of the skill (not being in the same place, not having chilled ground to slow packs) and can't recast it since it's phantom cast. The other variant of this is where the skill fails to cast due to targeting issues, but then the damage component of it "sticks" to your character so when you run into a pack (manually with quicksilver, not with fblink) it goes off like you just blinked into them. Like you've placed a sticky grenade on yourself. | |
Frostblink could use a range/distance increase too
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I play a mana hieropants based off 1_mana_left's guide with mjöllnir manabond as main damaging ability, triggered by a cyclone cast while channeling setup.
The original setup is using lightning warp with cyclone, but i occationally get stuck in these weird zigzag teleports due to how lightning warp works (skill issue?). So with the introduction of the new alt gems, frostblink of winter blasting i thought would have been the superior choice due to its movement being instant. Turns out though that because it has a minimum blink distance, it is unusable in single target scenarios 😔 |
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I intended to replace lightning warp (since the "30% reduced duration" helm enchant is gone and no update to the gem quality was made) with frostblink of wintry blast into a poet's pen setup and stacking a lot of attack speed/cooldown recovery of travel skill. (Basically what was showcased into build of the week season 12 ep 6) except using the skill itself to deal damage.
Well turns out it doesn't really work because there seems to be a "minimum dash range" to the skill making the character pingpong around a single target. Also I don't know if its intended/ a bug but the chilling skitterbot don't reapply their chill once frostblink of wintry blast has removed it. This seems odd because the hexblast + profane proxy works fine. I wish I could just get lightning warp back and use this version of frostblink for something else instead. |
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Been playing a Poet's pen frostblink of wintry blast build that is mostly working as intended, but there is some very odd behavior displayed when you start scaling it into very high levels of cooldown recovery rate and attackspeed.
I'm targeting the 10.1 APS trigger rate, it works more or less as intended when the cursor is very far away from my character, and maybe especially well when moving diagonally up/right or down/left (due to being able to put the cursor further away maybe? or a quirk with the travel distance of the frostblink itself?, but as soon as you start moving in cardinal directions or position your cursor too close to yourself, the targeting gets VERY wonky, sometimes zigzaging back and forth, sometimes moving in a straight line but occasionally moving you backwards in the direction you came from, as if the next frostblink is still targeting the previous location of my cursor or something. https://youtu.be/DSohJD7OsS8 I've tested small variations in attackspeed, no improvement until it gets dramatically lower, down to like 5-7.5 territory despite my cdr being able to support much higher numbers. tested on both predictive and lockstep mode, interestingly on predictive mode the client log FILLS up with this error message and it's unplayably jerky, like the blinks are triggering on the server but not going off on my client. Im talking megabytes of the log being JUST this error over and over again lol " Last edited by OverlordCharlie#4625 on Jan 10, 2024, 12:01:56 PM
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