(3.14) Toxic Rain + Caustic Arrow | 5-10m Sirus DPS | Fast + Durable | 50c Budget/SSF Uber Elder

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BrettLee wrote:
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olliii wrote:
Ok so I made this helmet to replace The Vertex. However when I put on my auras (discipline, malevolence, clarity(lvl1) and flesh and stone) I'm at 0 mana. Therefore I can't summon my spell totems that cast wither. Discipline, malevolence and flesh and stone are linked with enlighten lvl4.

Is this because I don't have malevolence mana reduction on my amulet or something else?



Probably something to plan for a bit earlier. There are plenty of ways of fixing it.

1. Simplest approach. Drop clarity, replace watcher's eye with replica conqueror's efficiency

2. Reduced aura reservation enchant on helmet. You only have 21 AoE, so the extra projectile from the current enchant doesn't increase your single target DPS.

3. As you said, malevolence mana reduction on amulet.

4. Anoint mana reserve noteable on amulet (would lose a fair bit of damage though).


Thanks for the reply. As I see it I have 2 options here. Get lucky with influence slam or switch to discipline/malevolence mana reserved enchat helm :).

Also if I understand this craft mechanism right I have only one chance to slam malevolence on this amulet? 2 tries if I land regen.

I hit level 97 today with this build for the first time (usually hit 95ish and then switch to flicker), and I've tweaked it a bit to better suit my playstyle, so putting this out in case it helps some of you that are struggling.

I only have about 6.3k eHP and no CWDT setup. I also have no ailment immunity. Instead, I opted to go for a slightly higher dodge instead (currently at 90% attack/60% spell) coupled with much faster attack speed and longer pod duration.

I find that the faster attack speed is much better suited to a run and gun/kiting playstyle. The build POB clocks in 4.15 attacks per sec (multiply by 1.4 for Mirage Archer) and I'm sitting at just over 5.6 not counting Mirage archer (and no, I don't use Quill rain lmao). My pod duration is also at 2.5 seconds compared to the build's 2.04, which helps with sustaining damage when I'm running around, and this nicely complements my fast attack speed which results in more pods deployed at once.

I die roughly once every ~20 maps running T16s, usually Necropolis for Harbingers/Metamorph. I just melted A8 Sirus deathless for the first time as well, something I've never been able to do with this build even with higher eHP in the past. POB puts my DPS at about 10.5mil on Sirus assuming 3 overlapping pods - the build guide POB uses 4 but unless you have tons of AOE that probably isn't going to happen consistently.

Hope this helps someone, feel free to message or inspect my character if you have any questions!
If anyone is out of things to min/max and looking for something new the burning arrow elementalist im playing atm is probally the strongest build out there right now.

Its absoultely insane, just kills half the map off screen every attack and the dps is just mind blowing, dont switch over though unless you have a small mountain of cash to set on fire, the crafting is insane.

Similar to harvest crafting but with maven's orbs to chase specific elevated rolls;



for example.

Youll see it near the top of elementalist builds, the burning arrow chain reaction thread, take care.
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JCOH35 wrote:
If anyone is out of things to min/max and looking for something new the burning arrow elementalist im playing atm is probally the strongest build out there right now.

Its absoultely insane, just kills half the map off screen every attack and the dps is just mind blowing, dont switch over though unless you have a small mountain of cash to set on fire, the crafting is insane.

Similar to harvest crafting but with maven's orbs to chase specific elevated rolls;



for example.

Youll see it near the top of elementalist builds, the burning arrow chain reaction thread, take care.





Small mountain of cash meaning 20exa or rather 200? What is the entry level for this build?
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Kyreth666 wrote:
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JCOH35 wrote:
If anyone is out of things to min/max and looking for something new the burning arrow elementalist im playing atm is probally the strongest build out there right now.

Its absoultely insane, just kills half the map off screen every attack and the dps is just mind blowing, dont switch over though unless you have a small mountain of cash to set on fire, the crafting is insane.

Similar to harvest crafting but with maven's orbs to chase specific elevated rolls;



for example.

Youll see it near the top of elementalist builds, the burning arrow chain reaction thread, take care.





Small mountain of cash meaning 20exa or rather 200? What is the entry level for this build?



Also interested in the build. Do you have a POB link ?

NVM, i think there's a guide by the witch forum

This was meant to be when this thing dropped lol
If you can't control it, STOP.
Last edited by dagul23#7255 on Feb 20, 2021, 6:01:59 PM
https://pastebin.com/JiRSAVJj

This is my PoB atm, its not configured, this just shows my tree and gear.

The build is really hyped though and people like Brunowa, the creator of the king of summoners are playing it, its honestly insane.

Its not a league starter though, its honestly that thing you switch to halfway through when you have an excess of funds and you dont mind selling off your main's gear.





These are some of my pieces, its basically harvest crafting aiming for t1 rolls again but then maven orbing them and targeting specific elevated rolls, its enough to give you a heart attack but when you get it setup its basically only legal in Texas and Alaska.

