Path of Exile: Legion Patch Notes
Pog
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VERY VERY NICE overall...
Love the way some melee skills become unique - best examples are dualstrike with its oneshot crit focus - love it. -earthquake aswell - finally the aftershock will make a HUGE impact compared to the first hit. It will be amazin im sure. Love the way melee will indirecty get more survivability from gettin up and personal via auras and skills. I dont understand why you dont just grant all melee close quater skills a passive inbuild fortify? Just make it part of the skill already - lol. Anyway: I see 3 GREAT problems/conserns here: CONVERSION ATTACK SKILLS: Melee/ranged elemental conversion skills has added elemental damage - thematically this makes perfect sense - but that means i feel completly cheated in that i can no longer support that skill with any passive notes that just grant % increased damage with attack, or multiply the damage with support gems like "More melee/ranged physical damage" This kinda defeats the whole concept of conversion. INCONSISTAND FLAT DAMAGE ADDED: Why will only "some" of the melee skills get "added flat damage"? . stuff like sunder, reave, wildstrike, HEAVY-strike???(underused as it is), frenzy, vigilant-strike, and many more: will be completly left behind? why? Not much can compare with 100 added flat phys imo. It makes little sense to me, to render half the skills unuseable honestly? What am i missing here? CYCLONE: This skills gets a HUGE aoe AND added flat phys AND it will attack 4 times faster?? And it is a movement skill, (and also channeling) -This will be more powerfull than anything else out there - atleast on paper? What is up with that?? It will have more damage effectiveness that any other AOE skills as far as i can see - and it will have more- or the same as the "former" singletarget skills. What am i missing? Best regards |
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>wow we made power creep,how do we fix it ?
>oh,let's just double mobs HP,yea that will fix it ! are you fucking serious ? you just almost nullified all the "buffs" to melee by making mobs harder to kill Last edited by Nibelton#3140 on Jun 5, 2019, 8:08:05 AM
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Kinda happy with melee changed, kinda sad with spell related changes.
Lets see how many times I die before I rage quit. |
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Having a hard time wrapping my brain around the melee changes. So much speed nerfing, but base damage buffing. I have no idea what the final dps changes will look like, or if they will even be buffs. But, it definitely sounds like melee will "feel worse"
I dont get why there are these speed changes, when so much of what is wrong with melee in the first place is the feel. But Cyclone looks great :/ |
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Well, I guess they forgot Raider existed.
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" +1 the team really needs better communication about what one is doing and another. it is like a school group project where everyone did their own thing and then just smashed it together like a frankenstein. People were going to play life builds this league, but now withough 10x the gear investment of life you can't play es. Less you go guardian support right?? [Removed by Support] Last edited by Clint#0000 on Jun 5, 2019, 8:19:41 AM
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My body is ready
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woohoo we reworked melee, lets nerf everything else to the ground so everyone plays the same things again.
wanted to go ES again but this is the second time it gets made hardly viable, i was there for the first 30% nerf too....its getting annoying. the focus is on melee this league, and you better participate or FO. no supporter packs for me this league.... Last edited by smellypooperd#7246 on Jun 5, 2019, 8:25:13 AM
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" Because as they already said Raider is getting significant changes in 3.8... So why change anything with it now when its getting completely reworked anyway next league? There's no point. Enjoy what it offers this league while you can because next league it will most likely function completely differently. There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. |
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