Balance in Path of Exile: Legion

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Rngrofl wrote:
I'm soo happy about all those nerfs(hope to see more), they're logically correct, keep the great job u doing, the more harder the game become, the more fun u'll get. Btw could Atziri get some more mechanics? Or get more damage? Thanks to all GGG team for everything, keep it up! Don't listen to whiners/casuals, if they don't like nerfz, they should play some shitty game like D3.



=)))))))))))))))))) another bot

If i had a company, i would pay my people, or create androids to say that what im doing is fine, and good, and fair, and corect, and nice...then the close minded will just follow them...and do the same....u do realise ur one out of 5 persons in this thread who has good thing to say about bad things beeing done to the game, the rest 500 are on point with the attitude against this 3.7 Nerf

u know...players expect the game to IMPROVE, get BETTER in time - this is exactly the opposite.

Builds are made around skills that are being killed....yeah...this is worth a GJ right ? :)))))))))))))))))


I suppose he is just being sarcastic in his post :)
GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
Why is it called balance when it's clearly nerfing of what's left good in game ?
I don't see any changes to the one shot mechanic where you have 0.0001 sec to dodge that attack if animation even happens ?

Understand that you can't dodge something you can't see and i am not talking about shaper where you can dodge every attack.

Will give it a try but the changes that have been made and additions to this league leave a bad taste so far and i don't see myself playing it for long time.
i feel dumb now....didnt realis sarcasm....srry mate...my bad
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Mana potions, mana leech, mana regen and mana nodes are a thing now! I find it actually good, since it can no longer be completely ignored.
I think one of the biggest improvements to melee combat in PoE would be to emulate similar left-click behaviour seen in Grim Dawn: if you left-click and hold the mouse button on an enemy, your character walks up to that enemy and melee attacks it; if you continue to hold the left mouse button and move the cursor over to another enemy when the first one dies, the character continues to walk and attack. Therefore, to kill all the enemies in a group, you only need to press and hold the mouse button once, dragging it from one target to the next. This significantly decreases the confusion in melee combat caused by attempts to click on an enemy that instead result in a click on the ground, leading to a PoE melee character walking around enemies instead of attacking them.
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Last edited by FexBR on Apr 16, 2020, 12:57:34 PM
reading this i see a challenge,,, challenge excepted... i'm hyped
I'd be really interested to see the number of players per league that are actually clearing end-game content with something other than the 3-5 cookie cutter meta builds you offer each league. Constantly reducing the few "poor man's builds" that allow non-fulltime/wealthy players to see endgame isn't really a great way or incentive to the rest of the player base to continue to play/invest money.

And how about a nerf to Blade Flurry? It's only been the easiest boss clearing skill since breech.....
Last edited by OneLameDad on Jun 4, 2019, 7:34:10 AM
This is hopeless, same shit every 3 months.

I'm sick of this nerf cycle GGG.

Ps. Fu&*k Legion. I'll play in standard or take a break from poe. I'm seriously over the nerfs.
Last edited by saragart on Jun 4, 2019, 7:36:28 AM
WoW ! This manifesto sounds like Nerfland...
Bye bye ES builds...

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