I get mad sometimes b/c ill fire a volley of arrows and then have to run for 30 seconds before I find any mobs again b/c I end up off-screening a quarter of the map.

The thread though is;

"Burning Arrow Chain Reactions // 30m DOT DPS // Faceroll all content"
by HardPrimat

Again though the build has been picked up by streamers too so the prices are insane, you have to make the stuff yourself and its soul crushing sniping add/remove fire crafts on the discord, sooo many people are camping them.

Its the craziest thing ive played in a long time though and was a nice transition b/c its still a bow based, DoT build, so you already know how to craft alot of the stuff, its just fire instead of chaos, and the extra layer of maven orbs.

The extra pierce is big too, I have +6 to pierce but you can get as high as +9.

Anyways though just wanted to update folks on what I was up to, goodluck either way whatever you end up trying.
Last edited by JCOH35#4078 on Feb 20, 2021, 11:07:36 PM
For all the newer players that may be struggling with this build as well and complaining about DPS and whatnot, this build is very much a POB minmax and less practical in reality.

The 5-10 mil Sirus DPS it shows in POB assumes 4 pods overlap (not a chance of that happening with the AOE this build gets unless you use Carcass Jack, which is a huge defense tradeoff), and also max withered stacks.

In reality, since Sirus moves around so much, you will be lucky if you can maintain 5+ stacks of withered, and most of the time you won't have the max amount of pods out damaging him before he teleports again. I think a value of 3-5 mil is more realistic. This applies to Maven as well, I spend so much time dodging in the Maven fight I'm probably relying almost entirely on Mirage Archer for damage and getting a little burst in here and there.

Don't get me wrong, I love this build and it's very fun to play and there's a reason this is my league starter every league, but it does have it's limitations and the build's POB does not accurately reflect it's potential against a tanky, fast-moving target.

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JCOH35 wrote:
What I did before I made my;



was just use a 2nd small elegant form cluster jewel to hit 100% ele ailment immunity, then later respeced the 2 points.

If you still need a helm just search for i83+ hubris circlets with an lab enchant you want, like toxic rain fires an add. arrow, you can get one for like 1 ex.

Then perfect fossil it to 30% and just dense fossil spam it to get over 300 ES.

Slam it with a hunter's exalted orb to influence it, depending on the hunter roll you get you keep it if was nearby enemies get -chaos resist or you buy a harvest "remove influence mod", make sure all prefixs are blocked, and just buy "augment chaos", your only gonna get chaos resist or the good roll, its honestly very easy to make the helms, dont pay some absurd amount.




For anyone following this, be careful and buy the correct ilvl helm, you need 85+ NOT 83+. I dumped over 20ex into a helm before I started wondering what was wrong and decided to check PoEDB. Don't make the same mistake I did.
What do you think about Withering Touch linked with Toxic Rain/Caustic Arrow? I have not got Empower Support so I decided to use WT until I get it.
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RicePaddyDaddy wrote:
For all the newer players that may be struggling with this build as well and complaining about DPS and whatnot, this build is very much a POB minmax and less practical in reality.


Disagree. This build is fucking nuts even with mediocre equipment.

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RicePaddyDaddy wrote:
The 5-10 mil Sirus DPS it shows in POB assumes 4 pods overlap (not a chance of that happening with the AOE this build gets unless you use Carcass Jack, which is a huge defense tradeoff), and also max withered stacks.


Carcass jack gives up to 70 life and +12% all res, so its not like a Tabula +50% AOE. The build also has several powerful defensive layers with elusive, ghost shroud, phase acro and wind dancer - you aren't in desperate need of a super high evasion/ES chest.

Carcass Jack is definitely a worthwhile "investment" (we don't need a linked one..) because, as you kind of mentioned, its let you hit 20+ AOE easily. In fact, it brings you very close to the 5 pod overlap threshold, which you can hit with dying sun or a damage over time bow large cluster with broadside.

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RicePaddyDaddy wrote:
In reality, since Sirus moves around so much, you will be lucky if you can maintain 5+ stacks of withered, and most of the time you won't have the max amount of pods out damaging him before he teleports again.


Any math to support that? My wither totems currenly have 7 casts per second. On the assumption that wither stacks applied by different totems stack, it takes 0.71 seconds to reach 15 withered stacks.

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RicePaddyDaddy wrote:

I think a value of 3-5 mil is more realistic. This applies to Maven as well, I spend so much time dodging in the Maven fight I'm probably relying almost entirely on Mirage Archer for damage and getting a little burst in here and there.


See above. This build trivialises maven, sirus and the invitations.

If you want to see some real POB warrior / bullshit you can look to Big Ducks who lists 8 pods when his build has 20 AOE with flasks up. He also recommends that players alteration + augment into Sockted Gems + DoT Multi, which on average costs 14.4k alterations..which is 4800 chaos or 48 exalts. His step 1 costs 6-7 times the full cost of crafting the bow properly.

Edit: jesus fuck, he recommends that players multi mod +1 socketed gems bow as a budget option, this guy is a fucking moron.
Last edited by BrettLee#6388 on Feb 21, 2021, 11:53:07 PM

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