[3.7] Untouchable Ghost. 50k Evasion 10k ES HOWA Charged Dash

with the new tree, I was able to buff my charged dash Shaper DPS to ~ 1,500,000 in PoB (about +20%) BEFORE the skill gem change. I'm still maintaining 14k ES too :).

With the updated charged dash gem, I should be at around 1,800,000 in PoB (+40% total more dmg from 3.6).

I'll share my setup once I'm done tinkering


edit:

I played around a little more (this reflects new gem):

Last edited by SleepyXtreme#6776 on Jun 6, 2019, 12:45:55 AM
Returning player here (Haven't played since Legacy league).
The build is so amazing, I can't remember having such fun and smooth gameplay for ages.

Keep it up guys.
Full Gem Information released

Blood and Sand is the main takeaway, As I had hoped its generic with 10% reservation so it can be added into the build without tree changes, you just need a lvl 3 enlighten

15% more damage or 15% more AOE at a toggle is just great

New supports are interesting but none really suit this build

Cyclone & Bladeflurry got phys not elemental boosts so I'd probably stick with charged dash as the skill, there is plenty of options to try things out though
"
bonewall wrote:
if not charged dash, cyclone and blade flurry are possible.
What supports would we use for each?

In this build, you have a little rest of mana.
BF is not a mouvement skill, so BF have a mana cost.
So Cyclone is good, because you have not a mana cost.
Ten Thousand Ways To Die ...
Actually, Charged Dash have 92.1% of Base Damage at level 20, and 60% more Attack Speed.

We can see gems 20/20 here

In 3.7, we have 110% of Base Damage, and you can see "attack speed : 160% of base"

What do you think about that ?
160% of base is 160% of the attack speed of our weapon ?

A+
Thierry
Ten Thousand Ways To Die ...
"
SleepyXtreme wrote:
with the new tree, I was able to buff my charged dash Shaper DPS to ~ 1,500,000 in PoB (about +20%) BEFORE the skill gem change. I'm still maintaining 14k ES too :).

With the updated charged dash gem, I should be at around 1,800,000 in PoB (+40% total more dmg from 3.6).

I'll share my setup once I'm done tinkering


edit:

I played around a little more (this reflects new gem):



Holy crap thats nice!

Looking forward to seeing it when done :D

Any estimate if this build might work with a combination of Bladestorm with Blood and Sand + Flesh and Stone?
I love the low key buff to stat stacking builds with the 70 attribute + percentage clusters on tree.
My build in 3.7 on PoB

Around 608K dps (378K shaper) without flask and buff, but I have :
- 5 links on body (CD, EF, DoFL, EDwA, Inf.Cha)
- 1 ring corrupt with elem res
- 1 ring corrupt with 6% int + 4% dex
- Belt corrupt with elem res (13% attributes)
- 28 mana with Enlighteen 3 and a Conqueror efficiency
- Brute force solution with 21 intel
- Fertile Mind with 22 & 24 intel

https://pastebin.com/z6ngxFaU (don"t change the initial tree)

NB : my change in 3.7 for a gain of 600 ES and 12K dps
- remove the jewel socket on bottom (-5 points)
- take the jewel socket on top right (+3 points)
- take Utmost Intellect (+ 3 points) (at level 91)

Ten Thousand Ways To Die ...
Last edited by titides#7182 on Jun 7, 2019, 12:24:52 AM
This builds looks amazing. I was wondering if I wanted to sacrifice some survivability to boost my damage, how should I go about doing this.

I was thinking of using Cyclone instead of charged dash, would that help? If so, what support gems should I replace it with?

Or simply scale more intelligence?

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