[3.9][HC/SC] Soulrend Trickster - Fast mapper with great defenses (League starter/All content)
Why your Passive skill trees are OLD ?
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Trees out of date please fix asap :D thx u very much sir <3
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hi there , why we have a unlinked tree between 14 and 31 point in leveling section ?
feels like missing a part | |
Hello ! Thanks for your work that's amazing !
Wich of your 3 builds would be the best for the end game? Wich one do you prefer? Don't you think the CI one will be the best choice with this meta? |
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" You are correct. Considering the projectiles travel in a line at constant speed, the distance between projectiles is constant if you spam the spell. So, if we disregard the on hit damage of the spell. The optimal dps (ie uptime of the dot) is when cast speed = duration of the dot. So more duration than cast speed will not increase DPS at all, in the scenario of spamming the spell. Less duration than cast speed will decrease DPS to a fraction of the DOT dps, because of lack of uptime. So we want to make cast speed proportional to the duration, and if we disregard the initial hit of the spell and responsiveness while mapping, we actually dont care about how long or short is the duration and cast speed as long as they are equal. So investing too much on cast speed and duration is a bad idea, we already have a good 'natural' cast speed due to our ascendacy. So matching cast speed and duration should be really easy and we can invest the rest on scaling the DOT. Last edited by 1nfest on Mar 8, 2019, 6:26:39 PM
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As it seems it's not build problem with build, but PoB problem, every build is screwed up, even they updated ascendancies though
Last edited by Profatum on Mar 8, 2019, 6:17:38 PM
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People just have to wait until PoB is updated with the new Passive Tree.
In the meantime, what I ended up doing was going down from Fangs to the Dex node, up to the Right to the next Dex Node, Up to the Dex Node, then Up/Left to Damage/Area/Projectile Speed, Lethal, Damage/Area/Projectile, then up to Coldhearted. After that I'm planning on going up to the Int Node above Coldhearted, and picking up like normal. Just means you end up taking Lethal earlier than you would "Normally" per the Leveling Trees. | |
" code doesn't work | |
Not sure OP should be making guides about a ( at the time) unreleased skill. Example: Slower Proj is a must due to the way it works.
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" why slow proj would be a must? |