Cyclone
" it is so mad this dsync stuff if u try cyclone + multistrike + faster attacks. this attack is not controlable. 90% of the fights are dsync like hell... i think its a realy cool combi i can fight at docks merciless with my lvl 65 duelist again a realy large group of monsters without any death if im lucky to stay in the mops and attack but thats the 10% of fight. most the time they dont follow the mouse and do what they want. and if im unlucky that my char dont attack (the animation is still working and it looks like im fighting but i dont) i die. pls get it fixed that it will be a little more contolable! peace |
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" Or some kind of charges. Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED. |
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Sucks, the retarded cousin of D2 and D3 whirlwinds, only done BAD !
"Players can now smack around players who are having trouble very early on."
-Bex |
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There is no reason to have the damage at 35%. Leap slam is 100% and hits a much larger area with less mana cost, wtf?
If you have 1000 dps leap slam you get 200 dps cyclone - it's just not viable unless MAYBE if you use shock, but even then it's still bad. The damage should be at least 50%! Also: mana cost is too high for such a worthless crap skill! Too bad cause everything else about the skill is great (except desynch). Last edited by Exalton#4913 on Jun 2, 2013, 5:00:07 AM
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Can't compare a leveled leap slam to a non leveled cyclone. Also, cyclone is technically 80% and the DPS displayed is wrong.
I'd like to ask if the quality is bugged and causes a deadzone to be added or increased. Or even decreases the area. It seems bugged... Or useless. Current IGN: twitchtvTheuberelite
http://twitch.tv/theuberelite - I stream sometimes. |
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Hopefully the skill AoE will be increased in the next patch.
This skill has quite a bit of potential. Its really lame that is has such a pitiful range. Last edited by Walhart#1365 on Jun 4, 2013, 8:25:39 AM
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" It is, actually! Cyclone uses the weapon's base range, and lookitdis: " @previous page: the DPS displays are pointless and you should ignore them when comparing two skills. Last edited by Vipermagi#0984 on Jun 4, 2013, 12:07:48 PM
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To expand my point about leveling cyclone...
Tooltip DPS increases by 60ish every time I level it right now. Facebreaker cyclone, melee physical, faster attacks, added fire. Master of the Arena is basically a must have - the AoE increase adds a ton of theoretical DPS due to a 50% increased AoE. My physical damage rolls on my gear isn't even as high as it could be. Level 51 with 1.6k tooltip DPS right now. Current IGN: twitchtvTheuberelite http://twitch.tv/theuberelite - I stream sometimes. Last edited by TheuberClips#2320 on Jun 4, 2013, 2:43:12 PM
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" I 2nd to the problem with loot, cycloning is a big turn-off if you are farming. Unless there is a way to break off from the attack, you will lose the loot most of the time. In general: I found myself, playing this skill in public party only while i dont care about loot. Or I played it with friends i know. In short, its not a "public-friendly" skill. If the current design is intended, then its fine as it is. Else please take a look into the loot issue. Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED. |
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" Gunna dust off my old PoE account and give my cyclone build a spin. :D |
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