Titan Quest has a new "expansion", are you kidding me?

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Johny_Snow wrote:
What pisses me off is how they spent the time and resources to do a game overhaul(anniversary edition), and 2 expansions. This expansion in particular seems to be 3 hours long(haven't bought it, probably never will so I checked the forums instead) yet it is the same price as a DLC for a modern game.

See, these are the 2 things.
1. If they used a kickstarter for Titan Quest 2 instead of going for anniversary edition + 2 x-pacs by now they'd probably have the game out at least as an early access version. Plenty fish in the sea who'll happily support the project. Instead it seems like they are doing minimum work for maximum reward. I didn't even see an auto pickup option in the game but hey, endless dungeon because they saw it is successful.

2. Why so expensive? It is an old game, Grim Dawn is out there and while I don't see it as a sequel it is much more solid overall. An expansion for grim dawn costs 15, this cost what.....oh right, 15 too. This should not be the case yet people are happily buying it which feeds into my first point, a sequel would have been well received.

Honestly - a cash grab.


Ehhh, no point in continuing this. You're railing against nothing based on misguided expectations and lack of knowledge of the whole situation regarding the various companies involved. When studios close and some of their tech gets licensed out to this company and the rights to IP get bought up by a totally different company, it gets pretty complicated.

I have 0 complaints about what I got for my $5 Ragnarok purchase, and I also have no complaints being an early backer of Grim Dawn.
I have a pretty good sense of humor. I'm not German.
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鬼殺し wrote:
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aggromagnet wrote:


I'd really like to see THQ Nordic do something more with the Kingdoms of Amalur IP that they acquired, but the rights for that one are even more complicated than their rights to Titan Quest because of EA's involvement.


Oh man, I LIKED that game way more than I should have and it wasn't until I was quite into it that I realised they'd literally run out of content and ideas. I remember when it came out, it coincided with some huge shooter's midnight release so I was able to pick it up the night of. I am pretty sure I was the only person buying Kingdoms of Amalur: Reckoning from that shop, like, ever.

But I got a good 50 hours of fun out of it so whatever. It was pretty original, had some good ideas and was about as close to a perfect balance of Action and RPG as I've played in ages. A shame it all just...trailed off like...this sentence...



Well, they didn't fully run out of ideas...the main thing was how badly managed they were, so they ran out of money (including from taxpayer-backed loans and such lol). EA saw the writing on the wall and forced 38 Studios hand in a lot of ways. They were bankrupt and totally shut down like 2-3 months after launch, even though the game sold fairly well.

38 Studios is pretty much the poster-child for how not to run a game studio. And from my understanding, they've been a topic of study in a variety of fields at some universities lol.
I have a pretty good sense of humor. I'm not German.
I hated that game. It was like Skyrim, full of meaningless vanilla quests with no soul. They hired a writer for that too, didn't they? Worked as well as that novelist writing for Gears of War, haha
The story was indeed pretty generic and mostly filled with tried-and-true RPG tropes, but the actual gameplay was quite solid overall. The combat was very fluid and satisfying.

If the studio had spent more of their time and money focused on the game and less of it things like wining and dining and throwing wild parties, they might have been able to produce a more complete product and ended up with a much bigger hit than they did. And without going broke before they got there... :P
I have a pretty good sense of humor. I'm not German.
IIRC, Kingdoms of Amalur was supposed to become an MMORPG. That's why it feels very generic at times I suppose.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Xavderion wrote:
IIRC, Kingdoms of Amalur was supposed to become an MMORPG. That's why it feels very generic at times I suppose.


Yeah, they had big big plans for the game that would have been really interesting to see come to fruition. It's such a shame they pissed it all away.
I have a pretty good sense of humor. I'm not German.
Sorry but trying to be an MMO is not an excuse. Years after people still care what happens in WoW and its characters. Hell, some of them weren't even in the previous Warcrafts so thats not an excuse. Even though The Old Republic is definitely more streamlined than the 2 games before it there is still the classic Bioware character behavior customization, you can actually roleplay there to an extend. Finally The Secret World even though turned out to be crap has one of the most unique settings and tons of character.

So no, maybe they should have tried for something more memorable, first impressions are a thing and being boring doesn't help you any.
Life lesson.People don't always like what you like.
How else can the cash grabs work?
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鬼殺し wrote:
Anyway, after a weekend of deliberation, I did indeed plug my ps3 back in and figure out which hdmi cable of the tangle behind the TV was the right one...and then three beeps. OH WELL THERE GOES THAT IDEA. (and a whole bunch of ps3 games sitting in a drawer under the tv.)

I'll put it out of my mind until Nordic manage to do something with it. A fairly priced non-remaster on ps4 PSN would suffice for me, but let's hope they didn't acquire the IP purely to do that.

__

So it seems Atlantis confirms that THQ Nordic aren't up to the task of significant content additions for TQ (Ragnarok was lackluster at best) and sticks to QoL improvements and mechanical enhancements such as new items and mastery skills. And maybe that's all the game needs now anyway, given Immortal Throne 'finished' the game content-wise long ago.



Can pick up KoA plus both expansions on Steam for deep discounts fairly often. I had been playing a lot of Frostpunk the last couple days, but this thread got me thinking about KoA again so I re-installed and started another playthrough. I picked up the whole collection for like $10US a couple years ago, and given this is my 3rd playthrough since then it was worth it.

THQ probably won't ever be able to do anything with the IP, unless they can get the distribution rights out of EA's hands. EA has so many other issues right now I doubt that would be anywhere on their list of priorities even if THQ approached them about it.

And yeah, where TQ expansions are concerned I would still stand by the gist of my comments. Ragnarok was not amazing, but not that bad either...just more Titan Quest. I think not worth the full sale price (but actually I feel that way about the price for most things), but it was totally worth picking up for a few dollars on sale. I felt it was worth that, anyway.

I'll probably do the same with Atlantis, so long as I can pick up where I left off with Ragnarok. It's too dated for me to have much desire to start over again from nothing as I did for Ragnarok heh.

For a game that old to come back from the dead and get any amount of official QoL or content additions is more than just about anyone ever expected. Except for the OP of this thread, apparently.
I have a pretty good sense of humor. I'm not German.

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