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Molten Strike
Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%).
Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can).
Projectiles now deal 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2).
Are you really gonna DESTROY all my loving builds one by one ???
3 times in a row !!! Start with Zerphi, then regular VD and now THAT !!!!! Stop nerfing everything and boost what need to be !!
A balance is not : nerf everything cool and unchange other ! This is Blizzard theory and why I left their games !
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Posted byKazuya77#0446on Jun 5, 2019, 4:11:15 AM
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"
WorderMostFoul wrote:
Really disappointing patch.
Enki's got one of the best, if not the best, comprehensive build guide for new players to PoE that's available (self-cast arc witch), period, and you are just crapping all over the modifications he's trying to make to keep up with nerf after nerf to basic Elementalist functionality. Beacon of Ruin? MoM? Inpulsa's? All of these nerfs are hitting at the core of the most thoughtfully considered and beginner-accessible builds= available, a build that's crazy fun and not at ALL overpowered.
The guide has been constantly maintained and fastidiously updated for over 5 years, but this league may well be his last, due to you making it increasingly nonviable for a well-constructed build based around a core damage spell to succeed.
Shame on you.
Lack of logic is amazing, someone has a extensive guide on a BAD build so lets have this affect on balance decisions?
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Posted byDeathfairy#1490on Jun 5, 2019, 4:11:45 AM
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"Occultist
Wicked Ward has been removed.
Vile Bastion: No longer requires any Ascendancy notables. It now grants 1% energy shield regeneration per second for each enemy you or your minions have killed recently, up to 10% (from a maximum of 30%). No longer grants +150 to maximum energy shield.
Each of the small passives on the Occultist Ascendancy tree now grant 6% increased energy shield (from 8%).
"
WTF? take away those 150 ES as well? reduce ES on the occultist nodes? Reduce ES on the normal skilltree nodes?
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Posted byE_Zann#0906on Jun 5, 2019, 4:12:00 AM
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we have to wait 60 days for GGG to fix the lige
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Posted byArapaimaa#1913on Jun 5, 2019, 4:12:40 AM
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"
Wuffell wrote:
"
trixxar wrote:
Is it weird that all the melee will now hit harder but be slower.... isnt one of the problems with melee that it feels slow and ponderous already?
You slow down the skills, and heavy nerf on multistrike, its going to feel like playing in molasses.
The attack speed is slower, but the repeats deal more damage, and we don't know if the current 30% less dmg modifier will stay. It could easily be a buff.
Then there's the revamped ascendancies to look at, the new rage support gem to make attacks faster etc.
Dmg modifier was changed to 50% Less damage at all levels now. It's been gutted when you add in that you HAVE TO HIT to spawn balls now. No more hitting the ground.
PC Specs :
I7-7700K @5.0GHz, 16 GB Patriot Viper DDR4, GTX 1070, Intel 600p 512GB NVME SSD
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Posted bySmoknjoe24#5708on Jun 5, 2019, 4:14:03 AM
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"
Bodach wrote:
How's ice golemancer? Did it survive?
I really hope, it's still alive, but in case you played Occultist like me...
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Added a new keystone behind Blood Magic: Mortal Conviction
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This will mean that builds that used Blood Magic and Mortal Conviction to reserve a very large number of auras while being protected by energy shield will be restricted to one aura. We may return this mechanic in the future on a more specialised source than the passive tree.
and
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Wicked Ward has been removed.
Vile Bastion: No longer requires any Ascendancy notables. It now grants 1% energy shield regeneration per second for each enemy you or your minions have killed recently, up to 10% (from a maximum of 30%). No longer grants +150 to maximum energy shield.
i guess it's dead. :'(
Arf! Arf! Arf! Last edited by Cpt_KangarooPimp#4689 on Jun 5, 2019, 4:16:45 AM
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Hmm
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Posted byLordHallibel#7148on Jun 5, 2019, 4:19:30 AM
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Wtf is this thing about Elementalist? What was wrong with her?
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Posted bymajinanti#6971on Jun 5, 2019, 4:19:59 AM
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Will we still be able to summon 20 Phantasms with Soulwrest and Summon Phantasm (on Kill)? I'm panicking, really wanted to play it as a starter this league!
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Posted byOddsock89#3230on Jun 5, 2019, 4:20:58 AM
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F to Bane
:(
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Posted byRhylol#2186on Jun 5, 2019, 4:21:10 AM
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