(3.14) Toxic Rain + Caustic Arrow | 5-10m Sirus DPS | Fast + Durable | 50c Budget/SSF Uber Elder

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SummerMelody wrote:
What do we think about Awakened Increased Area of Effect insted of Mirage Archer?
It's only "14% more" mod. Fairly low. If you dislike mirage archer I'd go for efficacy, it's "24% more" and skill effect duration is nice too.

The thing with area of effect stacking is that it has diminishing returns from what I know because it's affects in fact area, not radius. I.e. you'll need 4x as much area of effect to double the radius. I tried speccing broadside (25% increased area, cluster jewel node) and I could barely notice the increase. :(

If it was a stat with no tradeoff, I'd take it in a heartbeat, but when it comes to sacrificing a gem slot in your main link, this is a very limited resource. Same reason why awakened added chaos isn't that great despite giving +1 to chaos gems, meanwhile +1 to chaos gems on amulet is great. It's about what do you give up for it.
From what I've read area of effect stuff doesn't affect how much ground toxic rain covers but rather the area of spore pods in which they deal damage. Bigger area means more overlap and that means more damage. How much damage I'm not sure though.

What you're talking about is scaled with additional arrows.
My point was that awakened increased area and efficacy both give useful stat (area vs increased duration) but increased duration stacks linearly while area stacking should have diminishing returns, getting some increased area is nice so pods start overlapping / shotgunning but I haven't seen anyone confirm that you can overlap them in the same manner as vaal stormcall for example.

You could be right, and it could be possible, but increased duration is a safer bet imo because multiple applications 100% stack.

Also there's the problem of the second stat on the gem, one scales up to 14% more and the other up to 24% more at max level, so you'd have to offset the loss of that 10% damage to be worth it.

Mirage archer got nerfed few patches ago, it does less damage and is slower, but has the advantage of continuing to shoot even between your attacks.
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Hedrock01 wrote:
I think, i am finished with gearing. I went full cluster jewel and in my opinion cluster jewels are worth it. I mixed this build and hasunics build, so i have CA and TR. Here my gear:




You get insane attack speed and skill duration from the jewels and even bosses in simulacrum wave 20 do not live long.

Feel free to play in my PoB around:
https://pastebin.com/jXuVH4vf

no wither stacks included in the PoB link



Hi mate may can you paste again you build on pastebin, dont know why, but its erased, im really interested on your tree, thx!
Last edited by daco222 on Apr 11, 2020, 4:08:25 PM
welp, got 20 ex to spend. most I've had at one time since harbinger league XD wonder what would give me the biggest boost?
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Hedrock01 wrote:
I think, i am finished with gearing. I went full cluster jewel and in my opinion cluster jewels are worth it. I mixed this build and hasunics build, so i have CA and TR. Here my gear:




You get insane attack speed and skill duration from the jewels and even bosses in simulacrum wave 20 do not live long.

Feel free to play in my PoB around:
https://pastebin.com/jXuVH4vf

no wither stacks included in the PoB link



I'm surprised to see efficacy rather than damage on full life. I'm guessing you tested both ?
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Nyshon wrote:
I'm surprised to see efficacy rather than damage on full life.
Damage on full life requires you to actually stay on full life, that's the biggest downside. So you need to be confident you aren't getting hit.

On a side note, it also means you can't use bloodrage with DOFL, as this isn't an overleech type of spec.
Last edited by Viktranka on Apr 11, 2020, 10:04:43 PM
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daco222 wrote:
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Hedrock01 wrote:
I think, i am finished with gearing. I went full cluster jewel and in my opinion cluster jewels are worth it. I mixed this build and hasunics build, so i have CA and TR. Here my gear:




You get insane attack speed and skill duration from the jewels and even bosses in simulacrum wave 20 do not live long.

Feel free to play in my PoB around:
https://pastebin.com/jXuVH4vf

no wither stacks included in the PoB link



Hi mate may can you paste again you build on pastebin, dont know why, but its erased, im really interested on your tree, thx!


I made a new pastebin:
https://pastebin.com/dFeDCdG1

I hope this one works. Btw. I use the PoB Community Fork version. Maybe that is the reason it is not working for you. This version is updated with the cluster jewels.
What would be the best mods on an end game bow for this build?

I'm assuming:
+1 Socketed Gems
Multimod Craft
+2 to Support Gems
+Chaos Damage overtime Multiplier

But I see options for:

Bow attacks fire an additional 2 arrows
Damage over Time Multiplier
+1 to Dexterity Gems

(Also attack speed/resists/aoe but I'm assuming those aren't optimal)

Been playing around with the extra 2 slots in the boots, using a CWDT+Golem but I was wondering if anyone had better ideas?

Also, any thoughts on what would be good upgrades to make?



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Benjamyn wrote:
What would be the best mods on an end game bow for this build?

I'm assuming:
+1 Socketed Gems
Multimod Craft
+2 to Support Gems
+Chaos Damage overtime Multiplier

But I see options for:

Bow attacks fire an additional 2 arrows
Damage over Time Multiplier
+1 to Dexterity Gems

(Also attack speed/resists/aoe but I'm assuming those aren't optimal)

Been playing around with the extra 2 slots in the boots, using a CWDT+Golem but I was wondering if anyone had better ideas?
Actually for toxic rain attack speed is optimal, together with Damage over Time Multiplier suffix. Extra arrow only adds coverage during map clear, attack speed actually ups your single target by stacking TR pods faster. Extra arrows are good if you play caustic arrow or some hybrid of both.

+1 to dex / str gems is much harder to craft and in many cases doesn't beat the perfect suffixes or is very close value in damage for a much higher cost.

For the extra socket you could consider vaal haste.

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